1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "Sprites"
18 //#define LOG_NDEBUG 0
19
20 #include "SpriteController.h"
21
22 #include <log/log.h>
23 #include <utils/String8.h>
24 #include <gui/Surface.h>
25
26 // ToDo: Fix code to be warning free
27 #pragma GCC diagnostic push
28 #pragma GCC diagnostic ignored "-Wunused-parameter"
29 #include <SkBitmap.h>
30 #include <SkCanvas.h>
31 #include <SkColor.h>
32 #include <SkPaint.h>
33 #pragma GCC diagnostic pop
34
35 #include <android/native_window.h>
36
37 namespace android {
38
39 // --- SpriteController ---
40
SpriteController(const sp<Looper> & looper,int32_t overlayLayer)41 SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) :
42 mLooper(looper), mOverlayLayer(overlayLayer) {
43 mHandler = new WeakMessageHandler(this);
44
45 mLocked.transactionNestingCount = 0;
46 mLocked.deferredSpriteUpdate = false;
47 }
48
~SpriteController()49 SpriteController::~SpriteController() {
50 mLooper->removeMessages(mHandler);
51
52 if (mSurfaceComposerClient != NULL) {
53 mSurfaceComposerClient->dispose();
54 mSurfaceComposerClient.clear();
55 }
56 }
57
createSprite()58 sp<Sprite> SpriteController::createSprite() {
59 return new SpriteImpl(this);
60 }
61
openTransaction()62 void SpriteController::openTransaction() {
63 AutoMutex _l(mLock);
64
65 mLocked.transactionNestingCount += 1;
66 }
67
closeTransaction()68 void SpriteController::closeTransaction() {
69 AutoMutex _l(mLock);
70
71 LOG_ALWAYS_FATAL_IF(mLocked.transactionNestingCount == 0,
72 "Sprite closeTransaction() called but there is no open sprite transaction");
73
74 mLocked.transactionNestingCount -= 1;
75 if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) {
76 mLocked.deferredSpriteUpdate = false;
77 mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES));
78 }
79 }
80
invalidateSpriteLocked(const sp<SpriteImpl> & sprite)81 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) {
82 bool wasEmpty = mLocked.invalidatedSprites.isEmpty();
83 mLocked.invalidatedSprites.push(sprite);
84 if (wasEmpty) {
85 if (mLocked.transactionNestingCount != 0) {
86 mLocked.deferredSpriteUpdate = true;
87 } else {
88 mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES));
89 }
90 }
91 }
92
disposeSurfaceLocked(const sp<SurfaceControl> & surfaceControl)93 void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) {
94 bool wasEmpty = mLocked.disposedSurfaces.isEmpty();
95 mLocked.disposedSurfaces.push(surfaceControl);
96 if (wasEmpty) {
97 mLooper->sendMessage(mHandler, Message(MSG_DISPOSE_SURFACES));
98 }
99 }
100
handleMessage(const Message & message)101 void SpriteController::handleMessage(const Message& message) {
102 switch (message.what) {
103 case MSG_UPDATE_SPRITES:
104 doUpdateSprites();
105 break;
106 case MSG_DISPOSE_SURFACES:
107 doDisposeSurfaces();
108 break;
109 }
110 }
111
doUpdateSprites()112 void SpriteController::doUpdateSprites() {
113 // Collect information about sprite updates.
114 // Each sprite update record includes a reference to its associated sprite so we can
115 // be certain the sprites will not be deleted while this function runs. Sprites
116 // may invalidate themselves again during this time but we will handle those changes
117 // in the next iteration.
118 Vector<SpriteUpdate> updates;
119 size_t numSprites;
120 { // acquire lock
121 AutoMutex _l(mLock);
122
123 numSprites = mLocked.invalidatedSprites.size();
124 for (size_t i = 0; i < numSprites; i++) {
125 const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i);
126
127 updates.push(SpriteUpdate(sprite, sprite->getStateLocked()));
128 sprite->resetDirtyLocked();
129 }
130 mLocked.invalidatedSprites.clear();
131 } // release lock
132
133 // Create missing surfaces.
134 bool surfaceChanged = false;
135 for (size_t i = 0; i < numSprites; i++) {
136 SpriteUpdate& update = updates.editItemAt(i);
137
138 if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
139 update.state.surfaceWidth = update.state.icon.bitmap.width();
140 update.state.surfaceHeight = update.state.icon.bitmap.height();
141 update.state.surfaceDrawn = false;
142 update.state.surfaceVisible = false;
143 update.state.surfaceControl = obtainSurface(
144 update.state.surfaceWidth, update.state.surfaceHeight);
145 if (update.state.surfaceControl != NULL) {
146 update.surfaceChanged = surfaceChanged = true;
147 }
148 }
149 }
150
151 // Resize sprites if needed.
152 SurfaceComposerClient::Transaction t;
153 bool needApplyTransaction = false;
154 for (size_t i = 0; i < numSprites; i++) {
155 SpriteUpdate& update = updates.editItemAt(i);
156
157 if (update.state.surfaceControl != NULL && update.state.wantSurfaceVisible()) {
158 int32_t desiredWidth = update.state.icon.bitmap.width();
159 int32_t desiredHeight = update.state.icon.bitmap.height();
160 if (update.state.surfaceWidth < desiredWidth
161 || update.state.surfaceHeight < desiredHeight) {
162 needApplyTransaction = true;
163
164 t.setSize(update.state.surfaceControl,
165 desiredWidth, desiredHeight);
166 update.state.surfaceWidth = desiredWidth;
167 update.state.surfaceHeight = desiredHeight;
168 update.state.surfaceDrawn = false;
169 update.surfaceChanged = surfaceChanged = true;
170
171 if (update.state.surfaceVisible) {
172 t.hide(update.state.surfaceControl);
173 update.state.surfaceVisible = false;
174 }
175 }
176 }
177 }
178 if (needApplyTransaction) {
179 t.apply();
180 }
181
182 // Redraw sprites if needed.
183 for (size_t i = 0; i < numSprites; i++) {
184 SpriteUpdate& update = updates.editItemAt(i);
185
186 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) {
187 update.state.surfaceDrawn = false;
188 update.surfaceChanged = surfaceChanged = true;
189 }
190
191 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
192 && update.state.wantSurfaceVisible()) {
193 sp<Surface> surface = update.state.surfaceControl->getSurface();
194 ANativeWindow_Buffer outBuffer;
195 status_t status = surface->lock(&outBuffer, NULL);
196 if (status) {
197 ALOGE("Error %d locking sprite surface before drawing.", status);
198 } else {
199 SkBitmap surfaceBitmap;
200 ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
201 surfaceBitmap.installPixels(SkImageInfo::MakeN32Premul(outBuffer.width, outBuffer.height),
202 outBuffer.bits, bpr);
203
204 SkCanvas surfaceCanvas(surfaceBitmap);
205
206 SkPaint paint;
207 paint.setBlendMode(SkBlendMode::kSrc);
208 surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint);
209
210 if (outBuffer.width > update.state.icon.bitmap.width()) {
211 paint.setColor(0); // transparent fill color
212 surfaceCanvas.drawRect(SkRect::MakeLTRB(update.state.icon.bitmap.width(), 0,
213 outBuffer.width, update.state.icon.bitmap.height()), paint);
214 }
215 if (outBuffer.height > update.state.icon.bitmap.height()) {
216 paint.setColor(0); // transparent fill color
217 surfaceCanvas.drawRect(SkRect::MakeLTRB(0, update.state.icon.bitmap.height(),
218 outBuffer.width, outBuffer.height), paint);
219 }
220
221 status = surface->unlockAndPost();
222 if (status) {
223 ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
224 } else {
225 update.state.surfaceDrawn = true;
226 update.surfaceChanged = surfaceChanged = true;
227 }
228 }
229 }
230 }
231
232 needApplyTransaction = false;
233 for (size_t i = 0; i < numSprites; i++) {
234 SpriteUpdate& update = updates.editItemAt(i);
235
236 bool wantSurfaceVisibleAndDrawn = update.state.wantSurfaceVisible()
237 && update.state.surfaceDrawn;
238 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible;
239 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible;
240 if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden
241 || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA
242 | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
243 | DIRTY_VISIBILITY | DIRTY_HOTSPOT))))) {
244 needApplyTransaction = true;
245
246 if (wantSurfaceVisibleAndDrawn
247 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) {
248 t.setAlpha(update.state.surfaceControl,
249 update.state.alpha);
250 }
251
252 if (wantSurfaceVisibleAndDrawn
253 && (becomingVisible || (update.state.dirty & (DIRTY_POSITION
254 | DIRTY_HOTSPOT)))) {
255 t.setPosition(
256 update.state.surfaceControl,
257 update.state.positionX - update.state.icon.hotSpotX,
258 update.state.positionY - update.state.icon.hotSpotY);
259 }
260
261 if (wantSurfaceVisibleAndDrawn
262 && (becomingVisible
263 || (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) {
264 t.setMatrix(
265 update.state.surfaceControl,
266 update.state.transformationMatrix.dsdx,
267 update.state.transformationMatrix.dtdx,
268 update.state.transformationMatrix.dsdy,
269 update.state.transformationMatrix.dtdy);
270 }
271
272 int32_t surfaceLayer = mOverlayLayer + update.state.layer;
273 if (wantSurfaceVisibleAndDrawn
274 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) {
275 t.setLayer(update.state.surfaceControl, surfaceLayer);
276 }
277
278 if (becomingVisible) {
279 t.show(update.state.surfaceControl);
280
281 update.state.surfaceVisible = true;
282 update.surfaceChanged = surfaceChanged = true;
283 } else if (becomingHidden) {
284 t.hide(update.state.surfaceControl);
285
286 update.state.surfaceVisible = false;
287 update.surfaceChanged = surfaceChanged = true;
288 }
289 }
290 }
291
292 if (needApplyTransaction) {
293 status_t status = t.apply();
294 if (status) {
295 ALOGE("Error applying Surface transaction");
296 }
297 }
298
299 // If any surfaces were changed, write back the new surface properties to the sprites.
300 if (surfaceChanged) { // acquire lock
301 AutoMutex _l(mLock);
302
303 for (size_t i = 0; i < numSprites; i++) {
304 const SpriteUpdate& update = updates.itemAt(i);
305
306 if (update.surfaceChanged) {
307 update.sprite->setSurfaceLocked(update.state.surfaceControl,
308 update.state.surfaceWidth, update.state.surfaceHeight,
309 update.state.surfaceDrawn, update.state.surfaceVisible);
310 }
311 }
312 } // release lock
313
314 // Clear the sprite update vector outside the lock. It is very important that
315 // we do not clear sprite references inside the lock since we could be releasing
316 // the last remaining reference to the sprite here which would result in the
317 // sprite being deleted and the lock being reacquired by the sprite destructor
318 // while already held.
319 updates.clear();
320 }
321
doDisposeSurfaces()322 void SpriteController::doDisposeSurfaces() {
323 // Collect disposed surfaces.
324 Vector<sp<SurfaceControl> > disposedSurfaces;
325 { // acquire lock
326 AutoMutex _l(mLock);
327
328 disposedSurfaces = mLocked.disposedSurfaces;
329 mLocked.disposedSurfaces.clear();
330 } // release lock
331
332 // Release the last reference to each surface outside of the lock.
333 // We don't want the surfaces to be deleted while we are holding our lock.
334 disposedSurfaces.clear();
335 }
336
ensureSurfaceComposerClient()337 void SpriteController::ensureSurfaceComposerClient() {
338 if (mSurfaceComposerClient == NULL) {
339 mSurfaceComposerClient = new SurfaceComposerClient();
340 }
341 }
342
obtainSurface(int32_t width,int32_t height)343 sp<SurfaceControl> SpriteController::obtainSurface(int32_t width, int32_t height) {
344 ensureSurfaceComposerClient();
345
346 sp<SurfaceControl> surfaceControl = mSurfaceComposerClient->createSurface(
347 String8("Sprite"), width, height, PIXEL_FORMAT_RGBA_8888,
348 ISurfaceComposerClient::eHidden |
349 ISurfaceComposerClient::eCursorWindow);
350 if (surfaceControl == NULL || !surfaceControl->isValid()) {
351 ALOGE("Error creating sprite surface.");
352 return NULL;
353 }
354 return surfaceControl;
355 }
356
357
358 // --- SpriteController::SpriteImpl ---
359
SpriteImpl(const sp<SpriteController> controller)360 SpriteController::SpriteImpl::SpriteImpl(const sp<SpriteController> controller) :
361 mController(controller) {
362 }
363
~SpriteImpl()364 SpriteController::SpriteImpl::~SpriteImpl() {
365 AutoMutex _m(mController->mLock);
366
367 // Let the controller take care of deleting the last reference to sprite
368 // surfaces so that we do not block the caller on an IPC here.
369 if (mLocked.state.surfaceControl != NULL) {
370 mController->disposeSurfaceLocked(mLocked.state.surfaceControl);
371 mLocked.state.surfaceControl.clear();
372 }
373 }
374
setIcon(const SpriteIcon & icon)375 void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) {
376 AutoMutex _l(mController->mLock);
377
378 uint32_t dirty;
379 if (icon.isValid()) {
380 SkBitmap* bitmapCopy = &mLocked.state.icon.bitmap;
381 if (bitmapCopy->tryAllocPixels(icon.bitmap.info().makeColorType(kN32_SkColorType))) {
382 icon.bitmap.readPixels(bitmapCopy->info(), bitmapCopy->getPixels(),
383 bitmapCopy->rowBytes(), 0, 0);
384 }
385
386 if (!mLocked.state.icon.isValid()
387 || mLocked.state.icon.hotSpotX != icon.hotSpotX
388 || mLocked.state.icon.hotSpotY != icon.hotSpotY) {
389 mLocked.state.icon.hotSpotX = icon.hotSpotX;
390 mLocked.state.icon.hotSpotY = icon.hotSpotY;
391 dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
392 } else {
393 dirty = DIRTY_BITMAP;
394 }
395 } else if (mLocked.state.icon.isValid()) {
396 mLocked.state.icon.bitmap.reset();
397 dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
398 } else {
399 return; // setting to invalid icon and already invalid so nothing to do
400 }
401
402 invalidateLocked(dirty);
403 }
404
setVisible(bool visible)405 void SpriteController::SpriteImpl::setVisible(bool visible) {
406 AutoMutex _l(mController->mLock);
407
408 if (mLocked.state.visible != visible) {
409 mLocked.state.visible = visible;
410 invalidateLocked(DIRTY_VISIBILITY);
411 }
412 }
413
setPosition(float x,float y)414 void SpriteController::SpriteImpl::setPosition(float x, float y) {
415 AutoMutex _l(mController->mLock);
416
417 if (mLocked.state.positionX != x || mLocked.state.positionY != y) {
418 mLocked.state.positionX = x;
419 mLocked.state.positionY = y;
420 invalidateLocked(DIRTY_POSITION);
421 }
422 }
423
setLayer(int32_t layer)424 void SpriteController::SpriteImpl::setLayer(int32_t layer) {
425 AutoMutex _l(mController->mLock);
426
427 if (mLocked.state.layer != layer) {
428 mLocked.state.layer = layer;
429 invalidateLocked(DIRTY_LAYER);
430 }
431 }
432
setAlpha(float alpha)433 void SpriteController::SpriteImpl::setAlpha(float alpha) {
434 AutoMutex _l(mController->mLock);
435
436 if (mLocked.state.alpha != alpha) {
437 mLocked.state.alpha = alpha;
438 invalidateLocked(DIRTY_ALPHA);
439 }
440 }
441
setTransformationMatrix(const SpriteTransformationMatrix & matrix)442 void SpriteController::SpriteImpl::setTransformationMatrix(
443 const SpriteTransformationMatrix& matrix) {
444 AutoMutex _l(mController->mLock);
445
446 if (mLocked.state.transformationMatrix != matrix) {
447 mLocked.state.transformationMatrix = matrix;
448 invalidateLocked(DIRTY_TRANSFORMATION_MATRIX);
449 }
450 }
451
invalidateLocked(uint32_t dirty)452 void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) {
453 bool wasDirty = mLocked.state.dirty;
454 mLocked.state.dirty |= dirty;
455
456 if (!wasDirty) {
457 mController->invalidateSpriteLocked(this);
458 }
459 }
460
461 } // namespace android
462