1 #ifndef _GLUSHADERUTIL_HPP
2 #define _GLUSHADERUTIL_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Shader utilities.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "deInt32.h"
28 #include "gluRenderContext.hpp"
29 #include "tcuVector.hpp"
30 #include "tcuVector.hpp"
31 #include "tcuMatrix.hpp"
32 
33 namespace glu
34 {
35 
36 // ShadingLanguageVersion
37 
38 enum GLSLVersion
39 {
40 	GLSL_VERSION_100_ES = 0,	//!< GLSL ES 1.0
41 	GLSL_VERSION_300_ES,		//!< GLSL ES 3.0
42 	GLSL_VERSION_310_ES,		//!< GLSL ES 3.1
43 	GLSL_VERSION_320_ES,		//!< GLSL ES 3.2
44 
45 	GLSL_VERSION_130,			//!< GLSL 1.3
46 	GLSL_VERSION_140,			//!< GLSL 1.4
47 	GLSL_VERSION_150,			//!< GLSL 1.5
48 	GLSL_VERSION_330,			//!< GLSL 3.0
49 	GLSL_VERSION_400,			//!< GLSL 4.0
50 	GLSL_VERSION_410,			//!< GLSL 4.1
51 	GLSL_VERSION_420,			//!< GLSL 4.2
52 	GLSL_VERSION_430,			//!< GLSL 4.3
53 	GLSL_VERSION_440,			//!< GLSL 4.4
54 	GLSL_VERSION_450,			//!< GLSL 4.5
55 	GLSL_VERSION_460,			//!< GLSL 4.6
56 
57 	GLSL_VERSION_LAST
58 };
59 
60 const char*		getGLSLVersionName				(GLSLVersion version);
61 const char*		getGLSLVersionDeclaration		(GLSLVersion version);
62 bool			glslVersionUsesInOutQualifiers	(GLSLVersion version);
63 bool			glslVersionIsES					(GLSLVersion version);
64 bool			isGLSLVersionSupported			(ContextType type, GLSLVersion version);
65 GLSLVersion		getContextTypeGLSLVersion		(ContextType type);
66 
67 // ShaderType
68 
69 enum ShaderType
70 {
71 	SHADERTYPE_VERTEX = 0,
72 	SHADERTYPE_FRAGMENT,
73 	SHADERTYPE_GEOMETRY,
74 	SHADERTYPE_TESSELLATION_CONTROL,
75 	SHADERTYPE_TESSELLATION_EVALUATION,
76 	SHADERTYPE_COMPUTE,
77 
78 	SHADERTYPE_LAST
79 };
80 
81 const char*	getShaderTypeName (ShaderType shaderType);
82 
83 // Precision
84 
85 enum Precision
86 {
87 	PRECISION_LOWP = 0,
88 	PRECISION_MEDIUMP,
89 	PRECISION_HIGHP,
90 
91 	PRECISION_LAST
92 };
93 
94 const char* getPrecisionName (Precision precision);
95 
96 // DataType
97 
98 enum DataType
99 {
100 	TYPE_INVALID	= 0,
101 
102 	TYPE_FLOAT,
103 	TYPE_FLOAT_VEC2,
104 	TYPE_FLOAT_VEC3,
105 	TYPE_FLOAT_VEC4,
106 	TYPE_FLOAT_MAT2,
107 	TYPE_FLOAT_MAT2X3,
108 	TYPE_FLOAT_MAT2X4,
109 	TYPE_FLOAT_MAT3X2,
110 	TYPE_FLOAT_MAT3,
111 	TYPE_FLOAT_MAT3X4,
112 	TYPE_FLOAT_MAT4X2,
113 	TYPE_FLOAT_MAT4X3,
114 	TYPE_FLOAT_MAT4,
115 
116 	TYPE_DOUBLE,
117 	TYPE_DOUBLE_VEC2,
118 	TYPE_DOUBLE_VEC3,
119 	TYPE_DOUBLE_VEC4,
120 	TYPE_DOUBLE_MAT2,
121 	TYPE_DOUBLE_MAT2X3,
122 	TYPE_DOUBLE_MAT2X4,
123 	TYPE_DOUBLE_MAT3X2,
124 	TYPE_DOUBLE_MAT3,
125 	TYPE_DOUBLE_MAT3X4,
126 	TYPE_DOUBLE_MAT4X2,
127 	TYPE_DOUBLE_MAT4X3,
128 	TYPE_DOUBLE_MAT4,
129 
130 	TYPE_INT,
131 	TYPE_INT_VEC2,
132 	TYPE_INT_VEC3,
133 	TYPE_INT_VEC4,
134 
135 	TYPE_UINT,
136 	TYPE_UINT_VEC2,
137 	TYPE_UINT_VEC3,
138 	TYPE_UINT_VEC4,
139 
140 	TYPE_BOOL,
141 	TYPE_BOOL_VEC2,
142 	TYPE_BOOL_VEC3,
143 	TYPE_BOOL_VEC4,
144 
145 	TYPE_SAMPLER_1D,
146 	TYPE_SAMPLER_2D,
147 	TYPE_SAMPLER_CUBE,
148 	TYPE_SAMPLER_1D_ARRAY,
149 	TYPE_SAMPLER_2D_ARRAY,
150 	TYPE_SAMPLER_3D,
151 	TYPE_SAMPLER_CUBE_ARRAY,
152 
153 	TYPE_SAMPLER_1D_SHADOW,
154 	TYPE_SAMPLER_2D_SHADOW,
155 	TYPE_SAMPLER_CUBE_SHADOW,
156 	TYPE_SAMPLER_1D_ARRAY_SHADOW,
157 	TYPE_SAMPLER_2D_ARRAY_SHADOW,
158 	TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
159 
160 	TYPE_INT_SAMPLER_1D,
161 	TYPE_INT_SAMPLER_2D,
162 	TYPE_INT_SAMPLER_CUBE,
163 	TYPE_INT_SAMPLER_1D_ARRAY,
164 	TYPE_INT_SAMPLER_2D_ARRAY,
165 	TYPE_INT_SAMPLER_3D,
166 	TYPE_INT_SAMPLER_CUBE_ARRAY,
167 
168 	TYPE_UINT_SAMPLER_1D,
169 	TYPE_UINT_SAMPLER_2D,
170 	TYPE_UINT_SAMPLER_CUBE,
171 	TYPE_UINT_SAMPLER_1D_ARRAY,
172 	TYPE_UINT_SAMPLER_2D_ARRAY,
173 	TYPE_UINT_SAMPLER_3D,
174 	TYPE_UINT_SAMPLER_CUBE_ARRAY,
175 
176 	TYPE_SAMPLER_2D_MULTISAMPLE,
177 	TYPE_INT_SAMPLER_2D_MULTISAMPLE,
178 	TYPE_UINT_SAMPLER_2D_MULTISAMPLE,
179 
180 	TYPE_IMAGE_2D,
181 	TYPE_IMAGE_CUBE,
182 	TYPE_IMAGE_2D_ARRAY,
183 	TYPE_IMAGE_3D,
184 	TYPE_IMAGE_CUBE_ARRAY,
185 
186 	TYPE_INT_IMAGE_2D,
187 	TYPE_INT_IMAGE_CUBE,
188 	TYPE_INT_IMAGE_2D_ARRAY,
189 	TYPE_INT_IMAGE_3D,
190 	TYPE_INT_IMAGE_CUBE_ARRAY,
191 
192 	TYPE_UINT_IMAGE_2D,
193 	TYPE_UINT_IMAGE_CUBE,
194 	TYPE_UINT_IMAGE_2D_ARRAY,
195 	TYPE_UINT_IMAGE_3D,
196 	TYPE_UINT_IMAGE_CUBE_ARRAY,
197 
198 	TYPE_UINT_ATOMIC_COUNTER,
199 
200 	TYPE_SAMPLER_BUFFER,
201 	TYPE_INT_SAMPLER_BUFFER,
202 	TYPE_UINT_SAMPLER_BUFFER,
203 
204 	TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY,
205 	TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
206 	TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY,
207 
208 	TYPE_IMAGE_BUFFER,
209 	TYPE_INT_IMAGE_BUFFER,
210 	TYPE_UINT_IMAGE_BUFFER,
211 
212 	TYPE_LAST
213 };
214 
215 const char*		getDataTypeName				(DataType dataType);
216 int				getDataTypeScalarSize		(DataType dataType);
217 DataType		getDataTypeScalarType		(DataType dataType);
218 DataType		getDataTypeFloatScalars		(DataType dataType);
219 DataType		getDataTypeDoubleScalars	(DataType dataType);
220 DataType		getDataTypeVector			(DataType scalarType, int size);
221 DataType		getDataTypeFloatVec			(int vecSize);
222 DataType		getDataTypeIntVec			(int vecSize);
223 DataType		getDataTypeUintVec			(int vecSize);
224 DataType		getDataTypeBoolVec			(int vecSize);
225 DataType		getDataTypeMatrix			(int numCols, int numRows);
226 DataType		getDataTypeFromGLType		(deUint32 glType);
227 
isDataTypeFloatOrVec(DataType dataType)228 inline bool		isDataTypeFloatOrVec		(DataType dataType)	{ return (dataType >= TYPE_FLOAT)      && (dataType <= TYPE_FLOAT_VEC4);   }
isDataTypeDoubleOrDVec(DataType dataType)229 inline bool		isDataTypeDoubleOrDVec		(DataType dataType)	{ return (dataType >= TYPE_DOUBLE)     && (dataType <= TYPE_DOUBLE_VEC4);  }
isDataTypeMatrix(DataType dataType)230 inline bool		isDataTypeMatrix			(DataType dataType)	{ return ((dataType >= TYPE_FLOAT_MAT2) && (dataType <= TYPE_FLOAT_MAT4)) || ((dataType >= TYPE_DOUBLE_MAT2) && (dataType <= TYPE_DOUBLE_MAT4));  }
isDataTypeIntOrIVec(DataType dataType)231 inline bool		isDataTypeIntOrIVec			(DataType dataType)	{ return (dataType >= TYPE_INT)        && (dataType <= TYPE_INT_VEC4);     }
isDataTypeUintOrUVec(DataType dataType)232 inline bool		isDataTypeUintOrUVec		(DataType dataType)	{ return (dataType >= TYPE_UINT)       && (dataType <= TYPE_UINT_VEC4);    }
isDataTypeBoolOrBVec(DataType dataType)233 inline bool		isDataTypeBoolOrBVec		(DataType dataType)	{ return (dataType >= TYPE_BOOL)       && (dataType <= TYPE_BOOL_VEC4);    }
isDataTypeScalar(DataType dataType)234 inline bool		isDataTypeScalar			(DataType dataType) { return (dataType == TYPE_FLOAT) || (dataType == TYPE_DOUBLE) ||(dataType == TYPE_INT) || (dataType == TYPE_UINT) || (dataType == TYPE_BOOL); }
isDataTypeVector(DataType dataType)235 inline bool		isDataTypeVector			(DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_DOUBLE_VEC2, TYPE_DOUBLE_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); }
isDataTypeScalarOrVector(DataType dataType)236 inline bool		isDataTypeScalarOrVector	(DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUBLE_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); }
isDataTypeSampler(DataType dataType)237 inline bool		isDataTypeSampler			(DataType dataType)	{ return (dataType >= TYPE_SAMPLER_1D) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); }
isDataTypeImage(DataType dataType)238 inline bool		isDataTypeImage				(DataType dataType)	{ return (dataType >= TYPE_IMAGE_2D) && (dataType <= TYPE_UINT_IMAGE_3D); }
isDataTypeSamplerMultisample(DataType dataType)239 inline bool		isDataTypeSamplerMultisample(DataType dataType)	{ return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); }
isDataTypeAtomicCounter(DataType dataType)240 inline bool		isDataTypeAtomicCounter		(DataType dataType)	{ return dataType == TYPE_UINT_ATOMIC_COUNTER; }
isDataTypeSamplerBuffer(DataType dataType)241 inline bool		isDataTypeSamplerBuffer		(DataType dataType)	{ return (dataType >= TYPE_SAMPLER_BUFFER) && (dataType <= TYPE_UINT_SAMPLER_BUFFER); }
isDataTypeSamplerMSArray(DataType dataType)242 inline bool		isDataTypeSamplerMSArray	(DataType dataType)	{ return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY); }
isDataTypeImageBuffer(DataType dataType)243 inline bool		isDataTypeImageBuffer		(DataType dataType)	{ return (dataType >= TYPE_IMAGE_BUFFER) && (dataType <= TYPE_UINT_IMAGE_BUFFER); }
244 
245 int				getDataTypeMatrixNumRows	(DataType dataType);
246 int				getDataTypeMatrixNumColumns	(DataType dataType);
247 
248 int				getDataTypeNumLocations		(DataType dataType);
249 int				getDataTypeNumComponents	(DataType dataType);
250 
251 template <typename T>
252 struct DataTypeTraits;
253 
254 template <> struct DataTypeTraits<float>		{ enum { DATATYPE = TYPE_FLOAT			}; };
255 template <> struct DataTypeTraits<bool>			{ enum { DATATYPE = TYPE_BOOL			}; };
256 template <> struct DataTypeTraits<int>			{ enum { DATATYPE = TYPE_INT			}; };
257 template <> struct DataTypeTraits<deUint32>		{ enum { DATATYPE = TYPE_UINT			}; };
258 template <> struct DataTypeTraits<tcu::Mat2>	{ enum { DATATYPE = TYPE_FLOAT_MAT2		}; };
259 template <> struct DataTypeTraits<tcu::Mat2x3>	{ enum { DATATYPE = TYPE_FLOAT_MAT2X3	}; };
260 template <> struct DataTypeTraits<tcu::Mat2x4>	{ enum { DATATYPE = TYPE_FLOAT_MAT2X4	}; };
261 template <> struct DataTypeTraits<tcu::Mat3x2>	{ enum { DATATYPE = TYPE_FLOAT_MAT3X2	}; };
262 template <> struct DataTypeTraits<tcu::Mat3>	{ enum { DATATYPE = TYPE_FLOAT_MAT3		}; };
263 template <> struct DataTypeTraits<tcu::Mat3x4>	{ enum { DATATYPE = TYPE_FLOAT_MAT3X4	}; };
264 template <> struct DataTypeTraits<tcu::Mat4x2>	{ enum { DATATYPE = TYPE_FLOAT_MAT4X2	}; };
265 template <> struct DataTypeTraits<tcu::Mat4x3>	{ enum { DATATYPE = TYPE_FLOAT_MAT4X3	}; };
266 template <> struct DataTypeTraits<tcu::Mat4>	{ enum { DATATYPE = TYPE_FLOAT_MAT4		}; };
267 
268 template <typename T, int Size>
269 struct DataTypeTraits<tcu::Vector<T, Size> >
270 {
271 	DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3);
272 	DE_STATIC_ASSERT(TYPE_INT_VEC4 == TYPE_INT + 3);
273 	DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3);
274 	DE_STATIC_ASSERT(TYPE_BOOL_VEC4 == TYPE_BOOL + 3);
275 	enum { DATATYPE = DataTypeTraits<T>::DATATYPE + Size - 1 };
276 };
277 
278 template <typename T>
dataTypeOf(void)279 inline DataType	dataTypeOf (void) { return DataType(DataTypeTraits<T>::DATATYPE); }
280 
281 } // glu
282 
283 #endif // _GLUSHADERUTIL_HPP
284