1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_SURFACE_H
18 #define ANDROID_GUI_SURFACE_H
19 
20 #include <gui/BufferQueueDefs.h>
21 #include <gui/HdrMetadata.h>
22 #include <gui/IGraphicBufferProducer.h>
23 
24 #include <ui/ANativeObjectBase.h>
25 #include <ui/GraphicTypes.h>
26 #include <ui/Region.h>
27 
28 #include <utils/Condition.h>
29 #include <utils/Mutex.h>
30 #include <utils/RefBase.h>
31 
32 #include <system/window.h>
33 
34 namespace android {
35 
36 class ISurfaceComposer;
37 
38 /*
39  * An implementation of ANativeWindow that feeds graphics buffers into a
40  * BufferQueue.
41  *
42  * This is typically used by programs that want to render frames through
43  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
44  * and have the frames they create forwarded to SurfaceFlinger for
45  * compositing.  For example, a video decoder could render a frame and call
46  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
47  * Surface.  Surface then forwards the buffers through Binder IPC
48  * to the BufferQueue's producer interface, providing the new frame to a
49  * consumer such as GLConsumer.
50  */
51 class Surface
52     : public ANativeObjectBase<ANativeWindow, Surface, RefBase>
53 {
54 public:
55 
56     /*
57      * creates a Surface from the given IGraphicBufferProducer (which concrete
58      * implementation is a BufferQueue).
59      *
60      * Surface is mainly state-less while it's disconnected, it can be
61      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
62      * safe to create other Surfaces from the same IGraphicBufferProducer.
63      *
64      * However, once a Surface is connected, it'll prevent other Surfaces
65      * referring to the same IGraphicBufferProducer to become connected and
66      * therefore prevent them to be used as actual producers of buffers.
67      *
68      * the controlledByApp flag indicates that this Surface (producer) is
69      * controlled by the application. This flag is used at connect time.
70      */
71     explicit Surface(const sp<IGraphicBufferProducer>& bufferProducer,
72             bool controlledByApp = false);
73 
74     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
75      * Surface was created with. Usually it's an error to use the
76      * IGraphicBufferProducer while the Surface is connected.
77      */
78     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
79 
80     /* convenience function to check that the given surface is non NULL as
81      * well as its IGraphicBufferProducer */
isValid(const sp<Surface> & surface)82     static bool isValid(const sp<Surface>& surface) {
83         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
84     }
85 
86     /* Attaches a sideband buffer stream to the Surface's IGraphicBufferProducer.
87      *
88      * A sideband stream is a device-specific mechanism for passing buffers
89      * from the producer to the consumer without using dequeueBuffer/
90      * queueBuffer. If a sideband stream is present, the consumer can choose
91      * whether to acquire buffers from the sideband stream or from the queued
92      * buffers.
93      *
94      * Passing NULL or a different stream handle will detach the previous
95      * handle if any.
96      */
97     void setSidebandStream(const sp<NativeHandle>& stream);
98 
99     /* Allocates buffers based on the current dimensions/format.
100      *
101      * This function will allocate up to the maximum number of buffers
102      * permitted by the current BufferQueue configuration. It will use the
103      * default format and dimensions. This is most useful to avoid an allocation
104      * delay during dequeueBuffer. If there are already the maximum number of
105      * buffers allocated, this function has no effect.
106      */
107     void allocateBuffers();
108 
109     /* Sets the generation number on the IGraphicBufferProducer and updates the
110      * generation number on any buffers attached to the Surface after this call.
111      * See IGBP::setGenerationNumber for more information. */
112     status_t setGenerationNumber(uint32_t generationNumber);
113 
114     // See IGraphicBufferProducer::getConsumerName
115     String8 getConsumerName() const;
116 
117     // See IGraphicBufferProducer::getNextFrameNumber
118     uint64_t getNextFrameNumber() const;
119 
120     /* Set the scaling mode to be used with a Surface.
121      * See NATIVE_WINDOW_SET_SCALING_MODE and its parameters
122      * in <system/window.h>. */
123     int setScalingMode(int mode);
124 
125     // See IGraphicBufferProducer::setDequeueTimeout
126     status_t setDequeueTimeout(nsecs_t timeout);
127 
128     /*
129      * Wait for frame number to increase past lastFrame for at most
130      * timeoutNs. Useful for one thread to wait for another unknown
131      * thread to queue a buffer.
132      */
133     bool waitForNextFrame(uint64_t lastFrame, nsecs_t timeout);
134 
135     // See IGraphicBufferProducer::getLastQueuedBuffer
136     // See GLConsumer::getTransformMatrix for outTransformMatrix format
137     status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
138             sp<Fence>* outFence, float outTransformMatrix[16]);
139 
140     status_t getDisplayRefreshCycleDuration(nsecs_t* outRefreshDuration);
141 
142     /* Enables or disables frame timestamp tracking. It is disabled by default
143      * to avoid overhead during queue and dequeue for applications that don't
144      * need the feature. If disabled, calls to getFrameTimestamps will fail.
145      */
146     void enableFrameTimestamps(bool enable);
147 
148     status_t getCompositorTiming(
149             nsecs_t* compositeDeadline, nsecs_t* compositeInterval,
150             nsecs_t* compositeToPresentLatency);
151 
152     // See IGraphicBufferProducer::getFrameTimestamps
153     status_t getFrameTimestamps(uint64_t frameNumber,
154             nsecs_t* outRequestedPresentTime, nsecs_t* outAcquireTime,
155             nsecs_t* outLatchTime, nsecs_t* outFirstRefreshStartTime,
156             nsecs_t* outLastRefreshStartTime, nsecs_t* outGlCompositionDoneTime,
157             nsecs_t* outDisplayPresentTime, nsecs_t* outDequeueReadyTime,
158             nsecs_t* outReleaseTime);
159 
160     status_t getWideColorSupport(bool* supported);
161     status_t getHdrSupport(bool* supported);
162 
163     status_t getUniqueId(uint64_t* outId) const;
164     status_t getConsumerUsage(uint64_t* outUsage) const;
165 
166     // Returns the CLOCK_MONOTONIC start time of the last dequeueBuffer call
167     nsecs_t getLastDequeueStartTime() const;
168 
169 protected:
170     virtual ~Surface();
171 
172     // Virtual for testing.
173     virtual sp<ISurfaceComposer> composerService() const;
174     virtual nsecs_t now() const;
175 
176 private:
177     // can't be copied
178     Surface& operator = (const Surface& rhs);
179     Surface(const Surface& rhs);
180 
181     // ANativeWindow hooks
182     static int hook_cancelBuffer(ANativeWindow* window,
183             ANativeWindowBuffer* buffer, int fenceFd);
184     static int hook_dequeueBuffer(ANativeWindow* window,
185             ANativeWindowBuffer** buffer, int* fenceFd);
186     static int hook_perform(ANativeWindow* window, int operation, ...);
187     static int hook_query(const ANativeWindow* window, int what, int* value);
188     static int hook_queueBuffer(ANativeWindow* window,
189             ANativeWindowBuffer* buffer, int fenceFd);
190     static int hook_setSwapInterval(ANativeWindow* window, int interval);
191 
192     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
193             ANativeWindowBuffer* buffer);
194     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
195             ANativeWindowBuffer** buffer);
196     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
197             ANativeWindowBuffer* buffer);
198     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
199             ANativeWindowBuffer* buffer);
200 
201     int dispatchConnect(va_list args);
202     int dispatchDisconnect(va_list args);
203     int dispatchSetBufferCount(va_list args);
204     int dispatchSetBuffersGeometry(va_list args);
205     int dispatchSetBuffersDimensions(va_list args);
206     int dispatchSetBuffersUserDimensions(va_list args);
207     int dispatchSetBuffersFormat(va_list args);
208     int dispatchSetScalingMode(va_list args);
209     int dispatchSetBuffersTransform(va_list args);
210     int dispatchSetBuffersStickyTransform(va_list args);
211     int dispatchSetBuffersTimestamp(va_list args);
212     int dispatchSetCrop(va_list args);
213     int dispatchSetUsage(va_list args);
214     int dispatchSetUsage64(va_list args);
215     int dispatchLock(va_list args);
216     int dispatchUnlockAndPost(va_list args);
217     int dispatchSetSidebandStream(va_list args);
218     int dispatchSetBuffersDataSpace(va_list args);
219     int dispatchSetBuffersSmpte2086Metadata(va_list args);
220     int dispatchSetBuffersCta8613Metadata(va_list args);
221     int dispatchSetSurfaceDamage(va_list args);
222     int dispatchSetSharedBufferMode(va_list args);
223     int dispatchSetAutoRefresh(va_list args);
224     int dispatchGetDisplayRefreshCycleDuration(va_list args);
225     int dispatchGetNextFrameId(va_list args);
226     int dispatchEnableFrameTimestamps(va_list args);
227     int dispatchGetCompositorTiming(va_list args);
228     int dispatchGetFrameTimestamps(va_list args);
229     int dispatchGetWideColorSupport(va_list args);
230     int dispatchGetHdrSupport(va_list args);
231     int dispatchGetConsumerUsage64(va_list args);
232 
233 protected:
234     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
235     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
236     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
237     virtual int perform(int operation, va_list args);
238     virtual int setSwapInterval(int interval);
239 
240     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
241 
242     virtual int connect(int api);
243     virtual int setBufferCount(int bufferCount);
244     virtual int setBuffersUserDimensions(uint32_t width, uint32_t height);
245     virtual int setBuffersFormat(PixelFormat format);
246     virtual int setBuffersTransform(uint32_t transform);
247     virtual int setBuffersStickyTransform(uint32_t transform);
248     virtual int setBuffersTimestamp(int64_t timestamp);
249     virtual int setBuffersDataSpace(ui::Dataspace dataSpace);
250     virtual int setBuffersSmpte2086Metadata(const android_smpte2086_metadata* metadata);
251     virtual int setBuffersCta8613Metadata(const android_cta861_3_metadata* metadata);
252     virtual int setCrop(Rect const* rect);
253     virtual int setUsage(uint64_t reqUsage);
254     virtual void setSurfaceDamage(android_native_rect_t* rects, size_t numRects);
255 
256 public:
257     virtual int disconnect(int api,
258             IGraphicBufferProducer::DisconnectMode mode =
259                     IGraphicBufferProducer::DisconnectMode::Api);
260 
261     virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers);
262     virtual int setAsyncMode(bool async);
263     virtual int setSharedBufferMode(bool sharedBufferMode);
264     virtual int setAutoRefresh(bool autoRefresh);
265     virtual int setBuffersDimensions(uint32_t width, uint32_t height);
266     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
267     virtual int unlockAndPost();
268     virtual int query(int what, int* value) const;
269 
270     virtual int connect(int api, const sp<IProducerListener>& listener);
271 
272     // When reportBufferRemoval is true, clients must call getAndFlushRemovedBuffers to fetch
273     // GraphicBuffers removed from this surface after a dequeueBuffer, detachNextBuffer or
274     // attachBuffer call. This allows clients with their own buffer caches to free up buffers no
275     // longer in use by this surface.
276     virtual int connect(
277             int api, const sp<IProducerListener>& listener,
278             bool reportBufferRemoval);
279     virtual int detachNextBuffer(sp<GraphicBuffer>* outBuffer,
280             sp<Fence>* outFence);
281     virtual int attachBuffer(ANativeWindowBuffer*);
282 
283     // When client connects to Surface with reportBufferRemoval set to true, any buffers removed
284     // from this Surface will be collected and returned here. Once this method returns, these
285     // buffers will no longer be referenced by this Surface unless they are attached to this
286     // Surface later. The list of removed buffers will only be stored until the next dequeueBuffer,
287     // detachNextBuffer, or attachBuffer call.
288     status_t getAndFlushRemovedBuffers(std::vector<sp<GraphicBuffer>>* out);
289 
290     ui::Dataspace getBuffersDataSpace();
291 
292     static status_t attachAndQueueBuffer(Surface* surface, sp<GraphicBuffer> buffer);
293 
294 protected:
295     enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS };
296     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
297 
298     void querySupportedTimestampsLocked() const;
299 
300     void freeAllBuffers();
301     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
302 
303     struct BufferSlot {
304         sp<GraphicBuffer> buffer;
305         Region dirtyRegion;
306     };
307 
308     // mSurfaceTexture is the interface to the surface texture server. All
309     // operations on the surface texture client ultimately translate into
310     // interactions with the server using this interface.
311     // TODO: rename to mBufferProducer
312     sp<IGraphicBufferProducer> mGraphicBufferProducer;
313 
314     // mSlots stores the buffers that have been allocated for each buffer slot.
315     // It is initialized to null pointers, and gets filled in with the result of
316     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
317     // slot that has not yet been used. The buffer allocated to a slot will also
318     // be replaced if the requested buffer usage or geometry differs from that
319     // of the buffer allocated to a slot.
320     BufferSlot mSlots[NUM_BUFFER_SLOTS];
321 
322     // mReqWidth is the buffer width that will be requested at the next dequeue
323     // operation. It is initialized to 1.
324     uint32_t mReqWidth;
325 
326     // mReqHeight is the buffer height that will be requested at the next
327     // dequeue operation. It is initialized to 1.
328     uint32_t mReqHeight;
329 
330     // mReqFormat is the buffer pixel format that will be requested at the next
331     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
332     PixelFormat mReqFormat;
333 
334     // mReqUsage is the set of buffer usage flags that will be requested
335     // at the next deuque operation. It is initialized to 0.
336     uint64_t mReqUsage;
337 
338     // mTimestamp is the timestamp that will be used for the next buffer queue
339     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
340     // a timestamp is auto-generated when queueBuffer is called.
341     int64_t mTimestamp;
342 
343     // mDataSpace is the buffer dataSpace that will be used for the next buffer
344     // queue operation. It defaults to Dataspace::UNKNOWN, which
345     // means that the buffer contains some type of color data.
346     ui::Dataspace mDataSpace;
347 
348     // mHdrMetadata is the HDR metadata that will be used for the next buffer
349     // queue operation.  There is no HDR metadata by default.
350     HdrMetadata mHdrMetadata;
351 
352     // mCrop is the crop rectangle that will be used for the next buffer
353     // that gets queued. It is set by calling setCrop.
354     Rect mCrop;
355 
356     // mScalingMode is the scaling mode that will be used for the next
357     // buffers that get queued. It is set by calling setScalingMode.
358     int mScalingMode;
359 
360     // mTransform is the transform identifier that will be used for the next
361     // buffer that gets queued. It is set by calling setTransform.
362     uint32_t mTransform;
363 
364     // mStickyTransform is a transform that is applied on top of mTransform
365     // in each buffer that is queued.  This is typically used to force the
366     // compositor to apply a transform, and will prevent the transform hint
367     // from being set by the compositor.
368     uint32_t mStickyTransform;
369 
370     // mDefaultWidth is default width of the buffers, regardless of the
371     // native_window_set_buffers_dimensions call.
372     uint32_t mDefaultWidth;
373 
374     // mDefaultHeight is default height of the buffers, regardless of the
375     // native_window_set_buffers_dimensions call.
376     uint32_t mDefaultHeight;
377 
378     // mUserWidth, if non-zero, is an application-specified override
379     // of mDefaultWidth.  This is lower priority than the width set by
380     // native_window_set_buffers_dimensions.
381     uint32_t mUserWidth;
382 
383     // mUserHeight, if non-zero, is an application-specified override
384     // of mDefaultHeight.  This is lower priority than the height set
385     // by native_window_set_buffers_dimensions.
386     uint32_t mUserHeight;
387 
388     // mTransformHint is the transform probably applied to buffers of this
389     // window. this is only a hint, actual transform may differ.
390     uint32_t mTransformHint;
391 
392     // mProducerControlledByApp whether this buffer producer is controlled
393     // by the application
394     bool mProducerControlledByApp;
395 
396     // mSwapIntervalZero set if we should drop buffers at queue() time to
397     // achieve an asynchronous swap interval
398     bool mSwapIntervalZero;
399 
400     // mConsumerRunningBehind whether the consumer is running more than
401     // one buffer behind the producer.
402     mutable bool mConsumerRunningBehind;
403 
404     // mMutex is the mutex used to prevent concurrent access to the member
405     // variables of Surface objects. It must be locked whenever the
406     // member variables are accessed.
407     mutable Mutex mMutex;
408 
409     // must be used from the lock/unlock thread
410     sp<GraphicBuffer>           mLockedBuffer;
411     sp<GraphicBuffer>           mPostedBuffer;
412     bool                        mConnectedToCpu;
413 
414     // When a CPU producer is attached, this reflects the region that the
415     // producer wished to update as well as whether the Surface was able to copy
416     // the previous buffer back to allow a partial update.
417     //
418     // When a non-CPU producer is attached, this reflects the surface damage
419     // (the change since the previous frame) passed in by the producer.
420     Region mDirtyRegion;
421 
422     // mBufferAge tracks the age of the contents of the most recently dequeued
423     // buffer as the number of frames that have elapsed since it was last queued
424     uint64_t mBufferAge;
425 
426     // Stores the current generation number. See setGenerationNumber and
427     // IGraphicBufferProducer::setGenerationNumber for more information.
428     uint32_t mGenerationNumber;
429 
430     // Caches the values that have been passed to the producer.
431     bool mSharedBufferMode;
432     bool mAutoRefresh;
433 
434     // If in shared buffer mode and auto refresh is enabled, store the shared
435     // buffer slot and return it for all calls to queue/dequeue without going
436     // over Binder.
437     int mSharedBufferSlot;
438 
439     // This is true if the shared buffer has already been queued/canceled. It's
440     // used to prevent a mismatch between the number of queue/dequeue calls.
441     bool mSharedBufferHasBeenQueued;
442 
443     // These are used to satisfy the NATIVE_WINDOW_LAST_*_DURATION queries
444     nsecs_t mLastDequeueDuration = 0;
445     nsecs_t mLastQueueDuration = 0;
446 
447     // Stores the time right before we call IGBP::dequeueBuffer
448     nsecs_t mLastDequeueStartTime = 0;
449 
450     Condition mQueueBufferCondition;
451 
452     uint64_t mNextFrameNumber = 1;
453     uint64_t mLastFrameNumber = 0;
454 
455     // Mutable because ANativeWindow::query needs this class const.
456     mutable bool mQueriedSupportedTimestamps;
457     mutable bool mFrameTimestampsSupportsPresent;
458 
459     // A cached copy of the FrameEventHistory maintained by the consumer.
460     bool mEnableFrameTimestamps = false;
461     std::unique_ptr<ProducerFrameEventHistory> mFrameEventHistory;
462 
463     bool mReportRemovedBuffers = false;
464     std::vector<sp<GraphicBuffer>> mRemovedBuffers;
465 };
466 
467 } // namespace android
468 
469 #endif  // ANDROID_GUI_SURFACE_H
470