1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderThread.h"
18
19 #include "CanvasContext.h"
20 #include "DeviceInfo.h"
21 #include "EglManager.h"
22 #include "OpenGLReadback.h"
23 #include "RenderProxy.h"
24 #include "VulkanManager.h"
25 #include "hwui/Bitmap.h"
26 #include "pipeline/skia/SkiaOpenGLPipeline.h"
27 #include "pipeline/skia/SkiaOpenGLReadback.h"
28 #include "pipeline/skia/SkiaVulkanReadback.h"
29 #include "pipeline/skia/SkiaVulkanPipeline.h"
30 #include "renderstate/RenderState.h"
31 #include "renderthread/OpenGLPipeline.h"
32 #include "utils/FatVector.h"
33 #include "utils/TimeUtils.h"
34
35 #include <gui/DisplayEventReceiver.h>
36 #include <sys/resource.h>
37 #include <utils/Condition.h>
38 #include <utils/Log.h>
39 #include <utils/Mutex.h>
40
41 namespace android {
42 namespace uirenderer {
43 namespace renderthread {
44
45 // Number of events to read at a time from the DisplayEventReceiver pipe.
46 // The value should be large enough that we can quickly drain the pipe
47 // using just a few large reads.
48 static const size_t EVENT_BUFFER_SIZE = 100;
49
50 // Slight delay to give the UI time to push us a new frame before we replay
51 static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
52
53 static bool gHasRenderThreadInstance = false;
54
55 static void (*gOnStartHook)() = nullptr;
56
57 class DisplayEventReceiverWrapper : public VsyncSource {
58 public:
DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver> && receiver)59 DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver)
60 : mDisplayEventReceiver(std::move(receiver)) {}
61
requestNextVsync()62 virtual void requestNextVsync() override {
63 status_t status = mDisplayEventReceiver->requestNextVsync();
64 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "requestNextVsync failed with status: %d", status);
65 }
66
latestVsyncEvent()67 virtual nsecs_t latestVsyncEvent() override {
68 DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
69 nsecs_t latest = 0;
70 ssize_t n;
71 while ((n = mDisplayEventReceiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
72 for (ssize_t i = 0; i < n; i++) {
73 const DisplayEventReceiver::Event& ev = buf[i];
74 switch (ev.header.type) {
75 case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
76 latest = ev.header.timestamp;
77 break;
78 }
79 }
80 }
81 if (n < 0) {
82 ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
83 }
84 return latest;
85 }
86
87 private:
88 std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver;
89 };
90
91 class DummyVsyncSource : public VsyncSource {
92 public:
DummyVsyncSource(RenderThread * renderThread)93 DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
94
requestNextVsync()95 virtual void requestNextVsync() override {
96 mRenderThread->queue().postDelayed(16_ms, [this]() {
97 mRenderThread->drainDisplayEventQueue();
98 });
99 }
100
latestVsyncEvent()101 virtual nsecs_t latestVsyncEvent() override {
102 return systemTime(CLOCK_MONOTONIC);
103 }
104
105 private:
106 RenderThread* mRenderThread;
107 };
108
hasInstance()109 bool RenderThread::hasInstance() {
110 return gHasRenderThreadInstance;
111 }
112
setOnStartHook(void (* onStartHook)())113 void RenderThread::setOnStartHook(void (*onStartHook)()) {
114 LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started...");
115 gOnStartHook = onStartHook;
116 }
117
getInstance()118 RenderThread& RenderThread::getInstance() {
119 // This is a pointer because otherwise __cxa_finalize
120 // will try to delete it like a Good Citizen but that causes us to crash
121 // because we don't want to delete the RenderThread normally.
122 static RenderThread* sInstance = new RenderThread();
123 gHasRenderThreadInstance = true;
124 return *sInstance;
125 }
126
RenderThread()127 RenderThread::RenderThread()
128 : ThreadBase()
129 , mVsyncSource(nullptr)
130 , mVsyncRequested(false)
131 , mFrameCallbackTaskPending(false)
132 , mRenderState(nullptr)
133 , mEglManager(nullptr)
134 , mVkManager(nullptr) {
135 Properties::load();
136 start("RenderThread");
137 }
138
~RenderThread()139 RenderThread::~RenderThread() {
140 LOG_ALWAYS_FATAL("Can't destroy the render thread");
141 }
142
initializeDisplayEventReceiver()143 void RenderThread::initializeDisplayEventReceiver() {
144 LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second DisplayEventReceiver?");
145
146 if (!Properties::isolatedProcess) {
147 auto receiver = std::make_unique<DisplayEventReceiver>();
148 status_t status = receiver->initCheck();
149 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
150 "Initialization of DisplayEventReceiver "
151 "failed with status: %d",
152 status);
153
154 // Register the FD
155 mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT,
156 RenderThread::displayEventReceiverCallback, this);
157 mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver));
158 } else {
159 mVsyncSource = new DummyVsyncSource(this);
160 }
161 }
162
initThreadLocals()163 void RenderThread::initThreadLocals() {
164 mDisplayInfo = DeviceInfo::queryDisplayInfo();
165 nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
166 mTimeLord.setFrameInterval(frameIntervalNanos);
167 initializeDisplayEventReceiver();
168 mEglManager = new EglManager(*this);
169 mRenderState = new RenderState(*this);
170 mVkManager = new VulkanManager(*this);
171 mCacheManager = new CacheManager(mDisplayInfo);
172 }
173
dumpGraphicsMemory(int fd)174 void RenderThread::dumpGraphicsMemory(int fd) {
175 globalProfileData()->dump(fd);
176
177 String8 cachesOutput;
178 String8 pipeline;
179 auto renderType = Properties::getRenderPipelineType();
180 switch (renderType) {
181 case RenderPipelineType::OpenGL: {
182 if (Caches::hasInstance()) {
183 cachesOutput.appendFormat("Caches:\n");
184 Caches::getInstance().dumpMemoryUsage(cachesOutput);
185 } else {
186 cachesOutput.appendFormat("No caches instance.");
187 }
188 pipeline.appendFormat("FrameBuilder");
189 break;
190 }
191 case RenderPipelineType::SkiaGL: {
192 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
193 pipeline.appendFormat("Skia (OpenGL)");
194 break;
195 }
196 case RenderPipelineType::SkiaVulkan: {
197 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
198 pipeline.appendFormat("Skia (Vulkan)");
199 break;
200 }
201 default:
202 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
203 break;
204 }
205
206 dprintf(fd, "\n%s\n", cachesOutput.string());
207 dprintf(fd, "\nPipeline=%s\n", pipeline.string());
208 }
209
readback()210 Readback& RenderThread::readback() {
211 if (!mReadback) {
212 auto renderType = Properties::getRenderPipelineType();
213 switch (renderType) {
214 case RenderPipelineType::OpenGL:
215 mReadback = new OpenGLReadbackImpl(*this);
216 break;
217 case RenderPipelineType::SkiaGL:
218 mReadback = new skiapipeline::SkiaOpenGLReadback(*this);
219 break;
220 case RenderPipelineType::SkiaVulkan:
221 mReadback = new skiapipeline::SkiaVulkanReadback(*this);
222 break;
223 default:
224 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
225 break;
226 }
227 }
228
229 return *mReadback;
230 }
231
setGrContext(sk_sp<GrContext> context)232 void RenderThread::setGrContext(sk_sp<GrContext> context) {
233 mCacheManager->reset(context);
234 if (mGrContext) {
235 mGrContext->releaseResourcesAndAbandonContext();
236 }
237 mGrContext = std::move(context);
238 }
239
displayEventReceiverCallback(int fd,int events,void * data)240 int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
241 if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
242 ALOGE("Display event receiver pipe was closed or an error occurred. "
243 "events=0x%x",
244 events);
245 return 0; // remove the callback
246 }
247
248 if (!(events & Looper::EVENT_INPUT)) {
249 ALOGW("Received spurious callback for unhandled poll event. "
250 "events=0x%x",
251 events);
252 return 1; // keep the callback
253 }
254
255 reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
256
257 return 1; // keep the callback
258 }
259
drainDisplayEventQueue()260 void RenderThread::drainDisplayEventQueue() {
261 ATRACE_CALL();
262 nsecs_t vsyncEvent = mVsyncSource->latestVsyncEvent();
263 if (vsyncEvent > 0) {
264 mVsyncRequested = false;
265 if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
266 ATRACE_NAME("queue mFrameCallbackTask");
267 mFrameCallbackTaskPending = true;
268 nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY);
269 queue().postAt(runAt, [this]() { dispatchFrameCallbacks(); });
270 }
271 }
272 }
273
dispatchFrameCallbacks()274 void RenderThread::dispatchFrameCallbacks() {
275 ATRACE_CALL();
276 mFrameCallbackTaskPending = false;
277
278 std::set<IFrameCallback*> callbacks;
279 mFrameCallbacks.swap(callbacks);
280
281 if (callbacks.size()) {
282 // Assume one of them will probably animate again so preemptively
283 // request the next vsync in case it occurs mid-frame
284 requestVsync();
285 for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end();
286 it++) {
287 (*it)->doFrame();
288 }
289 }
290 }
291
requestVsync()292 void RenderThread::requestVsync() {
293 if (!mVsyncRequested) {
294 mVsyncRequested = true;
295 mVsyncSource->requestNextVsync();
296 }
297 }
298
threadLoop()299 bool RenderThread::threadLoop() {
300 setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
301 if (gOnStartHook) {
302 gOnStartHook();
303 }
304 initThreadLocals();
305
306 while (true) {
307 waitForWork();
308 processQueue();
309
310 if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
311 drainDisplayEventQueue();
312 mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(),
313 mPendingRegistrationFrameCallbacks.end());
314 mPendingRegistrationFrameCallbacks.clear();
315 requestVsync();
316 }
317
318 if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
319 // TODO: Clean this up. This is working around an issue where a combination
320 // of bad timing and slow drawing can result in dropping a stale vsync
321 // on the floor (correct!) but fails to schedule to listen for the
322 // next vsync (oops), so none of the callbacks are run.
323 requestVsync();
324 }
325 }
326
327 return false;
328 }
329
postFrameCallback(IFrameCallback * callback)330 void RenderThread::postFrameCallback(IFrameCallback* callback) {
331 mPendingRegistrationFrameCallbacks.insert(callback);
332 }
333
removeFrameCallback(IFrameCallback * callback)334 bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
335 size_t erased;
336 erased = mFrameCallbacks.erase(callback);
337 erased |= mPendingRegistrationFrameCallbacks.erase(callback);
338 return erased;
339 }
340
pushBackFrameCallback(IFrameCallback * callback)341 void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
342 if (mFrameCallbacks.erase(callback)) {
343 mPendingRegistrationFrameCallbacks.insert(callback);
344 }
345 }
346
allocateHardwareBitmap(SkBitmap & skBitmap)347 sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
348 auto renderType = Properties::getRenderPipelineType();
349 switch (renderType) {
350 case RenderPipelineType::OpenGL:
351 return OpenGLPipeline::allocateHardwareBitmap(*this, skBitmap);
352 case RenderPipelineType::SkiaGL:
353 return skiapipeline::SkiaOpenGLPipeline::allocateHardwareBitmap(*this, skBitmap);
354 case RenderPipelineType::SkiaVulkan:
355 return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
356 default:
357 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
358 break;
359 }
360 return nullptr;
361 }
362
isCurrent()363 bool RenderThread::isCurrent() {
364 return gettid() == getInstance().getTid();
365 }
366
367 } /* namespace renderthread */
368 } /* namespace uirenderer */
369 } /* namespace android */
370