Searched defs:players (Results 1 – 5 of 5) sorted by relevance
141 Player *players = (Player *) calloc(numPlayers, sizeof(Player)); in main() local
662 synchronized void unduckUid(int uid, HashMap<Integer, AudioPlaybackConfiguration> players) { in unduckUid()735 void removeUnduckAll(HashMap<Integer, AudioPlaybackConfiguration> players) { in removeUnduckAll()
964 protected Void doInBackground(MediaPlayer2... players) { in resetPlayer()
776 protected Void doInBackground(MediaPlayer2... players) { in resetPlayer()
266 SortedVector< sp<MediaPlayer2> > players; //to serialise the mutex unlock & client destruction. in dumpPlayers() local