Searched defs:windowHandle (Results 1 – 4 of 4) sorted by relevance
520 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); in findTouchedWindowAtLocked() local988 const sp<InputWindowHandle>& windowHandle, in handleTargetsNotReadyLocked()1068 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; in resumeAfterTargetsNotReadyTimeoutLocked() local1251 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); in findTouchedWindowTargetsLocked() local1475 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); in findTouchedWindowTargetsLocked() local1608 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, in addWindowTargetLocked()1636 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, in checkInjectionPermission()1658 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { in isWindowObscuredAtPointLocked() argument1699 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked()1780 const sp<InputWindowHandle>& windowHandle) { in getApplicationWindowLabelLocked()[all …]
965 sp<InputWindowHandle> windowHandle; member
298 private void addInputWindowHandle(final InputWindowHandle windowHandle) { in addInputWindowHandle()
750 sp<InputWindowHandle> windowHandle = in setInputWindows() local765 const sp<InputWindowHandle>& windowHandle = windowHandles.itemAt(i); in setInputWindows() local