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Searched defs:tmu (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
Dtexture.cpp114 void invalidate_texture(ogles_context_t* c, int tmu, uint8_t flags = 0xFF) { in invalidate_texture()
336 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu()
765 const int tmu = 0; in drawTexiOES() local
923 const int tmu = target-GL_TEXTURE0; in glMultiTexCoord4f() local
938 const int tmu = target-GL_TEXTURE0; in glMultiTexCoord4x() local
Dprimitives.cpp722 const texture_t& tmu = c->rasterizer.state.texture[i]; in lerp_texcoords() local
779 const texture_t& tmu = c->rasterizer.state.texture[i]; in lerp_texcoords_w() local
Darray.cpp434 const int tmu = c->arrays.activeTexture; in enableDisableClientState() local
1317 const int tmu = c->arrays.activeTexture; in glTexCoordPointer() local
Dcontext.h207 uint8_t tmu; member
360 texture_unit_t tmu[GGL_TEXTURE_UNIT_COUNT]; member