Searched defs:inputTargets (Results 1 – 1 of 1) sorted by relevance
833 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local883 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local959 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked()1110 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked()1167 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked()1609 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { in addWindowTargetLocked()1622 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { in addMonitoringTargetsLocked()