1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.animation.Animator;
20 import android.animation.TimeInterpolator;
21 import android.animation.ValueAnimator;
22 
23 import java.util.ArrayList;
24 import java.util.HashMap;
25 import java.util.Set;
26 
27 /**
28  * This class enables automatic and optimized animation of select properties on View objects.
29  * If only one or two properties on a View object are being animated, then using an
30  * {@link android.animation.ObjectAnimator} is fine; the property setters called by ObjectAnimator
31  * are well equipped to do the right thing to set the property and invalidate the view
32  * appropriately. But if several properties are animated simultaneously, or if you just want a
33  * more convenient syntax to animate a specific property, then ViewPropertyAnimator might be
34  * more well-suited to the task.
35  *
36  * <p>This class may provide better performance for several simultaneous animations, because
37  * it will optimize invalidate calls to take place only once for several properties instead of each
38  * animated property independently causing its own invalidation. Also, the syntax of using this
39  * class could be easier to use because the caller need only tell the View object which
40  * property to animate, and the value to animate either to or by, and this class handles the
41  * details of configuring the underlying Animator class and starting it.</p>
42  *
43  * <p>This class is not constructed by the caller, but rather by the View whose properties
44  * it will animate. Calls to {@link android.view.View#animate()} will return a reference
45  * to the appropriate ViewPropertyAnimator object for that View.</p>
46  *
47  */
48 public class ViewPropertyAnimator {
49 
50     /**
51      * The View whose properties are being animated by this class. This is set at
52      * construction time.
53      */
54     final View mView;
55 
56     /**
57      * The duration of the underlying Animator object. By default, we don't set the duration
58      * on the Animator and just use its default duration. If the duration is ever set on this
59      * Animator, then we use the duration that it was set to.
60      */
61     private long mDuration;
62 
63     /**
64      * A flag indicating whether the duration has been set on this object. If not, we don't set
65      * the duration on the underlying Animator, but instead just use its default duration.
66      */
67     private boolean mDurationSet = false;
68 
69     /**
70      * The startDelay of the underlying Animator object. By default, we don't set the startDelay
71      * on the Animator and just use its default startDelay. If the startDelay is ever set on this
72      * Animator, then we use the startDelay that it was set to.
73      */
74     private long mStartDelay = 0;
75 
76     /**
77      * A flag indicating whether the startDelay has been set on this object. If not, we don't set
78      * the startDelay on the underlying Animator, but instead just use its default startDelay.
79      */
80     private boolean mStartDelaySet = false;
81 
82     /**
83      * The interpolator of the underlying Animator object. By default, we don't set the interpolator
84      * on the Animator and just use its default interpolator. If the interpolator is ever set on
85      * this Animator, then we use the interpolator that it was set to.
86      */
87     private TimeInterpolator mInterpolator;
88 
89     /**
90      * A flag indicating whether the interpolator has been set on this object. If not, we don't set
91      * the interpolator on the underlying Animator, but instead just use its default interpolator.
92      */
93     private boolean mInterpolatorSet = false;
94 
95     /**
96      * Listener for the lifecycle events of the underlying ValueAnimator object.
97      */
98     private Animator.AnimatorListener mListener = null;
99 
100     /**
101      * Listener for the update events of the underlying ValueAnimator object.
102      */
103     private ValueAnimator.AnimatorUpdateListener mUpdateListener = null;
104 
105     /**
106      * A lazily-created ValueAnimator used in order to get some default animator properties
107      * (duration, start delay, interpolator, etc.).
108      */
109     private ValueAnimator mTempValueAnimator;
110 
111     /**
112      * A RenderThread-driven backend that may intercept startAnimation
113      */
114     private ViewPropertyAnimatorRT mRTBackend;
115 
116     /**
117      * This listener is the mechanism by which the underlying Animator causes changes to the
118      * properties currently being animated, as well as the cleanup after an animation is
119      * complete.
120      */
121     private AnimatorEventListener mAnimatorEventListener = new AnimatorEventListener();
122 
123     /**
124      * This list holds the properties that have been asked to animate. We allow the caller to
125      * request several animations prior to actually starting the underlying animator. This
126      * enables us to run one single animator to handle several properties in parallel. Each
127      * property is tossed onto the pending list until the animation actually starts (which is
128      * done by posting it onto mView), at which time the pending list is cleared and the properties
129      * on that list are added to the list of properties associated with that animator.
130      */
131     ArrayList<NameValuesHolder> mPendingAnimations = new ArrayList<NameValuesHolder>();
132     private Runnable mPendingSetupAction;
133     private Runnable mPendingCleanupAction;
134     private Runnable mPendingOnStartAction;
135     private Runnable mPendingOnEndAction;
136 
137     /**
138      * Constants used to associate a property being requested and the mechanism used to set
139      * the property (this class calls directly into View to set the properties in question).
140      */
141     static final int NONE           = 0x0000;
142     static final int TRANSLATION_X  = 0x0001;
143     static final int TRANSLATION_Y  = 0x0002;
144     static final int TRANSLATION_Z  = 0x0004;
145     static final int SCALE_X        = 0x0008;
146     static final int SCALE_Y        = 0x0010;
147     static final int ROTATION       = 0x0020;
148     static final int ROTATION_X     = 0x0040;
149     static final int ROTATION_Y     = 0x0080;
150     static final int X              = 0x0100;
151     static final int Y              = 0x0200;
152     static final int Z              = 0x0400;
153     static final int ALPHA          = 0x0800;
154 
155     private static final int TRANSFORM_MASK = TRANSLATION_X | TRANSLATION_Y | TRANSLATION_Z |
156             SCALE_X | SCALE_Y | ROTATION | ROTATION_X | ROTATION_Y | X | Y | Z;
157 
158     /**
159      * The mechanism by which the user can request several properties that are then animated
160      * together works by posting this Runnable to start the underlying Animator. Every time
161      * a property animation is requested, we cancel any previous postings of the Runnable
162      * and re-post it. This means that we will only ever run the Runnable (and thus start the
163      * underlying animator) after the caller is done setting the properties that should be
164      * animated together.
165      */
166     private Runnable mAnimationStarter = new Runnable() {
167         @Override
168         public void run() {
169             startAnimation();
170         }
171     };
172 
173     /**
174      * This class holds information about the overall animation being run on the set of
175      * properties. The mask describes which properties are being animated and the
176      * values holder is the list of all property/value objects.
177      */
178     private static class PropertyBundle {
179         int mPropertyMask;
180         ArrayList<NameValuesHolder> mNameValuesHolder;
181 
PropertyBundle(int propertyMask, ArrayList<NameValuesHolder> nameValuesHolder)182         PropertyBundle(int propertyMask, ArrayList<NameValuesHolder> nameValuesHolder) {
183             mPropertyMask = propertyMask;
184             mNameValuesHolder = nameValuesHolder;
185         }
186 
187         /**
188          * Removes the given property from being animated as a part of this
189          * PropertyBundle. If the property was a part of this bundle, it returns
190          * true to indicate that it was, in fact, canceled. This is an indication
191          * to the caller that a cancellation actually occurred.
192          *
193          * @param propertyConstant The property whose cancellation is requested.
194          * @return true if the given property is a part of this bundle and if it
195          * has therefore been canceled.
196          */
cancel(int propertyConstant)197         boolean cancel(int propertyConstant) {
198             if ((mPropertyMask & propertyConstant) != 0 && mNameValuesHolder != null) {
199                 int count = mNameValuesHolder.size();
200                 for (int i = 0; i < count; ++i) {
201                     NameValuesHolder nameValuesHolder = mNameValuesHolder.get(i);
202                     if (nameValuesHolder.mNameConstant == propertyConstant) {
203                         mNameValuesHolder.remove(i);
204                         mPropertyMask &= ~propertyConstant;
205                         return true;
206                     }
207                 }
208             }
209             return false;
210         }
211     }
212 
213     /**
214      * This list tracks the list of properties being animated by any particular animator.
215      * In most situations, there would only ever be one animator running at a time. But it is
216      * possible to request some properties to animate together, then while those properties
217      * are animating, to request some other properties to animate together. The way that
218      * works is by having this map associate the group of properties being animated with the
219      * animator handling the animation. On every update event for an Animator, we ask the
220      * map for the associated properties and set them accordingly.
221      */
222     private HashMap<Animator, PropertyBundle> mAnimatorMap =
223             new HashMap<Animator, PropertyBundle>();
224     private HashMap<Animator, Runnable> mAnimatorSetupMap;
225     private HashMap<Animator, Runnable> mAnimatorCleanupMap;
226     private HashMap<Animator, Runnable> mAnimatorOnStartMap;
227     private HashMap<Animator, Runnable> mAnimatorOnEndMap;
228 
229     /**
230      * This is the information we need to set each property during the animation.
231      * mNameConstant is used to set the appropriate field in View, and the from/delta
232      * values are used to calculate the animated value for a given animation fraction
233      * during the animation.
234      */
235     static class NameValuesHolder {
236         int mNameConstant;
237         float mFromValue;
238         float mDeltaValue;
NameValuesHolder(int nameConstant, float fromValue, float deltaValue)239         NameValuesHolder(int nameConstant, float fromValue, float deltaValue) {
240             mNameConstant = nameConstant;
241             mFromValue = fromValue;
242             mDeltaValue = deltaValue;
243         }
244     }
245 
246     /**
247      * Constructor, called by View. This is private by design, as the user should only
248      * get a ViewPropertyAnimator by calling View.animate().
249      *
250      * @param view The View associated with this ViewPropertyAnimator
251      */
ViewPropertyAnimator(View view)252     ViewPropertyAnimator(View view) {
253         mView = view;
254         view.ensureTransformationInfo();
255     }
256 
257     /**
258      * Sets the duration for the underlying animator that animates the requested properties.
259      * By default, the animator uses the default value for ValueAnimator. Calling this method
260      * will cause the declared value to be used instead.
261      * @param duration The length of ensuing property animations, in milliseconds. The value
262      * cannot be negative.
263      * @return This object, allowing calls to methods in this class to be chained.
264      */
setDuration(long duration)265     public ViewPropertyAnimator setDuration(long duration) {
266         if (duration < 0) {
267             throw new IllegalArgumentException("Animators cannot have negative duration: " +
268                     duration);
269         }
270         mDurationSet = true;
271         mDuration = duration;
272         return this;
273     }
274 
275     /**
276      * Returns the current duration of property animations. If the duration was set on this
277      * object, that value is returned. Otherwise, the default value of the underlying Animator
278      * is returned.
279      *
280      * @see #setDuration(long)
281      * @return The duration of animations, in milliseconds.
282      */
getDuration()283     public long getDuration() {
284         if (mDurationSet) {
285             return mDuration;
286         } else {
287             // Just return the default from ValueAnimator, since that's what we'd get if
288             // the value has not been set otherwise
289             if (mTempValueAnimator == null) {
290                 mTempValueAnimator = new ValueAnimator();
291             }
292             return mTempValueAnimator.getDuration();
293         }
294     }
295 
296     /**
297      * Returns the current startDelay of property animations. If the startDelay was set on this
298      * object, that value is returned. Otherwise, the default value of the underlying Animator
299      * is returned.
300      *
301      * @see #setStartDelay(long)
302      * @return The startDelay of animations, in milliseconds.
303      */
getStartDelay()304     public long getStartDelay() {
305         if (mStartDelaySet) {
306             return mStartDelay;
307         } else {
308             // Just return the default from ValueAnimator (0), since that's what we'd get if
309             // the value has not been set otherwise
310             return 0;
311         }
312     }
313 
314     /**
315      * Sets the startDelay for the underlying animator that animates the requested properties.
316      * By default, the animator uses the default value for ValueAnimator. Calling this method
317      * will cause the declared value to be used instead.
318      * @param startDelay The delay of ensuing property animations, in milliseconds. The value
319      * cannot be negative.
320      * @return This object, allowing calls to methods in this class to be chained.
321      */
setStartDelay(long startDelay)322     public ViewPropertyAnimator setStartDelay(long startDelay) {
323         if (startDelay < 0) {
324             throw new IllegalArgumentException("Animators cannot have negative start " +
325                 "delay: " + startDelay);
326         }
327         mStartDelaySet = true;
328         mStartDelay = startDelay;
329         return this;
330     }
331 
332     /**
333      * Sets the interpolator for the underlying animator that animates the requested properties.
334      * By default, the animator uses the default interpolator for ValueAnimator. Calling this method
335      * will cause the declared object to be used instead.
336      *
337      * @param interpolator The TimeInterpolator to be used for ensuing property animations. A value
338      * of <code>null</code> will result in linear interpolation.
339      * @return This object, allowing calls to methods in this class to be chained.
340      */
setInterpolator(TimeInterpolator interpolator)341     public ViewPropertyAnimator setInterpolator(TimeInterpolator interpolator) {
342         mInterpolatorSet = true;
343         mInterpolator = interpolator;
344         return this;
345     }
346 
347     /**
348      * Returns the timing interpolator that this animation uses.
349      *
350      * @return The timing interpolator for this animation.
351      */
getInterpolator()352     public TimeInterpolator getInterpolator() {
353         if (mInterpolatorSet) {
354             return mInterpolator;
355         } else {
356             // Just return the default from ValueAnimator, since that's what we'd get if
357             // the value has not been set otherwise
358             if (mTempValueAnimator == null) {
359                 mTempValueAnimator = new ValueAnimator();
360             }
361             return mTempValueAnimator.getInterpolator();
362         }
363     }
364 
365     /**
366      * Sets a listener for events in the underlying Animators that run the property
367      * animations.
368      *
369      * @see Animator.AnimatorListener
370      *
371      * @param listener The listener to be called with AnimatorListener events. A value of
372      * <code>null</code> removes any existing listener.
373      * @return This object, allowing calls to methods in this class to be chained.
374      */
setListener(Animator.AnimatorListener listener)375     public ViewPropertyAnimator setListener(Animator.AnimatorListener listener) {
376         mListener = listener;
377         return this;
378     }
379 
getListener()380     Animator.AnimatorListener getListener() {
381         return mListener;
382     }
383 
384     /**
385      * Sets a listener for update events in the underlying ValueAnimator that runs
386      * the property animations. Note that the underlying animator is animating between
387      * 0 and 1 (these values are then turned into the actual property values internally
388      * by ViewPropertyAnimator). So the animator cannot give information on the current
389      * values of the properties being animated by this ViewPropertyAnimator, although
390      * the view object itself can be queried to get the current values.
391      *
392      * @see android.animation.ValueAnimator.AnimatorUpdateListener
393      *
394      * @param listener The listener to be called with update events. A value of
395      * <code>null</code> removes any existing listener.
396      * @return This object, allowing calls to methods in this class to be chained.
397      */
setUpdateListener(ValueAnimator.AnimatorUpdateListener listener)398     public ViewPropertyAnimator setUpdateListener(ValueAnimator.AnimatorUpdateListener listener) {
399         mUpdateListener = listener;
400         return this;
401     }
402 
getUpdateListener()403     ValueAnimator.AnimatorUpdateListener getUpdateListener() {
404         return mUpdateListener;
405     }
406 
407     /**
408      * Starts the currently pending property animations immediately. Calling <code>start()</code>
409      * is optional because all animations start automatically at the next opportunity. However,
410      * if the animations are needed to start immediately and synchronously (not at the time when
411      * the next event is processed by the hierarchy, which is when the animations would begin
412      * otherwise), then this method can be used.
413      */
start()414     public void start() {
415         mView.removeCallbacks(mAnimationStarter);
416         startAnimation();
417     }
418 
419     /**
420      * Cancels all property animations that are currently running or pending.
421      */
cancel()422     public void cancel() {
423         if (mAnimatorMap.size() > 0) {
424             HashMap<Animator, PropertyBundle> mAnimatorMapCopy =
425                     (HashMap<Animator, PropertyBundle>)mAnimatorMap.clone();
426             Set<Animator> animatorSet = mAnimatorMapCopy.keySet();
427             for (Animator runningAnim : animatorSet) {
428                 runningAnim.cancel();
429             }
430         }
431         mPendingAnimations.clear();
432         mPendingSetupAction = null;
433         mPendingCleanupAction = null;
434         mPendingOnStartAction = null;
435         mPendingOnEndAction = null;
436         mView.removeCallbacks(mAnimationStarter);
437         if (mRTBackend != null) {
438             mRTBackend.cancelAll();
439         }
440     }
441 
442     /**
443      * This method will cause the View's <code>x</code> property to be animated to the
444      * specified value. Animations already running on the property will be canceled.
445      *
446      * @param value The value to be animated to.
447      * @see View#setX(float)
448      * @return This object, allowing calls to methods in this class to be chained.
449      */
x(float value)450     public ViewPropertyAnimator x(float value) {
451         animateProperty(X, value);
452         return this;
453     }
454 
455     /**
456      * This method will cause the View's <code>x</code> property to be animated by the
457      * specified value. Animations already running on the property will be canceled.
458      *
459      * @param value The amount to be animated by, as an offset from the current value.
460      * @see View#setX(float)
461      * @return This object, allowing calls to methods in this class to be chained.
462      */
xBy(float value)463     public ViewPropertyAnimator xBy(float value) {
464         animatePropertyBy(X, value);
465         return this;
466     }
467 
468     /**
469      * This method will cause the View's <code>y</code> property to be animated to the
470      * specified value. Animations already running on the property will be canceled.
471      *
472      * @param value The value to be animated to.
473      * @see View#setY(float)
474      * @return This object, allowing calls to methods in this class to be chained.
475      */
y(float value)476     public ViewPropertyAnimator y(float value) {
477         animateProperty(Y, value);
478         return this;
479     }
480 
481     /**
482      * This method will cause the View's <code>y</code> property to be animated by the
483      * specified value. Animations already running on the property will be canceled.
484      *
485      * @param value The amount to be animated by, as an offset from the current value.
486      * @see View#setY(float)
487      * @return This object, allowing calls to methods in this class to be chained.
488      */
yBy(float value)489     public ViewPropertyAnimator yBy(float value) {
490         animatePropertyBy(Y, value);
491         return this;
492     }
493 
494     /**
495      * This method will cause the View's <code>z</code> property to be animated to the
496      * specified value. Animations already running on the property will be canceled.
497      *
498      * @param value The value to be animated to.
499      * @see View#setZ(float)
500      * @return This object, allowing calls to methods in this class to be chained.
501      */
z(float value)502     public ViewPropertyAnimator z(float value) {
503         animateProperty(Z, value);
504         return this;
505     }
506 
507     /**
508      * This method will cause the View's <code>z</code> property to be animated by the
509      * specified value. Animations already running on the property will be canceled.
510      *
511      * @param value The amount to be animated by, as an offset from the current value.
512      * @see View#setZ(float)
513      * @return This object, allowing calls to methods in this class to be chained.
514      */
zBy(float value)515     public ViewPropertyAnimator zBy(float value) {
516         animatePropertyBy(Z, value);
517         return this;
518     }
519 
520     /**
521      * This method will cause the View's <code>rotation</code> property to be animated to the
522      * specified value. Animations already running on the property will be canceled.
523      *
524      * @param value The value to be animated to.
525      * @see View#setRotation(float)
526      * @return This object, allowing calls to methods in this class to be chained.
527      */
rotation(float value)528     public ViewPropertyAnimator rotation(float value) {
529         animateProperty(ROTATION, value);
530         return this;
531     }
532 
533     /**
534      * This method will cause the View's <code>rotation</code> property to be animated by the
535      * specified value. Animations already running on the property will be canceled.
536      *
537      * @param value The amount to be animated by, as an offset from the current value.
538      * @see View#setRotation(float)
539      * @return This object, allowing calls to methods in this class to be chained.
540      */
rotationBy(float value)541     public ViewPropertyAnimator rotationBy(float value) {
542         animatePropertyBy(ROTATION, value);
543         return this;
544     }
545 
546     /**
547      * This method will cause the View's <code>rotationX</code> property to be animated to the
548      * specified value. Animations already running on the property will be canceled.
549      *
550      * @param value The value to be animated to.
551      * @see View#setRotationX(float)
552      * @return This object, allowing calls to methods in this class to be chained.
553      */
rotationX(float value)554     public ViewPropertyAnimator rotationX(float value) {
555         animateProperty(ROTATION_X, value);
556         return this;
557     }
558 
559     /**
560      * This method will cause the View's <code>rotationX</code> property to be animated by the
561      * specified value. Animations already running on the property will be canceled.
562      *
563      * @param value The amount to be animated by, as an offset from the current value.
564      * @see View#setRotationX(float)
565      * @return This object, allowing calls to methods in this class to be chained.
566      */
rotationXBy(float value)567     public ViewPropertyAnimator rotationXBy(float value) {
568         animatePropertyBy(ROTATION_X, value);
569         return this;
570     }
571 
572     /**
573      * This method will cause the View's <code>rotationY</code> property to be animated to the
574      * specified value. Animations already running on the property will be canceled.
575      *
576      * @param value The value to be animated to.
577      * @see View#setRotationY(float)
578      * @return This object, allowing calls to methods in this class to be chained.
579      */
rotationY(float value)580     public ViewPropertyAnimator rotationY(float value) {
581         animateProperty(ROTATION_Y, value);
582         return this;
583     }
584 
585     /**
586      * This method will cause the View's <code>rotationY</code> property to be animated by the
587      * specified value. Animations already running on the property will be canceled.
588      *
589      * @param value The amount to be animated by, as an offset from the current value.
590      * @see View#setRotationY(float)
591      * @return This object, allowing calls to methods in this class to be chained.
592      */
rotationYBy(float value)593     public ViewPropertyAnimator rotationYBy(float value) {
594         animatePropertyBy(ROTATION_Y, value);
595         return this;
596     }
597 
598     /**
599      * This method will cause the View's <code>translationX</code> property to be animated to the
600      * specified value. Animations already running on the property will be canceled.
601      *
602      * @param value The value to be animated to.
603      * @see View#setTranslationX(float)
604      * @return This object, allowing calls to methods in this class to be chained.
605      */
translationX(float value)606     public ViewPropertyAnimator translationX(float value) {
607         animateProperty(TRANSLATION_X, value);
608         return this;
609     }
610 
611     /**
612      * This method will cause the View's <code>translationX</code> property to be animated by the
613      * specified value. Animations already running on the property will be canceled.
614      *
615      * @param value The amount to be animated by, as an offset from the current value.
616      * @see View#setTranslationX(float)
617      * @return This object, allowing calls to methods in this class to be chained.
618      */
translationXBy(float value)619     public ViewPropertyAnimator translationXBy(float value) {
620         animatePropertyBy(TRANSLATION_X, value);
621         return this;
622     }
623 
624     /**
625      * This method will cause the View's <code>translationY</code> property to be animated to the
626      * specified value. Animations already running on the property will be canceled.
627      *
628      * @param value The value to be animated to.
629      * @see View#setTranslationY(float)
630      * @return This object, allowing calls to methods in this class to be chained.
631      */
translationY(float value)632     public ViewPropertyAnimator translationY(float value) {
633         animateProperty(TRANSLATION_Y, value);
634         return this;
635     }
636 
637     /**
638      * This method will cause the View's <code>translationY</code> property to be animated by the
639      * specified value. Animations already running on the property will be canceled.
640      *
641      * @param value The amount to be animated by, as an offset from the current value.
642      * @see View#setTranslationY(float)
643      * @return This object, allowing calls to methods in this class to be chained.
644      */
translationYBy(float value)645     public ViewPropertyAnimator translationYBy(float value) {
646         animatePropertyBy(TRANSLATION_Y, value);
647         return this;
648     }
649 
650     /**
651      * This method will cause the View's <code>translationZ</code> property to be animated to the
652      * specified value. Animations already running on the property will be canceled.
653      *
654      * @param value The value to be animated to.
655      * @see View#setTranslationZ(float)
656      * @return This object, allowing calls to methods in this class to be chained.
657      */
translationZ(float value)658     public ViewPropertyAnimator translationZ(float value) {
659         animateProperty(TRANSLATION_Z, value);
660         return this;
661     }
662 
663     /**
664      * This method will cause the View's <code>translationZ</code> property to be animated by the
665      * specified value. Animations already running on the property will be canceled.
666      *
667      * @param value The amount to be animated by, as an offset from the current value.
668      * @see View#setTranslationZ(float)
669      * @return This object, allowing calls to methods in this class to be chained.
670      */
translationZBy(float value)671     public ViewPropertyAnimator translationZBy(float value) {
672         animatePropertyBy(TRANSLATION_Z, value);
673         return this;
674     }
675     /**
676      * This method will cause the View's <code>scaleX</code> property to be animated to the
677      * specified value. Animations already running on the property will be canceled.
678      *
679      * @param value The value to be animated to.
680      * @see View#setScaleX(float)
681      * @return This object, allowing calls to methods in this class to be chained.
682      */
scaleX(float value)683     public ViewPropertyAnimator scaleX(float value) {
684         animateProperty(SCALE_X, value);
685         return this;
686     }
687 
688     /**
689      * This method will cause the View's <code>scaleX</code> property to be animated by the
690      * specified value. Animations already running on the property will be canceled.
691      *
692      * @param value The amount to be animated by, as an offset from the current value.
693      * @see View#setScaleX(float)
694      * @return This object, allowing calls to methods in this class to be chained.
695      */
scaleXBy(float value)696     public ViewPropertyAnimator scaleXBy(float value) {
697         animatePropertyBy(SCALE_X, value);
698         return this;
699     }
700 
701     /**
702      * This method will cause the View's <code>scaleY</code> property to be animated to the
703      * specified value. Animations already running on the property will be canceled.
704      *
705      * @param value The value to be animated to.
706      * @see View#setScaleY(float)
707      * @return This object, allowing calls to methods in this class to be chained.
708      */
scaleY(float value)709     public ViewPropertyAnimator scaleY(float value) {
710         animateProperty(SCALE_Y, value);
711         return this;
712     }
713 
714     /**
715      * This method will cause the View's <code>scaleY</code> property to be animated by the
716      * specified value. Animations already running on the property will be canceled.
717      *
718      * @param value The amount to be animated by, as an offset from the current value.
719      * @see View#setScaleY(float)
720      * @return This object, allowing calls to methods in this class to be chained.
721      */
scaleYBy(float value)722     public ViewPropertyAnimator scaleYBy(float value) {
723         animatePropertyBy(SCALE_Y, value);
724         return this;
725     }
726 
727     /**
728      * This method will cause the View's <code>alpha</code> property to be animated to the
729      * specified value. Animations already running on the property will be canceled.
730      *
731      * @param value The value to be animated to.
732      * @see View#setAlpha(float)
733      * @return This object, allowing calls to methods in this class to be chained.
734      */
alpha(float value)735     public ViewPropertyAnimator alpha(float value) {
736         animateProperty(ALPHA, value);
737         return this;
738     }
739 
740     /**
741      * This method will cause the View's <code>alpha</code> property to be animated by the
742      * specified value. Animations already running on the property will be canceled.
743      *
744      * @param value The amount to be animated by, as an offset from the current value.
745      * @see View#setAlpha(float)
746      * @return This object, allowing calls to methods in this class to be chained.
747      */
alphaBy(float value)748     public ViewPropertyAnimator alphaBy(float value) {
749         animatePropertyBy(ALPHA, value);
750         return this;
751     }
752 
753     /**
754      * The View associated with this ViewPropertyAnimator will have its
755      * {@link View#setLayerType(int, android.graphics.Paint) layer type} set to
756      * {@link View#LAYER_TYPE_HARDWARE} for the duration of the next animation.
757      * As stated in the documentation for {@link View#LAYER_TYPE_HARDWARE},
758      * the actual type of layer used internally depends on the runtime situation of the
759      * view. If the activity and this view are hardware-accelerated, then the layer will be
760      * accelerated as well. If the activity or the view is not accelerated, then the layer will
761      * effectively be the same as {@link View#LAYER_TYPE_SOFTWARE}.
762      *
763      * <p>This state is not persistent, either on the View or on this ViewPropertyAnimator: the
764      * layer type of the View will be restored when the animation ends to what it was when this
765      * method was called, and this setting on ViewPropertyAnimator is only valid for the next
766      * animation. Note that calling this method and then independently setting the layer type of
767      * the View (by a direct call to {@link View#setLayerType(int, android.graphics.Paint)}) will
768      * result in some inconsistency, including having the layer type restored to its pre-withLayer()
769      * value when the animation ends.</p>
770      *
771      * @see View#setLayerType(int, android.graphics.Paint)
772      * @return This object, allowing calls to methods in this class to be chained.
773      */
withLayer()774     public ViewPropertyAnimator withLayer() {
775          mPendingSetupAction= new Runnable() {
776             @Override
777             public void run() {
778                 mView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
779                 if (mView.isAttachedToWindow()) {
780                     mView.buildLayer();
781                 }
782             }
783         };
784         final int currentLayerType = mView.getLayerType();
785         mPendingCleanupAction = new Runnable() {
786             @Override
787             public void run() {
788                 mView.setLayerType(currentLayerType, null);
789             }
790         };
791         if (mAnimatorSetupMap == null) {
792             mAnimatorSetupMap = new HashMap<Animator, Runnable>();
793         }
794         if (mAnimatorCleanupMap == null) {
795             mAnimatorCleanupMap = new HashMap<Animator, Runnable>();
796         }
797 
798         return this;
799     }
800 
801     /**
802      * Specifies an action to take place when the next animation runs. If there is a
803      * {@link #setStartDelay(long) startDelay} set on this ViewPropertyAnimator, then the
804      * action will run after that startDelay expires, when the actual animation begins.
805      * This method, along with {@link #withEndAction(Runnable)}, is intended to help facilitate
806      * choreographing ViewPropertyAnimator animations with other animations or actions
807      * in the application.
808      *
809      * @param runnable The action to run when the next animation starts.
810      * @return This object, allowing calls to methods in this class to be chained.
811      */
withStartAction(Runnable runnable)812     public ViewPropertyAnimator withStartAction(Runnable runnable) {
813         mPendingOnStartAction = runnable;
814         if (runnable != null && mAnimatorOnStartMap == null) {
815             mAnimatorOnStartMap = new HashMap<Animator, Runnable>();
816         }
817         return this;
818     }
819 
820     /**
821      * Specifies an action to take place when the next animation ends. The action is only
822      * run if the animation ends normally; if the ViewPropertyAnimator is canceled during
823      * that animation, the runnable will not run.
824      * This method, along with {@link #withStartAction(Runnable)}, is intended to help facilitate
825      * choreographing ViewPropertyAnimator animations with other animations or actions
826      * in the application.
827      *
828      * <p>For example, the following code animates a view to x=200 and then back to 0:</p>
829      * <pre>
830      *     Runnable endAction = new Runnable() {
831      *         public void run() {
832      *             view.animate().x(0);
833      *         }
834      *     };
835      *     view.animate().x(200).withEndAction(endAction);
836      * </pre>
837      *
838      * @param runnable The action to run when the next animation ends.
839      * @return This object, allowing calls to methods in this class to be chained.
840      */
withEndAction(Runnable runnable)841     public ViewPropertyAnimator withEndAction(Runnable runnable) {
842         mPendingOnEndAction = runnable;
843         if (runnable != null && mAnimatorOnEndMap == null) {
844             mAnimatorOnEndMap = new HashMap<Animator, Runnable>();
845         }
846         return this;
847     }
848 
hasActions()849     boolean hasActions() {
850         return mPendingSetupAction != null
851                 || mPendingCleanupAction != null
852                 || mPendingOnStartAction != null
853                 || mPendingOnEndAction != null;
854     }
855 
856     /**
857      * Starts the underlying Animator for a set of properties. We use a single animator that
858      * simply runs from 0 to 1, and then use that fractional value to set each property
859      * value accordingly.
860      */
startAnimation()861     private void startAnimation() {
862         if (mRTBackend != null && mRTBackend.startAnimation(this)) {
863             return;
864         }
865         mView.setHasTransientState(true);
866         ValueAnimator animator = ValueAnimator.ofFloat(1.0f);
867         ArrayList<NameValuesHolder> nameValueList =
868                 (ArrayList<NameValuesHolder>) mPendingAnimations.clone();
869         mPendingAnimations.clear();
870         int propertyMask = 0;
871         int propertyCount = nameValueList.size();
872         for (int i = 0; i < propertyCount; ++i) {
873             NameValuesHolder nameValuesHolder = nameValueList.get(i);
874             propertyMask |= nameValuesHolder.mNameConstant;
875         }
876         mAnimatorMap.put(animator, new PropertyBundle(propertyMask, nameValueList));
877         if (mPendingSetupAction != null) {
878             mAnimatorSetupMap.put(animator, mPendingSetupAction);
879             mPendingSetupAction = null;
880         }
881         if (mPendingCleanupAction != null) {
882             mAnimatorCleanupMap.put(animator, mPendingCleanupAction);
883             mPendingCleanupAction = null;
884         }
885         if (mPendingOnStartAction != null) {
886             mAnimatorOnStartMap.put(animator, mPendingOnStartAction);
887             mPendingOnStartAction = null;
888         }
889         if (mPendingOnEndAction != null) {
890             mAnimatorOnEndMap.put(animator, mPendingOnEndAction);
891             mPendingOnEndAction = null;
892         }
893         animator.addUpdateListener(mAnimatorEventListener);
894         animator.addListener(mAnimatorEventListener);
895         if (mStartDelaySet) {
896             animator.setStartDelay(mStartDelay);
897         }
898         if (mDurationSet) {
899             animator.setDuration(mDuration);
900         }
901         if (mInterpolatorSet) {
902             animator.setInterpolator(mInterpolator);
903         }
904         animator.start();
905     }
906 
907     /**
908      * Utility function, called by the various x(), y(), etc. methods. This stores the
909      * constant name for the property along with the from/delta values that will be used to
910      * calculate and set the property during the animation. This structure is added to the
911      * pending animations, awaiting the eventual start() of the underlying animator. A
912      * Runnable is posted to start the animation, and any pending such Runnable is canceled
913      * (which enables us to end up starting just one animator for all of the properties
914      * specified at one time).
915      *
916      * @param constantName The specifier for the property being animated
917      * @param toValue The value to which the property will animate
918      */
animateProperty(int constantName, float toValue)919     private void animateProperty(int constantName, float toValue) {
920         float fromValue = getValue(constantName);
921         float deltaValue = toValue - fromValue;
922         animatePropertyBy(constantName, fromValue, deltaValue);
923     }
924 
925     /**
926      * Utility function, called by the various xBy(), yBy(), etc. methods. This method is
927      * just like animateProperty(), except the value is an offset from the property's
928      * current value, instead of an absolute "to" value.
929      *
930      * @param constantName The specifier for the property being animated
931      * @param byValue The amount by which the property will change
932      */
animatePropertyBy(int constantName, float byValue)933     private void animatePropertyBy(int constantName, float byValue) {
934         float fromValue = getValue(constantName);
935         animatePropertyBy(constantName, fromValue, byValue);
936     }
937 
938     /**
939      * Utility function, called by animateProperty() and animatePropertyBy(), which handles the
940      * details of adding a pending animation and posting the request to start the animation.
941      *
942      * @param constantName The specifier for the property being animated
943      * @param startValue The starting value of the property
944      * @param byValue The amount by which the property will change
945      */
animatePropertyBy(int constantName, float startValue, float byValue)946     private void animatePropertyBy(int constantName, float startValue, float byValue) {
947         // First, cancel any existing animations on this property
948         if (mAnimatorMap.size() > 0) {
949             Animator animatorToCancel = null;
950             Set<Animator> animatorSet = mAnimatorMap.keySet();
951             for (Animator runningAnim : animatorSet) {
952                 PropertyBundle bundle = mAnimatorMap.get(runningAnim);
953                 if (bundle.cancel(constantName)) {
954                     // property was canceled - cancel the animation if it's now empty
955                     // Note that it's safe to break out here because every new animation
956                     // on a property will cancel a previous animation on that property, so
957                     // there can only ever be one such animation running.
958                     if (bundle.mPropertyMask == NONE) {
959                         // the animation is no longer changing anything - cancel it
960                         animatorToCancel = runningAnim;
961                         break;
962                     }
963                 }
964             }
965             if (animatorToCancel != null) {
966                 animatorToCancel.cancel();
967             }
968         }
969 
970         NameValuesHolder nameValuePair = new NameValuesHolder(constantName, startValue, byValue);
971         mPendingAnimations.add(nameValuePair);
972         mView.removeCallbacks(mAnimationStarter);
973         mView.postOnAnimation(mAnimationStarter);
974     }
975 
976     /**
977      * This method handles setting the property values directly in the View object's fields.
978      * propertyConstant tells it which property should be set, value is the value to set
979      * the property to.
980      *
981      * @param propertyConstant The property to be set
982      * @param value The value to set the property to
983      */
setValue(int propertyConstant, float value)984     private void setValue(int propertyConstant, float value) {
985         final View.TransformationInfo info = mView.mTransformationInfo;
986         final RenderNode renderNode = mView.mRenderNode;
987         switch (propertyConstant) {
988             case TRANSLATION_X:
989                 renderNode.setTranslationX(value);
990                 break;
991             case TRANSLATION_Y:
992                 renderNode.setTranslationY(value);
993                 break;
994             case TRANSLATION_Z:
995                 renderNode.setTranslationZ(value);
996                 break;
997             case ROTATION:
998                 renderNode.setRotation(value);
999                 break;
1000             case ROTATION_X:
1001                 renderNode.setRotationX(value);
1002                 break;
1003             case ROTATION_Y:
1004                 renderNode.setRotationY(value);
1005                 break;
1006             case SCALE_X:
1007                 renderNode.setScaleX(value);
1008                 break;
1009             case SCALE_Y:
1010                 renderNode.setScaleY(value);
1011                 break;
1012             case X:
1013                 renderNode.setTranslationX(value - mView.mLeft);
1014                 break;
1015             case Y:
1016                 renderNode.setTranslationY(value - mView.mTop);
1017                 break;
1018             case Z:
1019                 renderNode.setTranslationZ(value - renderNode.getElevation());
1020                 break;
1021             case ALPHA:
1022                 info.mAlpha = value;
1023                 renderNode.setAlpha(value);
1024                 break;
1025         }
1026     }
1027 
1028     /**
1029      * This method gets the value of the named property from the View object.
1030      *
1031      * @param propertyConstant The property whose value should be returned
1032      * @return float The value of the named property
1033      */
getValue(int propertyConstant)1034     private float getValue(int propertyConstant) {
1035         final RenderNode node = mView.mRenderNode;
1036         switch (propertyConstant) {
1037             case TRANSLATION_X:
1038                 return node.getTranslationX();
1039             case TRANSLATION_Y:
1040                 return node.getTranslationY();
1041             case TRANSLATION_Z:
1042                 return node.getTranslationZ();
1043             case ROTATION:
1044                 return node.getRotation();
1045             case ROTATION_X:
1046                 return node.getRotationX();
1047             case ROTATION_Y:
1048                 return node.getRotationY();
1049             case SCALE_X:
1050                 return node.getScaleX();
1051             case SCALE_Y:
1052                 return node.getScaleY();
1053             case X:
1054                 return mView.mLeft + node.getTranslationX();
1055             case Y:
1056                 return mView.mTop + node.getTranslationY();
1057             case Z:
1058                 return node.getElevation() + node.getTranslationZ();
1059             case ALPHA:
1060                 return mView.mTransformationInfo.mAlpha;
1061         }
1062         return 0;
1063     }
1064 
1065     /**
1066      * Utility class that handles the various Animator events. The only ones we care
1067      * about are the end event (which we use to clean up the animator map when an animator
1068      * finishes) and the update event (which we use to calculate the current value of each
1069      * property and then set it on the view object).
1070      */
1071     private class AnimatorEventListener
1072             implements Animator.AnimatorListener, ValueAnimator.AnimatorUpdateListener {
1073         @Override
onAnimationStart(Animator animation)1074         public void onAnimationStart(Animator animation) {
1075             if (mAnimatorSetupMap != null) {
1076                 Runnable r = mAnimatorSetupMap.get(animation);
1077                 if (r != null) {
1078                     r.run();
1079                 }
1080                 mAnimatorSetupMap.remove(animation);
1081             }
1082             if (mAnimatorOnStartMap != null) {
1083                 Runnable r = mAnimatorOnStartMap.get(animation);
1084                 if (r != null) {
1085                     r.run();
1086                 }
1087                 mAnimatorOnStartMap.remove(animation);
1088             }
1089             if (mListener != null) {
1090                 mListener.onAnimationStart(animation);
1091             }
1092         }
1093 
1094         @Override
onAnimationCancel(Animator animation)1095         public void onAnimationCancel(Animator animation) {
1096             if (mListener != null) {
1097                 mListener.onAnimationCancel(animation);
1098             }
1099             if (mAnimatorOnEndMap != null) {
1100                 mAnimatorOnEndMap.remove(animation);
1101             }
1102         }
1103 
1104         @Override
onAnimationRepeat(Animator animation)1105         public void onAnimationRepeat(Animator animation) {
1106             if (mListener != null) {
1107                 mListener.onAnimationRepeat(animation);
1108             }
1109         }
1110 
1111         @Override
onAnimationEnd(Animator animation)1112         public void onAnimationEnd(Animator animation) {
1113             mView.setHasTransientState(false);
1114             if (mAnimatorCleanupMap != null) {
1115                 Runnable r = mAnimatorCleanupMap.get(animation);
1116                 if (r != null) {
1117                     r.run();
1118                 }
1119                 mAnimatorCleanupMap.remove(animation);
1120             }
1121             if (mListener != null) {
1122                 mListener.onAnimationEnd(animation);
1123             }
1124             if (mAnimatorOnEndMap != null) {
1125                 Runnable r = mAnimatorOnEndMap.get(animation);
1126                 if (r != null) {
1127                     r.run();
1128                 }
1129                 mAnimatorOnEndMap.remove(animation);
1130             }
1131             mAnimatorMap.remove(animation);
1132         }
1133 
1134         /**
1135          * Calculate the current value for each property and set it on the view. Invalidate
1136          * the view object appropriately, depending on which properties are being animated.
1137          *
1138          * @param animation The animator associated with the properties that need to be
1139          * set. This animator holds the animation fraction which we will use to calculate
1140          * the current value of each property.
1141          */
1142         @Override
onAnimationUpdate(ValueAnimator animation)1143         public void onAnimationUpdate(ValueAnimator animation) {
1144             PropertyBundle propertyBundle = mAnimatorMap.get(animation);
1145             if (propertyBundle == null) {
1146                 // Shouldn't happen, but just to play it safe
1147                 return;
1148             }
1149 
1150             boolean hardwareAccelerated = mView.isHardwareAccelerated();
1151 
1152             // alpha requires slightly different treatment than the other (transform) properties.
1153             // The logic in setAlpha() is not simply setting mAlpha, plus the invalidation
1154             // logic is dependent on how the view handles an internal call to onSetAlpha().
1155             // We track what kinds of properties are set, and how alpha is handled when it is
1156             // set, and perform the invalidation steps appropriately.
1157             boolean alphaHandled = false;
1158             if (!hardwareAccelerated) {
1159                 mView.invalidateParentCaches();
1160             }
1161             float fraction = animation.getAnimatedFraction();
1162             int propertyMask = propertyBundle.mPropertyMask;
1163             if ((propertyMask & TRANSFORM_MASK) != 0) {
1164                 mView.invalidateViewProperty(hardwareAccelerated, false);
1165             }
1166             ArrayList<NameValuesHolder> valueList = propertyBundle.mNameValuesHolder;
1167             if (valueList != null) {
1168                 int count = valueList.size();
1169                 for (int i = 0; i < count; ++i) {
1170                     NameValuesHolder values = valueList.get(i);
1171                     float value = values.mFromValue + fraction * values.mDeltaValue;
1172                     if (values.mNameConstant == ALPHA) {
1173                         alphaHandled = mView.setAlphaNoInvalidation(value);
1174                     } else {
1175                         setValue(values.mNameConstant, value);
1176                     }
1177                 }
1178             }
1179             if ((propertyMask & TRANSFORM_MASK) != 0) {
1180                 if (!hardwareAccelerated) {
1181                     mView.mPrivateFlags |= View.PFLAG_DRAWN; // force another invalidation
1182                 }
1183             }
1184             // invalidate(false) in all cases except if alphaHandled gets set to true
1185             // via the call to setAlphaNoInvalidation(), above
1186             if (alphaHandled) {
1187                 mView.invalidate(true);
1188             } else {
1189                 mView.invalidateViewProperty(false, false);
1190             }
1191             if (mUpdateListener != null) {
1192                 mUpdateListener.onAnimationUpdate(animation);
1193             }
1194         }
1195     }
1196 }
1197