1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef DRAWFRAMETASK_H 17 #define DRAWFRAMETASK_H 18 19 #include <vector> 20 21 #include <utils/Condition.h> 22 #include <utils/Mutex.h> 23 #include <utils/StrongPointer.h> 24 25 #include "RenderTask.h" 26 27 #include "../FrameInfo.h" 28 #include "../Rect.h" 29 #include "../TreeInfo.h" 30 31 namespace android { 32 namespace uirenderer { 33 34 class DeferredLayerUpdater; 35 class DisplayList; 36 class RenderNode; 37 38 namespace renderthread { 39 40 class CanvasContext; 41 class RenderThread; 42 43 namespace SyncResult { 44 enum { 45 OK = 0, 46 UIRedrawRequired = 1 << 0, 47 LostSurfaceRewardIfFound = 1 << 1, 48 ContextIsStopped = 1 << 2, 49 FrameDropped = 1 << 3, 50 }; 51 } 52 53 /* 54 * This is a special Super Task. It is re-used multiple times by RenderProxy, 55 * and contains state (such as layer updaters & new DisplayLists) that is 56 * tracked across many frames not just a single frame. 57 * It is the sync-state task, and will kick off the post-sync draw 58 */ 59 class DrawFrameTask { 60 public: 61 DrawFrameTask(); 62 virtual ~DrawFrameTask(); 63 64 void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode); setContentDrawBounds(int left,int top,int right,int bottom)65 void setContentDrawBounds(int left, int top, int right, int bottom) { 66 mContentDrawBounds.set(left, top, right, bottom); 67 } 68 69 void pushLayerUpdate(DeferredLayerUpdater* layer); 70 void removeLayerUpdate(DeferredLayerUpdater* layer); 71 72 int drawFrame(); 73 frameInfo()74 int64_t* frameInfo() { return mFrameInfo; } 75 76 void run(); 77 setFrameCallback(std::function<void (int64_t)> && callback)78 void setFrameCallback(std::function<void(int64_t)>&& callback) { 79 mFrameCallback = std::move(callback); 80 } 81 setFrameCompleteCallback(std::function<void (int64_t)> && callback)82 void setFrameCompleteCallback(std::function<void(int64_t)>&& callback) { 83 mFrameCompleteCallback = std::move(callback); 84 } 85 86 private: 87 void postAndWait(); 88 bool syncFrameState(TreeInfo& info); 89 void unblockUiThread(); 90 91 Mutex mLock; 92 Condition mSignal; 93 94 RenderThread* mRenderThread; 95 CanvasContext* mContext; 96 RenderNode* mTargetNode = nullptr; 97 Rect mContentDrawBounds; 98 99 /********************************************* 100 * Single frame data 101 *********************************************/ 102 std::vector<sp<DeferredLayerUpdater> > mLayers; 103 104 int mSyncResult; 105 int64_t mSyncQueued; 106 107 int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE]; 108 109 std::function<void(int64_t)> mFrameCallback; 110 std::function<void(int64_t)> mFrameCompleteCallback; 111 }; 112 113 } /* namespace renderthread */ 114 } /* namespace uirenderer */ 115 } /* namespace android */ 116 117 #endif /* DRAWFRAMETASK_H */ 118