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Searched defs:isStencil (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp543 …bool isStencil = (flags & Device::STENCIL_BUFFER) && Surface::isStencil(source->getInternalFormat(… in stretchRect() local
/external/swiftshader/src/Renderer/
DBlitter.cpp1418 bool isStencil = options.useStencil; in blitReactor() local
DRenderer.cpp685 …iceRectF &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil, bool sRGBconv… in blit()
DSurface.cpp2732 bool Surface::isStencil(Format format) in isStencil() function in sw::Surface
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp472 const bool isStencil = isStencilFormat(format, mode); in isCoreFilterableFormat() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3299 bool isStencil = attachments[attNdx] == (isFboBound ? GL_STENCIL_ATTACHMENT : GL_STENCIL); in invalidateSubFramebuffer() local
3316 bool isStencil = ndx == 2; in invalidateSubFramebuffer() local