1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 // This file was generated from the C++ include file: SkColorFilter.h 18 // Any changes made to this file will be discarded by the build. 19 // To change this file, either edit the include, or device/tools/gluemaker/main.cpp, 20 // or one of the auxilary file specifications in device/tools/gluemaker. 21 22 package android.graphics; 23 24 import android.annotation.ColorInt; 25 26 /** 27 * A color filter that can be used to simulate simple lighting effects. 28 * A <code>LightingColorFilter</code> is defined by two parameters, one 29 * used to multiply the source color (called <code>colorMultiply</code>) 30 * and one used to add to the source color (called <code>colorAdd</code>). 31 * The alpha channel is left untouched by this color filter. 32 * 33 * Given a source color RGB, the resulting R'G'B' color is computed thusly: 34 * <pre> 35 * R' = R * colorMultiply.R + colorAdd.R 36 * G' = G * colorMultiply.G + colorAdd.G 37 * B' = B * colorMultiply.B + colorAdd.B 38 * </pre> 39 * The result is pinned to the <code>[0..255]</code> range for each channel. 40 */ 41 public class LightingColorFilter extends ColorFilter { 42 @ColorInt 43 private int mMul; 44 @ColorInt 45 private int mAdd; 46 47 /** 48 * Create a colorfilter that multiplies the RGB channels by one color, 49 * and then adds a second color. The alpha components of the mul and add 50 * arguments are ignored. 51 */ LightingColorFilter(@olorInt int mul, @ColorInt int add)52 public LightingColorFilter(@ColorInt int mul, @ColorInt int add) { 53 mMul = mul; 54 mAdd = add; 55 } 56 57 /** 58 * Returns the RGB color used to multiply the source color when the 59 * color filter is applied. 60 */ 61 @ColorInt getColorMultiply()62 public int getColorMultiply() { 63 return mMul; 64 } 65 66 /** 67 * Specifies the RGB color used to multiply the source color when the 68 * color filter is applied. 69 * The alpha channel of this color is ignored. 70 * 71 * @see #getColorMultiply() 72 * 73 * @hide 74 */ setColorMultiply(@olorInt int mul)75 public void setColorMultiply(@ColorInt int mul) { 76 if (mMul != mul) { 77 mMul = mul; 78 discardNativeInstance(); 79 } 80 } 81 82 /** 83 * Returns the RGB color that will be added to the source color 84 * when the color filter is applied. 85 */ 86 @ColorInt getColorAdd()87 public int getColorAdd() { 88 return mAdd; 89 } 90 91 /** 92 * Specifies the RGB that will be added to the source color when 93 * the color filter is applied. 94 * The alpha channel of this color is ignored. 95 * 96 * @see #getColorAdd() 97 * 98 * @hide 99 */ setColorAdd(@olorInt int add)100 public void setColorAdd(@ColorInt int add) { 101 if (mAdd != add) { 102 mAdd = add; 103 discardNativeInstance(); 104 } 105 } 106 107 @Override createNativeInstance()108 long createNativeInstance() { 109 return native_CreateLightingFilter(mMul, mAdd); 110 } 111 native_CreateLightingFilter(int mul, int add)112 private static native long native_CreateLightingFilter(int mul, int add); 113 } 114