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Searched defs:parts (Results 1 – 4 of 4) sorted by relevance

/system/core/base/
Dstrings_test.cpp27 std::vector<std::string> parts = android::base::Split("", ","); in TEST() local
33 std::vector<std::string> parts = android::base::Split("foo", ","); in TEST() local
39 std::vector<std::string> parts = android::base::Split("foo,bar,baz", ","); in TEST() local
47 std::vector<std::string> parts = android::base::Split("foo,,bar", ","); in TEST() local
55 std::vector<std::string> parts = android::base::Split("foo,bar,", ","); in TEST() local
63 std::vector<std::string> parts = in TEST() local
71 std::vector<std::string> parts = android::base::Split("foo:bar,baz", ",:"); in TEST() local
79 std::vector<std::string> parts = android::base::Split("foo:,bar", ",:"); in TEST() local
/system/core/libpixelflinger/codeflinger/
DGGLAssembler.cpp188 fragment_parts_t parts; in scanline_core() local
351 fragment_parts_t& parts, const needs_t& needs) in build_scanline_prolog()
454 const fragment_parts_t& parts, in build_component()
482 const fragment_parts_t& parts, in build_incoming_component()
627 void GGLAssembler::build_smooth_shade(const fragment_parts_t& parts) in build_smooth_shade()
669 const fragment_parts_t& parts, Scratch& regs) in build_coverage_application()
722 const fragment_parts_t& parts, uint32_t mask) in build_depth_test()
786 void GGLAssembler::build_iterate_z(const fragment_parts_t& parts) in build_iterate_z()
Dtexturing.cpp41 void GGLAssembler::init_iterated_color(fragment_parts_t& parts, const reg_t& x) in init_iterated_color()
179 const fragment_parts_t& parts, in build_iterated_color()
399 void GGLAssembler::build_textures( fragment_parts_t& parts, in build_textures()
649 const fragment_parts_t& parts) in build_iterate_texture_coordinates()
970 const fragment_parts_t& parts, in build_texture_environment()
/system/core/libunwindstack/tests/
DUnwindOfflineTest.cpp48 static void AddMemory(std::string file_name, MemoryOfflineParts* parts) { in AddMemory()