/cts/tests/tests/graphics/src/android/graphics/cts/ |
D | ShaderTest.java | 49 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); in testAccessLocalMatrix() local 61 Shader shader = new Shader(); in testMutateBaseObject() local 76 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); in testGetSetLocalMatrix() local 92 Shader shader = new Shader(); in testGetWithNullParam() local
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D | BitmapShaderTest.java | 53 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, in testBitmapShader() local 105 BitmapShader shader = new BitmapShader(bitmap, in testClamp() local 127 BitmapShader shader = new BitmapShader(bitmap, in testRepeat() local 149 BitmapShader shader = new BitmapShader(bitmap, in testMirror() local
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D | SweepGradientTest.java | 65 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); in test2Colors() local 75 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); in testColorArray() local 87 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); in testMultiColor() local
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D | ComposeShaderTest.java | 52 ComposeShader shader = new ComposeShader(blueGradient, redGradient, PorterDuff.Mode.SCREEN); in testPorterDuff() local 91 ComposeShader shader = new ComposeShader(redShader, cyanShader, xferMode); in testXfermode() local
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D | CanvasTest.java | 1714 Shader shader = new ComposeShader(gradientShader, bitmapShader, Mode.OVERLAY); in testHwBitmapShaderInSwCanvas1() local 1727 Shader shader = new ComposeShader(bitmapShader, gradientShader, Mode.OVERLAY); in testHwBitmapShaderInSwCanvas2() local
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/cts/tests/tests/opengl/libopengltest/ |
D | common.cpp | 24 GLuint shader = glCreateShader(shaderType); in loadShader() local
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
D | utils.cpp | 25 bool CompileShader(GLuint shader, const std::string& shader_string) { in CompileShader()
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D | shadertoy_renderer.cpp | 28 ShadertoyShader shader; variable
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D | shadertoy_shader.cpp | 24 bool CompileShader10(GLuint shader, const std::string& shader_string) { in CompileShader10()
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
D | RendererBase.java | 53 int shader = GLES20.glCreateShader(type); in loadShader() local
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D | OpenGlEsVersionCtsActivity.java | 209 int shader = GLES31.glCreateShader(shaderType); in compileShaderAndAttach() local
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D | RendererOneColorBufferTest.java | 100 int shader; in LoadShader() local
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D | EglConfigGLSurfaceView.java | 192 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
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D | CompressedTextureSurfaceView.java | 338 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
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/cts/tests/vr/src/android/vr/cts/ |
D | RendererBasicTest.java | 64 int shader = GLES20.glCreateShader(type); in loadShader() local
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/cts/tests/tests/media/src/android/media/cts/ |
D | TextureRender.java | 195 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
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D | EncodeVirtualDisplayWithCompositionTest.java | 828 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
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D | DecodeAccuracyTestBase.java | 1232 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
D | CtsMediaTextureRender.java | 199 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
D | SurfaceTextureRenderer.java | 245 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
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/cts/tests/tests/graphics/jni/ |
D | android_graphics_cts_CameraGpuCtsActivity.cpp | 264 GLuint shader = glCreateShader(shaderType); in loadShader() local
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/cts/tests/openglperf2/jni/graphics/ |
D | GLUtils.cpp | 132 GLuint shader = glCreateShader(shaderType); in loadShader() local
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
D | PlanetsRenderer.java | 303 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
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/cts/tests/camera/src/android/hardware/cts/ |
D | CameraGLTest.java | 812 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
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