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Searched defs:lightRadius (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.h94 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) in ShadowTask()
118 const float lightRadius; variable
DTessellationCache.cpp203 float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) { in tessellateShadows()
346 const Vector3& lightCenter, float lightRadius) { in precacheShadows()
363 const Vector3& lightCenter, float lightRadius) { in getShadowTask()
DShadowTessellator.cpp63 const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
/frameworks/base/libs/hwui/tests/microbench/
DShadowBench.cpp38 float lightRadius; member
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp227 void CanvasContext::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setup()
DRenderProxy.cpp103 void RenderProxy::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setup()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java991 final float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in SimpleRenderer() local
1199 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp723 jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup()