1<?xml version="1.0"?>
2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4<!-- Note: no GLX protocol info yet. -->
5
6
7<OpenGLAPI>
8
9<category name="GL_ARB_compute_shader" number="122">
10  <enum name="COMPUTE_SHADER"                                  value="0x91B9"/>
11  <enum name="MAX_COMPUTE_UNIFORM_BLOCKS"                      value="0x91BB"/>
12  <enum name="MAX_COMPUTE_TEXTURE_IMAGE_UNITS"                 value="0x91BC"/>
13  <enum name="MAX_COMPUTE_IMAGE_UNIFORMS"                      value="0x91BD"/>
14  <enum name="MAX_COMPUTE_SHARED_MEMORY_SIZE"                  value="0x8262"/>
15  <enum name="MAX_COMPUTE_UNIFORM_COMPONENTS"                  value="0x8263"/>
16  <enum name="MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"              value="0x8264"/>
17  <enum name="MAX_COMPUTE_ATOMIC_COUNTERS"                     value="0x8265"/>
18  <enum name="MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"         value="0x8266"/>
19  <enum name="MAX_COMPUTE_WORK_GROUP_INVOCATIONS"              value="0x90EB"/>
20  <enum name="MAX_COMPUTE_WORK_GROUP_COUNT"                    value="0x91BE"/>
21  <enum name="MAX_COMPUTE_WORK_GROUP_SIZE"                     value="0x91BF"/>
22  <enum name="COMPUTE_WORK_GROUP_SIZE"                         value="0x8267"/>
23  <enum name="UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"      value="0x90EC"/>
24  <enum name="ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"  value="0x90ED"/>
25  <enum name="DISPATCH_INDIRECT_BUFFER"                        value="0x90EE"/>
26  <enum name="DISPATCH_INDIRECT_BUFFER_BINDING"                value="0x90EF"/>
27  <enum name="COMPUTE_SHADER_BIT"                              value="0x00000020"/>
28
29  <function name="DispatchCompute" es2="3.1">
30    <param name="num_groups_x" type="GLuint"/>
31    <param name="num_groups_y" type="GLuint"/>
32    <param name="num_groups_z" type="GLuint"/>
33  </function>
34
35  <function name="DispatchComputeIndirect" es2="3.1">
36    <param name="indirect" type="GLintptr"/>
37  </function>
38</category>
39
40</OpenGLAPI>
41