1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.graphics;
18 
19 import com.android.ide.common.rendering.api.LayoutLog;
20 import com.android.layoutlib.bridge.Bridge;
21 
22 import android.annotation.NonNull;
23 import android.annotation.Nullable;
24 import android.graphics.Paint_Delegate.FontInfo;
25 import android.icu.lang.UScriptRun;
26 import android.icu.text.Bidi;
27 import android.icu.text.BidiRun;
28 
29 import java.awt.Font;
30 import java.awt.Graphics2D;
31 import java.awt.Toolkit;
32 import java.awt.font.FontRenderContext;
33 import java.awt.font.GlyphVector;
34 import java.awt.geom.AffineTransform;
35 import java.awt.geom.Rectangle2D;
36 import java.util.Arrays;
37 import java.util.LinkedList;
38 import java.util.List;
39 
40 /**
41  * Render the text by breaking it into various scripts and using the right font for each script.
42  * Can be used to measure the text without actually drawing it.
43  */
44 @SuppressWarnings("deprecation")
45 public class BidiRenderer {
46     private static final String JETBRAINS_VENDOR_ID = "JetBrains s.r.o";
47     private static final String JAVA_VENDOR = System.getProperty("java.vendor");
48     /** When scaleX is bigger than this, we need to apply the workaround for http://b.android.com/211659 */
49     private static final double SCALEX_WORKAROUND_LIMIT = 9;
50 
51     private static class ScriptRun {
52         private final int start;
53         private final int limit;
54         private final Font font;
55 
ScriptRun(int start, int limit, @NonNull Font font)56         private ScriptRun(int start, int limit, @NonNull Font font) {
57             this.start = start;
58             this.limit = limit;
59             this.font = font;
60         }
61     }
62 
63     private final Graphics2D mGraphics;
64     private final Paint_Delegate mPaint;
65     private char[] mText;
66     // Bounds of the text drawn so far.
67     private RectF mBounds;
68     private float mBaseline;
69     private final Bidi mBidi = new Bidi();
70 
71 
72     /**
73      * @param graphics May be null.
74      * @param paint The Paint to use to get the fonts. Should not be null.
75      * @param text Unidirectional text. Should not be null.
76      */
BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text)77     public BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) {
78         assert (paint != null);
79         mGraphics = graphics;
80         mPaint = paint;
81         mText = text;
82         mBounds = new RectF();
83     }
84 
85     /**
86      *
87      * @param x The x-coordinate of the left edge of where the text should be drawn on the given
88      *            graphics.
89      * @param y The y-coordinate at which to draw the text on the given mGraphics.
90      *
91      */
setRenderLocation(float x, float y)92     public BidiRenderer setRenderLocation(float x, float y) {
93         mBounds.set(x, y, x, y);
94         mBaseline = y;
95         return this;
96     }
97 
98     /**
99      * Perform Bidi Analysis on the text and then render it.
100      * <p/>
101      * To skip the analysis and render unidirectional text, see {@link
102      * #renderText(int, int, boolean, float[], int, boolean)}
103      */
renderText(int start, int limit, int bidiFlags, float[] advances, int advancesIndex, boolean draw)104     public RectF renderText(int start, int limit, int bidiFlags, float[] advances,
105             int advancesIndex, boolean draw) {
106         mBidi.setPara(Arrays.copyOfRange(mText, start, limit), (byte)getIcuFlags(bidiFlags), null);
107         mText = mBidi.getText();
108         for (int i = 0; i < mBidi.countRuns(); i++) {
109             BidiRun visualRun = mBidi.getVisualRun(i);
110             boolean isRtl = visualRun.getDirection() == Bidi.RTL;
111             renderText(visualRun.getStart(), visualRun.getLimit(), isRtl, advances,
112                     advancesIndex, draw);
113         }
114         return mBounds;
115     }
116 
117     /**
118      * Render unidirectional text.
119      * <p/>
120      * This method can also be used to measure the width of the text without actually drawing it.
121      * <p/>
122      * @param start index of the first character
123      * @param limit index of the first character that should not be rendered.
124      * @param isRtl is the text right-to-left
125      * @param advances If not null, then advances for each character to be rendered are returned
126      *            here.
127      * @param advancesIndex index into advances from where the advances need to be filled.
128      * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
129      *            at the given co-ordinates
130      * @return A rectangle specifying the bounds of the text drawn.
131      */
renderText(int start, int limit, boolean isRtl, float[] advances, int advancesIndex, boolean draw)132     public RectF renderText(int start, int limit, boolean isRtl, float[] advances,
133             int advancesIndex, boolean draw) {
134         // We break the text into scripts and then select font based on it and then render each of
135         // the script runs.
136         for (ScriptRun run : getScriptRuns(mText, start, limit, mPaint.getFonts())) {
137             int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT;
138             flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT;
139             renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
140             advancesIndex += run.limit - run.start;
141         }
142         return mBounds;
143     }
144 
145     /**
146      * Render a script run to the right of the bounds passed. Use the preferred font to render as
147      * much as possible. This also implements a fallback mechanism to render characters that cannot
148      * be drawn using the preferred font.
149      */
renderScript(int start, int limit, Font preferredFont, int flag, float[] advances, int advancesIndex, boolean draw)150     private void renderScript(int start, int limit, Font preferredFont, int flag,
151             float[] advances, int advancesIndex, boolean draw) {
152         if (mPaint.getFonts().size() == 0 || preferredFont == null) {
153             return;
154         }
155 
156         while (start < limit) {
157             boolean foundFont = false;
158             int canDisplayUpTo = preferredFont.canDisplayUpTo(mText, start, limit);
159             if (canDisplayUpTo == -1) {
160                 // We can draw all characters in the text.
161                 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
162                 return;
163             }
164             if (canDisplayUpTo > start) {
165                 // We can draw something.
166                 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
167                 advancesIndex += canDisplayUpTo - start;
168                 start = canDisplayUpTo;
169             }
170 
171             // The current character cannot be drawn with the preferred font. Cycle through all the
172             // fonts to check which one can draw it.
173             int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1;
174             List<FontInfo> fontInfos = mPaint.getFonts();
175             //noinspection ForLoopReplaceableByForEach (avoid iterator allocation)
176             for (int i = 0; i < fontInfos.size(); i++) {
177                 Font font = fontInfos.get(i).mFont;
178                 if (font == null) {
179                     logFontWarning();
180                     continue;
181                 }
182                 canDisplayUpTo = font.canDisplayUpTo(mText, start, start + charCount);
183                 if (canDisplayUpTo == -1) {
184                     render(start, start+charCount, font, flag, advances, advancesIndex, draw);
185                     start += charCount;
186                     advancesIndex += charCount;
187                     foundFont = true;
188                     break;
189                 }
190             }
191             if (!foundFont) {
192                 // No font can display this char. Use the preferred font. The char will most
193                 // probably appear as a box or a blank space. We could, probably, use some
194                 // heuristics and break the character into the base character and diacritics and
195                 // then draw it, but it's probably not worth the effort.
196                 render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
197                         draw);
198                 start += charCount;
199                 advancesIndex += charCount;
200             }
201         }
202     }
203 
logFontWarning()204     private static void logFontWarning() {
205         Bridge.getLog().fidelityWarning(LayoutLog.TAG_BROKEN,
206                 "Some fonts could not be loaded. The rendering may not be perfect.", null, null);
207     }
208 
209     /**
210      * Renders the text to the right of the bounds with the given font.
211      * @param font The font to render the text with.
212      */
render(int start, int limit, Font font, int flag, float[] advances, int advancesIndex, boolean draw)213     private void render(int start, int limit, Font font, int flag, float[] advances,
214             int advancesIndex, boolean draw) {
215         FontRenderContext frc = mGraphics != null ? mGraphics.getFontRenderContext() :
216                     Toolkit.getDefaultToolkit().getFontMetrics(font).getFontRenderContext();
217 
218         boolean frcIsAntialiased = frc.isAntiAliased();
219         boolean useAntialiasing = mPaint.isAntiAliased();
220 
221         if (frcIsAntialiased) {
222             if (!useAntialiasing) {
223                 // The context has antialiasing enabled but the paint does not. We need to
224                 // disable it
225                 frc = new FontRenderContext(font.getTransform(), false,
226                         frc.usesFractionalMetrics());
227             } else {
228                 // In this case both the paint and the context antialising match but we need
229                 // to check for a bug in the JDK
230                 // Workaround for http://b.android.com/211659 (disable antialiasing)
231                 if (font.isTransformed()) {
232                     AffineTransform transform = font.getTransform();
233                     if (transform.getScaleX() >= SCALEX_WORKAROUND_LIMIT &&
234                             JETBRAINS_VENDOR_ID.equals(JAVA_VENDOR)) {
235                         frc = new FontRenderContext(transform, false, frc.usesFractionalMetrics());
236                     }
237                 }
238             }
239         } else if (useAntialiasing) {
240             // The context does not have antialiasing enabled but the paint does. We need to
241             // enable it unless we need to avoid the JDK bug
242 
243             AffineTransform transform = font.getTransform();
244             // Workaround for http://b.android.com/211659 (disable antialiasing)
245             if (transform.getScaleX() < SCALEX_WORKAROUND_LIMIT ||
246                     !JETBRAINS_VENDOR_ID.equals(JAVA_VENDOR)) {
247                 frc = new FontRenderContext(font.getTransform(), true, frc.usesFractionalMetrics());
248             }
249         }
250 
251         GlyphVector gv = font.layoutGlyphVector(frc, mText, start, limit, flag);
252         int ng = gv.getNumGlyphs();
253         int[] ci = gv.getGlyphCharIndices(0, ng, null);
254         if (advances != null) {
255             for (int i = 0; i < ng; i++) {
256                 if (mText[ci[i]] == '\uFEFF') {
257                     // Workaround for bug in JetBrains JDK
258                     // where the character \uFEFF is associated a glyph with non-zero width
259                     continue;
260                 }
261                 int adv_idx = advancesIndex + ci[i];
262                 advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX();
263             }
264         }
265         if (draw && mGraphics != null) {
266             mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline);
267         }
268 
269         // Update the bounds.
270         Rectangle2D awtBounds = gv.getLogicalBounds();
271         // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the
272         // coordinates from the bounds as an offset.
273         if (Math.abs(mBounds.right - mBounds.left) == 0) {
274             mBounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, mBounds);
275         } else {
276             mBounds.union(awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline, null));
277         }
278     }
279 
280     // --- Static helper methods ---
281 
awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY, @Nullable RectF destination)282     private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY,
283             @Nullable RectF destination) {
284         float left = (float) awtRec.getX();
285         float top = (float) awtRec.getY();
286         float right = (float) (left + awtRec.getWidth());
287         float bottom = (float) (top + awtRec.getHeight());
288         if (destination != null) {
289             destination.set(left, top, right, bottom);
290         } else {
291             destination = new RectF(left, top, right, bottom);
292         }
293         destination.offset(offsetX, offsetY);
294         return destination;
295     }
296 
getScriptRuns(char[] text, int start, int limit, List<FontInfo> fonts)297     private static List<ScriptRun> getScriptRuns(char[] text, int start, int limit, List<FontInfo> fonts) {
298         LinkedList<ScriptRun> scriptRuns = new LinkedList<>();
299 
300         int count = limit - start;
301         UScriptRun uScriptRun = new UScriptRun(text, start, count);
302         while (uScriptRun.next()) {
303             int scriptStart = uScriptRun.getScriptStart();
304             int scriptLimit = uScriptRun.getScriptLimit();
305             ScriptRun run = new ScriptRun(
306                     scriptStart, scriptLimit,
307                     getScriptFont(text, scriptStart, scriptLimit, fonts));
308             scriptRuns.add(run);
309         }
310         return scriptRuns;
311     }
312 
313     // TODO: Replace this method with one which returns the font based on the scriptCode.
314     @NonNull
getScriptFont(char[] text, int start, int limit, List<FontInfo> fonts)315     private static Font getScriptFont(char[] text, int start, int limit, List<FontInfo> fonts) {
316         for (FontInfo fontInfo : fonts) {
317             if (fontInfo.mFont.canDisplayUpTo(text, start, limit) == -1) {
318                 return fontInfo.mFont;
319             }
320         }
321 
322         if (fonts.isEmpty()) {
323             logFontWarning();
324             // Fallback font in case no font can be loaded
325             return Font.getFont(Font.SERIF);
326         }
327 
328         return fonts.get(0).mFont;
329     }
330 
getIcuFlags(int bidiFlag)331     private static int getIcuFlags(int bidiFlag) {
332         switch (bidiFlag) {
333             case Paint.BIDI_LTR:
334             case Paint.BIDI_FORCE_LTR:
335                 return Bidi.DIRECTION_LEFT_TO_RIGHT;
336             case Paint.BIDI_RTL:
337             case Paint.BIDI_FORCE_RTL:
338                 return Bidi.DIRECTION_RIGHT_TO_LEFT;
339             case Paint.BIDI_DEFAULT_LTR:
340                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
341             case Paint.BIDI_DEFAULT_RTL:
342                 return Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT;
343             default:
344                 assert false;
345                 return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
346         }
347     }
348 }
349