Searched defs:lightRadius (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
D | TessellationCache.h | 94 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) in ShadowTask() 118 const float lightRadius; variable
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D | TessellationCache.cpp | 203 float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) { in tessellateShadows() 346 const Vector3& lightCenter, float lightRadius) { in precacheShadows() 363 const Vector3& lightCenter, float lightRadius) { in getShadowTask()
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D | ShadowTessellator.cpp | 63 const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
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/frameworks/base/libs/hwui/tests/microbench/ |
D | ShadowBench.cpp | 38 float lightRadius; member
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 227 void CanvasContext::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setup()
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D | RenderProxy.cpp | 103 void RenderProxy::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setup()
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/frameworks/base/core/java/android/view/ |
D | ThreadedRenderer.java | 991 final float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in SimpleRenderer() local 1199 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup()
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/frameworks/base/core/jni/ |
D | android_view_ThreadedRenderer.cpp | 723 jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup()
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