1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * Authors:
30  *   Keith Whitwell <keithw@vmware.com>
31  *   Brian Paul
32  */
33 
34 #include "main/imports.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37 #include "main/shaderapi.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "util/u_inlines.h"
41 #include "util/u_upload_mgr.h"
42 #include "cso_cache/cso_context.h"
43 
44 #include "st_debug.h"
45 #include "st_context.h"
46 #include "st_atom.h"
47 #include "st_atom_constbuf.h"
48 #include "st_program.h"
49 #include "st_cb_bufferobjects.h"
50 
51 /**
52  * Pass the given program parameters to the graphics pipe as a
53  * constant buffer.
54  * \param shader_type  either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
55  */
st_upload_constants(struct st_context * st,struct gl_program_parameter_list * params,gl_shader_stage stage)56 void st_upload_constants( struct st_context *st,
57                           struct gl_program_parameter_list *params,
58                           gl_shader_stage stage)
59 {
60    enum pipe_shader_type shader_type = st_shader_stage_to_ptarget(stage);
61 
62    assert(shader_type == PIPE_SHADER_VERTEX ||
63           shader_type == PIPE_SHADER_FRAGMENT ||
64           shader_type == PIPE_SHADER_GEOMETRY ||
65           shader_type == PIPE_SHADER_TESS_CTRL ||
66           shader_type == PIPE_SHADER_TESS_EVAL ||
67           shader_type == PIPE_SHADER_COMPUTE);
68 
69    /* update the ATI constants before rendering */
70    if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
71       struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
72       unsigned c;
73 
74       for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
75          if (ati_fs->LocalConstDef & (1 << c))
76             memcpy(params->ParameterValues[c],
77                    ati_fs->Constants[c], sizeof(GLfloat) * 4);
78          else
79             memcpy(params->ParameterValues[c],
80                    st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
81       }
82    }
83 
84    /* update constants */
85    if (params && params->NumParameters) {
86       struct pipe_constant_buffer cb;
87       const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
88 
89       /* Update the constants which come from fixed-function state, such as
90        * transformation matrices, fog factors, etc.  The rest of the values in
91        * the parameters list are explicitly set by the user with glUniform,
92        * glProgramParameter(), etc.
93        */
94       if (params->StateFlags)
95          _mesa_load_state_parameters(st->ctx, params);
96 
97       _mesa_shader_write_subroutine_indices(st->ctx, stage);
98 
99       /* We always need to get a new buffer, to keep the drivers simple and
100        * avoid gratuitous rendering synchronization.
101        * Let's use a user buffer to avoid an unnecessary copy.
102        */
103       if (st->constbuf_uploader) {
104          cb.buffer = NULL;
105          cb.user_buffer = NULL;
106          u_upload_data(st->constbuf_uploader, 0, paramBytes,
107                        st->ctx->Const.UniformBufferOffsetAlignment,
108                        params->ParameterValues, &cb.buffer_offset, &cb.buffer);
109          u_upload_unmap(st->constbuf_uploader);
110       } else {
111          cb.buffer = NULL;
112          cb.user_buffer = params->ParameterValues;
113          cb.buffer_offset = 0;
114       }
115       cb.buffer_size = paramBytes;
116 
117       if (ST_DEBUG & DEBUG_CONSTANTS) {
118          debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
119                       __func__, shader_type, params->NumParameters,
120                       params->StateFlags);
121          _mesa_print_parameter_list(params);
122       }
123 
124       cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb);
125       pipe_resource_reference(&cb.buffer, NULL);
126 
127       st->state.constants[shader_type].ptr = params->ParameterValues;
128       st->state.constants[shader_type].size = paramBytes;
129    }
130    else if (st->state.constants[shader_type].ptr) {
131       /* Unbind. */
132       st->state.constants[shader_type].ptr = NULL;
133       st->state.constants[shader_type].size = 0;
134       cso_set_constant_buffer(st->cso_context, shader_type, 0, NULL);
135    }
136 }
137 
138 
139 /**
140  * Vertex shader:
141  */
update_vs_constants(struct st_context * st)142 static void update_vs_constants(struct st_context *st )
143 {
144    struct st_vertex_program *vp = st->vp;
145    struct gl_program_parameter_list *params = vp->Base.Parameters;
146 
147    st_upload_constants( st, params, MESA_SHADER_VERTEX );
148 }
149 
150 
151 const struct st_tracked_state st_update_vs_constants = {
152    update_vs_constants					/* update */
153 };
154 
155 
156 
157 /**
158  * Fragment shader:
159  */
update_fs_constants(struct st_context * st)160 static void update_fs_constants(struct st_context *st )
161 {
162    struct st_fragment_program *fp = st->fp;
163    struct gl_program_parameter_list *params = fp->Base.Parameters;
164 
165    st_upload_constants( st, params, MESA_SHADER_FRAGMENT );
166 }
167 
168 
169 const struct st_tracked_state st_update_fs_constants = {
170    update_fs_constants					/* update */
171 };
172 
173 /* Geometry shader:
174  */
update_gs_constants(struct st_context * st)175 static void update_gs_constants(struct st_context *st )
176 {
177    struct st_geometry_program *gp = st->gp;
178    struct gl_program_parameter_list *params;
179 
180    if (gp) {
181       params = gp->Base.Parameters;
182       st_upload_constants( st, params, MESA_SHADER_GEOMETRY );
183    }
184 }
185 
186 const struct st_tracked_state st_update_gs_constants = {
187    update_gs_constants					/* update */
188 };
189 
190 /* Tessellation control shader:
191  */
update_tcs_constants(struct st_context * st)192 static void update_tcs_constants(struct st_context *st )
193 {
194    struct st_tessctrl_program *tcp = st->tcp;
195    struct gl_program_parameter_list *params;
196 
197    if (tcp) {
198       params = tcp->Base.Parameters;
199       st_upload_constants( st, params, MESA_SHADER_TESS_CTRL );
200    }
201 }
202 
203 const struct st_tracked_state st_update_tcs_constants = {
204    update_tcs_constants					/* update */
205 };
206 
207 /* Tessellation evaluation shader:
208  */
update_tes_constants(struct st_context * st)209 static void update_tes_constants(struct st_context *st )
210 {
211    struct st_tesseval_program *tep = st->tep;
212    struct gl_program_parameter_list *params;
213 
214    if (tep) {
215       params = tep->Base.Parameters;
216       st_upload_constants( st, params, MESA_SHADER_TESS_EVAL );
217    }
218 }
219 
220 const struct st_tracked_state st_update_tes_constants = {
221    update_tes_constants					/* update */
222 };
223 
224 /* Compute shader:
225  */
update_cs_constants(struct st_context * st)226 static void update_cs_constants(struct st_context *st )
227 {
228    struct st_compute_program *cp = st->cp;
229    struct gl_program_parameter_list *params;
230 
231    if (cp) {
232       params = cp->Base.Parameters;
233       st_upload_constants( st, params, MESA_SHADER_COMPUTE );
234    }
235 }
236 
237 const struct st_tracked_state st_update_cs_constants = {
238    update_cs_constants					/* update */
239 };
240 
st_bind_ubos(struct st_context * st,struct gl_program * prog,unsigned shader_type)241 static void st_bind_ubos(struct st_context *st, struct gl_program *prog,
242                          unsigned shader_type)
243 {
244    unsigned i;
245    struct pipe_constant_buffer cb = { 0 };
246 
247    if (!prog)
248       return;
249 
250    for (i = 0; i < prog->info.num_ubos; i++) {
251       struct gl_uniform_buffer_binding *binding;
252       struct st_buffer_object *st_obj;
253 
254       binding =
255          &st->ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
256       st_obj = st_buffer_object(binding->BufferObject);
257 
258       cb.buffer = st_obj->buffer;
259 
260       if (cb.buffer) {
261          cb.buffer_offset = binding->Offset;
262          cb.buffer_size = cb.buffer->width0 - binding->Offset;
263 
264          /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
265           * Take the minimum just to be sure.
266           */
267          if (!binding->AutomaticSize)
268             cb.buffer_size = MIN2(cb.buffer_size, (unsigned) binding->Size);
269       }
270       else {
271          cb.buffer_offset = 0;
272          cb.buffer_size = 0;
273       }
274 
275       cso_set_constant_buffer(st->cso_context, shader_type, 1 + i, &cb);
276    }
277 }
278 
bind_vs_ubos(struct st_context * st)279 static void bind_vs_ubos(struct st_context *st)
280 {
281    struct gl_shader_program *prog =
282       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
283 
284    if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
285       return;
286 
287    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
288 }
289 
290 const struct st_tracked_state st_bind_vs_ubos = {
291    bind_vs_ubos
292 };
293 
bind_fs_ubos(struct st_context * st)294 static void bind_fs_ubos(struct st_context *st)
295 {
296    struct gl_shader_program *prog =
297       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
298 
299    if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
300       return;
301 
302    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
303 }
304 
305 const struct st_tracked_state st_bind_fs_ubos = {
306    bind_fs_ubos
307 };
308 
bind_gs_ubos(struct st_context * st)309 static void bind_gs_ubos(struct st_context *st)
310 {
311    struct gl_shader_program *prog =
312       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
313 
314    if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
315       return;
316 
317    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY);
318 }
319 
320 const struct st_tracked_state st_bind_gs_ubos = {
321    bind_gs_ubos
322 };
323 
bind_tcs_ubos(struct st_context * st)324 static void bind_tcs_ubos(struct st_context *st)
325 {
326    struct gl_shader_program *prog =
327       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
328 
329    if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
330       return;
331 
332    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
333 }
334 
335 const struct st_tracked_state st_bind_tcs_ubos = {
336    bind_tcs_ubos
337 };
338 
bind_tes_ubos(struct st_context * st)339 static void bind_tes_ubos(struct st_context *st)
340 {
341    struct gl_shader_program *prog =
342       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
343 
344    if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
345       return;
346 
347    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program, PIPE_SHADER_TESS_EVAL);
348 }
349 
350 const struct st_tracked_state st_bind_tes_ubos = {
351    bind_tes_ubos
352 };
353 
bind_cs_ubos(struct st_context * st)354 static void bind_cs_ubos(struct st_context *st)
355 {
356    struct gl_shader_program *prog =
357       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
358 
359    if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
360       return;
361 
362    st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
363                 PIPE_SHADER_COMPUTE);
364 }
365 
366 const struct st_tracked_state st_bind_cs_ubos = {
367    bind_cs_ubos
368 };
369