1 #ifndef __gl2extimg_h_
2 #define __gl2extimg_h_
3 
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7 
8 /*------------------------------------------------------------------------*
9  * IMG extension tokens
10  *------------------------------------------------------------------------*/
11 
12 /* GL_IMG_binary_shader */
13 #ifndef GL_IMG_binary_shader
14 #define GL_SGX_BINARY_IMG	0x8C0A
15 #endif
16 
17 /* GL_IMG_texture_compression_pvrtc */
18 #ifndef GL_IMG_texture_compression_pvrtc
19 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG			0x8C00
20 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG			0x8C01
21 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG			0x8C02
22 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG			0x8C03
23 #endif
24 
25 #ifndef GL_IMG_texture_compression_pvrtc2
26 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG			0x9137
27 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG			0x9138
28 #endif
29 
30 /* GL_IMG_texture_format_BGRA8888 */
31 #define GL_BGRA							0x80E1
32 
33 /*------------------------------------------------------------------------*
34  * IMG extension functions
35  *------------------------------------------------------------------------*/
36 
37 /* GL_IMG_binary_shader */
38 #ifndef GL_IMG_binary_shader
39 #define GL_IMG_binary_shader 1
40 #endif
41 
42 /* GL_IMG_texture_compression_pvrtc */
43 #ifndef GL_IMG_texture_compression_pvrtc
44 #define GL_IMG_texture_compression_pvrtc 1
45 #endif
46 
47 #ifndef GL_IMG_texture_compression_pvrtc2
48 #define GL_IMG_texture_compression_pvrtc2 1
49 #endif
50 
51 #ifdef __cplusplus
52 }
53 #endif
54 
55 #endif /* __gl2extimg_h_ */
56