1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROPERTIES_H 18 #define ANDROID_HWUI_PROPERTIES_H 19 20 #include <cutils/compiler.h> 21 #include <cutils/properties.h> 22 23 /** 24 * This file contains the list of system properties used to configure libhwui. 25 */ 26 27 namespace android { 28 namespace uirenderer { 29 30 /////////////////////////////////////////////////////////////////////////////// 31 // Compile-time properties 32 /////////////////////////////////////////////////////////////////////////////// 33 34 // Textures used by layers must have dimensions multiples of this number 35 #define LAYER_SIZE 64 36 37 // Defines the size in bits of the stencil buffer for the framebuffer 38 // Note: Only 1 bit is required for clipping but more bits are required 39 // to properly implement overdraw debugging 40 #define STENCIL_BUFFER_SIZE 8 41 42 /////////////////////////////////////////////////////////////////////////////// 43 // Debug properties 44 /////////////////////////////////////////////////////////////////////////////// 45 46 /** 47 * Debug level for app developers. The value is a numeric value defined 48 * by the DebugLevel enum below. 49 */ 50 #define PROPERTY_DEBUG "debug.hwui.level" 51 52 /** 53 * Debug levels. Debug levels are used as flags. 54 */ 55 enum DebugLevel { 56 kDebugDisabled = 0, 57 kDebugMemory = 1, 58 kDebugCaches = 2, 59 kDebugMoreCaches = kDebugMemory | kDebugCaches 60 }; 61 62 /** 63 * Used to enable/disable layers update debugging. The accepted values are 64 * "true" and "false". The default value is "false". 65 */ 66 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" 67 68 /** 69 * Used to enable/disable overdraw debugging. 70 * 71 * The accepted values are 72 * "show", to show overdraw 73 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly 74 * "count", to show an overdraw counter 75 * "false", to disable overdraw debugging 76 * 77 * The default value is "false". 78 */ 79 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" 80 81 /** 82 * System property used to enable or disable hardware rendering profiling. 83 * The default value of this property is assumed to be false. 84 * 85 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 86 * output extra information about the time taken to execute by the last 87 * frames. 88 * 89 * Possible values: 90 * "true", to enable profiling 91 * "visual_bars", to enable profiling and visualize the results on screen 92 * "false", to disable profiling 93 */ 94 #define PROPERTY_PROFILE "debug.hwui.profile" 95 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" 96 97 /** 98 * Used to enable/disable non-rectangular clipping debugging. 99 * 100 * The accepted values are: 101 * "highlight", drawing commands clipped by the stencil will 102 * be colored differently 103 * "region", renders the clipping region on screen whenever 104 * the stencil is set 105 * "hide", don't show the clip 106 * 107 * The default value is "hide". 108 */ 109 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip" 110 111 /** 112 * Turn on to draw dirty regions every other frame. 113 * 114 * Possible values: 115 * "true", to enable dirty regions debugging 116 * "false", to disable dirty regions debugging 117 */ 118 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" 119 120 /** 121 * Disables draw operation deferral if set to "true", forcing draw 122 * commands to be issued to OpenGL in order, and processed in sequence 123 * with state-manipulation canvas commands. 124 */ 125 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer" 126 127 /** 128 * Used to disable draw operation reordering when deferring draw operations 129 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true" 130 */ 131 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder" 132 133 /** 134 * Setting this property will enable or disable the dropping of frames with 135 * empty damage. Default is "true". 136 */ 137 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage" 138 139 /** 140 * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension 141 * to do partial invalidates. Setting this to "false" will fall back to 142 * using BUFFER_PRESERVED instead 143 * Default is "true" 144 */ 145 #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age" 146 147 /** 148 * Setting this to "false" will force HWUI to always do full-redraws of the surface. 149 * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED. 150 * Default is "true" 151 */ 152 #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates" 153 154 #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead" 155 156 /** 157 * Indicates whether PBOs can be used to back pixel buffers. 158 * Accepted values are "true" and "false". Default is true. 159 */ 160 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers" 161 162 /** 163 * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL 164 * or Vulkan. 165 */ 166 #define PROPERTY_RENDERER "debug.hwui.renderer" 167 168 /** 169 * Allows to collect a recording of Skia drawing commands. 170 */ 171 #define PROPERTY_CAPTURE_SKP_ENABLED "debug.hwui.capture_skp_enabled" 172 173 /** 174 * Defines how many frames in a sequence to capture. 175 */ 176 #define PROPERTY_CAPTURE_SKP_FRAMES "debug.hwui.capture_skp_frames" 177 178 /** 179 * File name and location, where a SKP recording will be saved. 180 */ 181 #define PROPERTY_CAPTURE_SKP_FILENAME "debug.hwui.skp_filename" 182 183 /** 184 * Property for whether this is running in the emulator. 185 */ 186 #define PROPERTY_QEMU_KERNEL "ro.kernel.qemu" 187 188 /////////////////////////////////////////////////////////////////////////////// 189 // Misc 190 /////////////////////////////////////////////////////////////////////////////// 191 192 // Converts a number of mega-bytes into bytes 193 #define MB(s) ((s)*1024 * 1024) 194 // Converts a number of kilo-bytes into bytes 195 #define KB(s) ((s)*1024) 196 197 enum class ProfileType { None, Console, Bars }; 198 199 enum class OverdrawColorSet { Default = 0, Deuteranomaly }; 200 201 enum class StencilClipDebug { Hide, ShowHighlight, ShowRegion }; 202 203 enum class RenderPipelineType { OpenGL = 0, SkiaGL, SkiaVulkan, NotInitialized = 128 }; 204 205 /** 206 * Renderthread-only singleton which manages several static rendering properties. Most of these 207 * are driven by system properties which are queried once at initialization, and again if init() 208 * is called. 209 */ 210 class Properties { 211 public: 212 static bool load(); 213 214 static bool drawDeferDisabled; 215 static bool drawReorderDisabled; 216 static bool debugLayersUpdates; 217 static bool debugOverdraw; 218 static bool showDirtyRegions; 219 // TODO: Remove after stabilization period 220 static bool skipEmptyFrames; 221 static bool useBufferAge; 222 static bool enablePartialUpdates; 223 224 // TODO: Move somewhere else? 225 static constexpr float textGamma = 1.45f; 226 227 static DebugLevel debugLevel; 228 static OverdrawColorSet overdrawColorSet; 229 static StencilClipDebug debugStencilClip; 230 231 // Override the value for a subset of properties in this class 232 static void overrideProperty(const char* name, const char* value); 233 234 static float overrideLightRadius; 235 static float overrideLightPosY; 236 static float overrideLightPosZ; 237 static float overrideAmbientRatio; 238 static int overrideAmbientShadowStrength; 239 static int overrideSpotShadowStrength; 240 241 static ProfileType getProfileType(); 242 ANDROID_API static RenderPipelineType getRenderPipelineType(); 243 static bool isSkiaEnabled(); 244 245 ANDROID_API static bool enableHighContrastText; 246 247 // Should be used only by test apps 248 static bool waitForGpuCompletion; 249 static bool forceDrawFrame; 250 251 // Should only be set by automated tests to try and filter out 252 // any overhead they add 253 static bool filterOutTestOverhead; 254 255 // Workaround a device lockup in edge cases by switching to async mode 256 // instead of the default vsync (b/38372997). Only system_server should hit this. 257 // Any existing RenderProxy & Surface combination will be unaffected, only things 258 // created after changing this. 259 static bool disableVsync; 260 261 static bool skpCaptureEnabled; 262 263 // For experimentation b/68769804 264 ANDROID_API static bool enableRTAnimations; 265 266 // Used for testing only to change the render pipeline. 267 static void overrideRenderPipelineType(RenderPipelineType); 268 269 static bool runningInEmulator; 270 271 ANDROID_API static bool debuggingEnabled; 272 ANDROID_API static bool isolatedProcess; 273 274 ANDROID_API static int contextPriority; 275 276 private: 277 static ProfileType sProfileType; 278 static bool sDisableProfileBars; 279 static RenderPipelineType sRenderPipelineType; 280 }; // class Caches 281 282 }; // namespace uirenderer 283 }; // namespace android 284 285 #endif // ANDROID_HWUI_PROPERTIES_H 286