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Searched defs:inventory (Results 1 – 13 of 13) sorted by relevance

/external/autotest/site_utils/
Dlab_inventory.py637 def _generate_repair_recommendation(inventory, num_recommend): argument
710 def _generate_model_inventory_message(inventory): argument
790 def _generate_pool_inventory_message(inventory): argument
842 def _generate_idle_inventory_message(inventory): argument
912 def _populate_model_counts(inventory): argument
946 def _perform_model_inventory(arguments, inventory, timestamp): argument
975 def _perform_pool_inventory(arguments, inventory, timestamp): argument
1045 def _perform_repair_loop_report(arguments, inventory): argument
Dbalance_pools.py457 def _too_many_broken(inventory, pool, args): argument
Dlab_inventory_unittest.py474 def _check_inventory_counts(self, inventory, data, msg=None): argument
/external/replicaisland/src/com/replica/replicaisland/
DAnimationComponent.java175 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update() local
379 public void setInventory(InventoryComponent inventory) { in setInventory()
DPlayerComponent.java229 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update() local
351 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in stateMove() local
544 public final void setInventory(InventoryComponent inventory) { in setInventory()
/external/flatbuffers/samples/
Dsample_binary.cpp50 auto inventory = builder.CreateVector(inv_data, 10); in main() local
/external/flatbuffers/tests/
Dtest.cpp97 auto inventory = builder.CreateVector(inv_data, 10); in CreateFlatBufferTest() local
261 auto inventory = monster->inventory(); in AccessFlatBufferTest() local
405 auto inventory = monster->mutable_inventory(); in MutateFlatBuffersTest() local
474 auto &inventory = monster2->inventory; in ObjectFlatBuffersTest() local
Dmonster_test.schema.json101 "inventory" : { "type" : "array", "items" : { "type" : "number" } }, object
Dmonster_test_generated.ts800 inventory(index: number):number|null { method in MyGame.Example.Monster
Dmonster_test_generated.js812 MyGame.Example.Monster.prototype.inventory = function(index) { method in MyGame.Example.Monster
/external/flatbuffers/tests/MyGame/Example/
DMonster.php505 …ion createMonster(FlatBufferBuilder $builder, $pos, $mana, $hp, $name, $inventory, $color, $test_t…
592 public static function addInventory(FlatBufferBuilder $builder, $inventory)
DMonster.java29 …public int inventory(int j) { int o = __offset(14); return o != 0 ? bb.get(__vector(o) + j * 1) & … in inventory() method in Monster
32 …public boolean mutateInventory(int j, int inventory) { int o = __offset(14); if (o != 0) { bb.put(… in mutateInventory()
DMonster.py441 def MonsterAddInventory(builder, inventory): builder.PrependUOffsetTRelativeSlot(5, flatbuffers.num… argument