Searched defs:magic_number (Results 1 – 10 of 10) sorted by relevance
16 __u32 magic_number; /* This must be EXT2_ET_MAGIC_E2IMAGE */ member
149 void FontHeaderTable::Builder::SetMagicNumber(int64_t magic_number) { in SetMagicNumber()
43 unsigned long magic_number; variable
27 enum enum_type { negative_number = -1, magic_number = 42 }; enumerator
412 uint32_t magic_number = GetMagicNumber(); in SanityCheck() local
3960 magic_number[MagickPathExtent]; in ReadPNGImage() local4830 magic_number[MagickPathExtent]; in ReadJNGImage() local5039 magic_number[MagickPathExtent]; in ReadMNGImage() local
8161 bool CheckIfTextureWasModified(GLuint texture_id, GLubyte magic_number) in CheckIfTextureWasModified()8276 GLenum Create2DRGBA8CompleteTexture(GLubyte magic_number, GLuint& out_texture_id) in Create2DRGBA8CompleteTexture()8357 GLenum Create2DRGBA8IncompleteTexture(GLubyte magic_number, GLuint& out_texture_id) in Create2DRGBA8IncompleteTexture()8439 void SetTexel(GLubyte texel[4], GLubyte x_coordinate, GLubyte y_coordinate, GLubyte magic_number) in SetTexel()
610 uint32_t magic_number; /* Paranoid and endianness check */ member
27 "magic_number" : "0x07230203", string