1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef RENDERSTATE_MESHSTATE_H 17 #define RENDERSTATE_MESHSTATE_H 18 19 #include "Vertex.h" 20 21 #include <GLES2/gl2.h> 22 #include <GLES2/gl2ext.h> 23 #include <memory> 24 25 namespace android { 26 namespace uirenderer { 27 28 class Program; 29 30 // Maximum number of quads that pre-allocated meshes can draw 31 const uint32_t kMaxNumberOfQuads = 2048; 32 33 // This array is never used directly but used as a memcpy source in the 34 // OpenGLRenderer constructor 35 const TextureVertex kUnitQuadVertices[] = { 36 {0, 0, 0, 0}, {1, 0, 1, 0}, {0, 1, 0, 1}, {1, 1, 1, 1}, 37 }; 38 39 const GLsizei kVertexStride = sizeof(Vertex); 40 const GLsizei kAlphaVertexStride = sizeof(AlphaVertex); 41 const GLsizei kTextureVertexStride = sizeof(TextureVertex); 42 const GLsizei kColorTextureVertexStride = sizeof(ColorTextureVertex); 43 44 const GLsizei kMeshTextureOffset = 2 * sizeof(float); 45 const GLsizei kVertexAlphaOffset = 2 * sizeof(float); 46 const GLsizei kVertexAAWidthOffset = 2 * sizeof(float); 47 const GLsizei kVertexAALengthOffset = 3 * sizeof(float); 48 const GLsizei kUnitQuadCount = 4; 49 50 class MeshState { 51 private: 52 friend class RenderState; 53 54 public: 55 ~MeshState(); 56 void dump(); 57 /////////////////////////////////////////////////////////////////////////////// 58 // Buffer objects 59 /////////////////////////////////////////////////////////////////////////////// 60 61 /** 62 * Binds the specified VBO if needed. If buffer == 0, binds default simple textured quad. 63 */ 64 void bindMeshBuffer(GLuint buffer); 65 66 /** 67 * Unbinds the current VBO if active. 68 */ 69 void unbindMeshBuffer(); 70 71 void genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size, const void* data, GLenum usage); 72 void updateMeshBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); 73 void deleteMeshBuffer(GLuint); 74 75 /////////////////////////////////////////////////////////////////////////////// 76 // Vertices 77 /////////////////////////////////////////////////////////////////////////////// 78 /** 79 * Binds an attrib to the specified float vertex pointer. 80 * Assumes a stride of gTextureVertexStride and a size of 2. 81 */ 82 void bindPositionVertexPointer(const GLvoid* vertices, GLsizei stride = kTextureVertexStride); 83 84 /** 85 * Binds an attrib to the specified float vertex pointer. 86 * Assumes a stride of gTextureVertexStride and a size of 2. 87 */ 88 void bindTexCoordsVertexPointer(const GLvoid* vertices, GLsizei stride = kTextureVertexStride); 89 90 /** 91 * Resets the vertex pointers. 92 */ 93 void resetVertexPointers(); 94 95 void enableTexCoordsVertexArray(); 96 void disableTexCoordsVertexArray(); 97 98 /////////////////////////////////////////////////////////////////////////////// 99 // Indices 100 /////////////////////////////////////////////////////////////////////////////// 101 void bindIndicesBuffer(const GLuint buffer); 102 void unbindIndicesBuffer(); 103 104 /////////////////////////////////////////////////////////////////////////////// 105 // Getters - for use in Glop building 106 /////////////////////////////////////////////////////////////////////////////// getUnitQuadVBO()107 GLuint getUnitQuadVBO() { return mUnitQuadBuffer; } getQuadListIBO()108 GLuint getQuadListIBO() { return mQuadListIndices; } 109 110 private: 111 MeshState(); 112 113 GLuint mUnitQuadBuffer; 114 115 GLuint mCurrentBuffer; 116 GLuint mCurrentIndicesBuffer; 117 GLuint mCurrentPixelBuffer; 118 119 const void* mCurrentPositionPointer; 120 GLsizei mCurrentPositionStride; 121 const void* mCurrentTexCoordsPointer; 122 GLsizei mCurrentTexCoordsStride; 123 124 bool mTexCoordsArrayEnabled; 125 126 // Global index buffer 127 GLuint mQuadListIndices; 128 }; 129 130 } /* namespace uirenderer */ 131 } /* namespace android */ 132 133 #endif // RENDERSTATE_MESHSTATE_H 134