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14<h1>
15  The Often Misunderstood GEP Instruction
16</h1>
17
18<ol>
19  <li><a href="#intro">Introduction</a></li>
20  <li><a href="#addresses">Address Computation</a>
21  <ol>
22    <li><a href="#extra_index">Why is the extra 0 index required?</a></li>
23    <li><a href="#deref">What is dereferenced by GEP?</a></li>
24    <li><a href="#firstptr">Why can you index through the first pointer but not
25      subsequent ones?</a></li>
26    <li><a href="#lead0">Why don't GEP x,0,0,1 and GEP x,1 alias? </a></li>
27    <li><a href="#trail0">Why do GEP x,1,0,0 and GEP x,1 alias? </a></li>
28    <li><a href="#vectors">Can GEP index into vector elements?</a>
29    <li><a href="#addrspace">What effect do address spaces have on GEPs?</a>
30    <li><a href="#int">How is GEP different from ptrtoint, arithmetic, and inttoptr?</a></li>
31    <li><a href="#be">I'm writing a backend for a target which needs custom lowering for GEP. How do I do this?</a>
32    <li><a href="#vla">How does VLA addressing work with GEPs?</a>
33  </ol></li>
34  <li><a href="#rules">Rules</a>
35  <ol>
36    <li><a href="#bounds">What happens if an array index is out of bounds?</a>
37    <li><a href="#negative">Can array indices be negative?</a>
38    <li><a href="#compare">Can I compare two values computed with GEPs?</a>
39    <li><a href="#types">Can I do GEP with a different pointer type than the type of the underlying object?</a>
40    <li><a href="#null">Can I cast an object's address to integer and add it to null?</a>
41    <li><a href="#ptrdiff">Can I compute the distance between two objects, and add that value to one address to compute the other address?</a>
42    <li><a href="#tbaa">Can I do type-based alias analysis on LLVM IR?</a>
43    <li><a href="#overflow">What happens if a GEP computation overflows?</a>
44    <li><a href="#check">How can I tell if my front-end is following the rules?</a>
45  </ol></li>
46  <li><a href="#rationale">Rationale</a>
47  <ol>
48    <li><a href="#goals">Why is GEP designed this way?</a></li>
49    <li><a href="#i32">Why do struct member indices always use i32?</a></li>
50    <li><a href="#uglygep">What's an uglygep?</a>
51  </ol></li>
52  <li><a href="#summary">Summary</a></li>
53</ol>
54
55<div class="doc_author">
56  <p>Written by: <a href="mailto:rspencer@reidspencer.com">Reid Spencer</a>.</p>
57</div>
58
59
60<!-- *********************************************************************** -->
61<h2><a name="intro">Introduction</a></h2>
62<!-- *********************************************************************** -->
63
64<div>
65  <p>This document seeks to dispel the mystery and confusion surrounding LLVM's
66  <a href="LangRef.html#i_getelementptr">GetElementPtr</a> (GEP) instruction.
67  Questions about the wily GEP instruction are
68  probably the most frequently occurring questions once a developer gets down to
69  coding with LLVM. Here we lay out the sources of confusion and show that the
70  GEP instruction is really quite simple.
71  </p>
72</div>
73
74<!-- *********************************************************************** -->
75<h2><a name="addresses">Address Computation</a></h2>
76<!-- *********************************************************************** -->
77<div>
78  <p>When people are first confronted with the GEP instruction, they tend to
79  relate it to known concepts from other programming paradigms, most notably C
80  array indexing and field selection. GEP closely resembles C array indexing
81  and field selection, however it's is a little different and this leads to
82  the following questions.</p>
83
84<!-- *********************************************************************** -->
85<h3>
86  <a name="firstptr">What is the first index of the GEP instruction?</a>
87</h3>
88<div>
89  <p>Quick answer: The index stepping through the first operand.</p>
90  <p>The confusion with the first index usually arises from thinking about
91  the GetElementPtr instruction as if it was a C index operator. They aren't the
92  same. For example, when we write, in "C":</p>
93
94<div class="doc_code">
95<pre>
96AType *Foo;
97...
98X = &amp;Foo-&gt;F;
99</pre>
100</div>
101
102  <p>it is natural to think that there is only one index, the selection of the
103  field <tt>F</tt>.  However, in this example, <tt>Foo</tt> is a pointer. That
104  pointer must be indexed explicitly in LLVM. C, on the other hand, indices
105  through it transparently.  To arrive at the same address location as the C
106  code, you would provide the GEP instruction with two index operands. The
107  first operand indexes through the pointer; the second operand indexes the
108  field <tt>F</tt> of the structure, just as if you wrote:</p>
109
110<div class="doc_code">
111<pre>
112X = &amp;Foo[0].F;
113</pre>
114</div>
115
116  <p>Sometimes this question gets rephrased as:</p>
117  <blockquote><p><i>Why is it okay to index through the first pointer, but
118      subsequent pointers won't be dereferenced?</i></p></blockquote>
119  <p>The answer is simply because memory does not have to be accessed to
120  perform the computation. The first operand to the GEP instruction must be a
121  value of a pointer type. The value of the pointer is provided directly to
122  the GEP instruction as an operand without any need for accessing memory. It
123  must, therefore be indexed and requires an index operand. Consider this
124  example:</p>
125
126<div class="doc_code">
127<pre>
128struct munger_struct {
129  int f1;
130  int f2;
131};
132void munge(struct munger_struct *P) {
133  P[0].f1 = P[1].f1 + P[2].f2;
134}
135...
136munger_struct Array[3];
137...
138munge(Array);
139</pre>
140</div>
141
142  <p>In this "C" example, the front end compiler (llvm-gcc) will generate three
143  GEP instructions for the three indices through "P" in the assignment
144  statement.  The function argument <tt>P</tt> will be the first operand of each
145  of these GEP instructions.  The second operand indexes through that pointer.
146  The third operand will be the field offset into the
147  <tt>struct munger_struct</tt> type,  for either the <tt>f1</tt> or
148  <tt>f2</tt> field. So, in LLVM assembly the <tt>munge</tt> function looks
149  like:</p>
150
151<div class="doc_code">
152<pre>
153void %munge(%struct.munger_struct* %P) {
154entry:
155  %tmp = getelementptr %struct.munger_struct* %P, i32 1, i32 0
156  %tmp = load i32* %tmp
157  %tmp6 = getelementptr %struct.munger_struct* %P, i32 2, i32 1
158  %tmp7 = load i32* %tmp6
159  %tmp8 = add i32 %tmp7, %tmp
160  %tmp9 = getelementptr %struct.munger_struct* %P, i32 0, i32 0
161  store i32 %tmp8, i32* %tmp9
162  ret void
163}
164</pre>
165</div>
166
167  <p>In each case the first operand is the pointer through which the GEP
168  instruction starts. The same is true whether the first operand is an
169  argument, allocated memory, or a global variable. </p>
170  <p>To make this clear, let's consider a more obtuse example:</p>
171
172<div class="doc_code">
173<pre>
174%MyVar = uninitialized global i32
175...
176%idx1 = getelementptr i32* %MyVar, i64 0
177%idx2 = getelementptr i32* %MyVar, i64 1
178%idx3 = getelementptr i32* %MyVar, i64 2
179</pre>
180</div>
181
182  <p>These GEP instructions are simply making address computations from the
183  base address of <tt>MyVar</tt>.  They compute, as follows (using C syntax):
184  </p>
185
186<div class="doc_code">
187<pre>
188idx1 = (char*) &amp;MyVar + 0
189idx2 = (char*) &amp;MyVar + 4
190idx3 = (char*) &amp;MyVar + 8
191</pre>
192</div>
193
194  <p>Since the type <tt>i32</tt> is known to be four bytes long, the indices
195  0, 1 and 2 translate into memory offsets of 0, 4, and 8, respectively. No
196  memory is accessed to make these computations because the address of
197  <tt>%MyVar</tt> is passed directly to the GEP instructions.</p>
198  <p>The obtuse part of this example is in the cases of <tt>%idx2</tt> and
199  <tt>%idx3</tt>. They result in the computation of addresses that point to
200  memory past the end of the <tt>%MyVar</tt> global, which is only one
201  <tt>i32</tt> long, not three <tt>i32</tt>s long.  While this is legal in LLVM,
202  it is inadvisable because any load or store with the pointer that results
203  from these GEP instructions would produce undefined results.</p>
204</div>
205
206<!-- *********************************************************************** -->
207<h3>
208  <a name="extra_index">Why is the extra 0 index required?</a>
209</h3>
210<!-- *********************************************************************** -->
211<div>
212  <p>Quick answer: there are no superfluous indices.</p>
213  <p>This question arises most often when the GEP instruction is applied to a
214  global variable which is always a pointer type. For example, consider
215  this:</p>
216
217<div class="doc_code">
218<pre>
219%MyStruct = uninitialized global { float*, i32 }
220...
221%idx = getelementptr { float*, i32 }* %MyStruct, i64 0, i32 1
222</pre>
223</div>
224
225  <p>The GEP above yields an <tt>i32*</tt> by indexing the <tt>i32</tt> typed
226  field of the structure <tt>%MyStruct</tt>. When people first look at it, they
227  wonder why the <tt>i64 0</tt> index is needed. However, a closer inspection
228  of how globals and GEPs work reveals the need. Becoming aware of the following
229  facts will dispel the confusion:</p>
230  <ol>
231    <li>The type of <tt>%MyStruct</tt> is <i>not</i> <tt>{ float*, i32 }</tt>
232    but rather <tt>{ float*, i32 }*</tt>. That is, <tt>%MyStruct</tt> is a
233    pointer to a structure containing a pointer to a <tt>float</tt> and an
234    <tt>i32</tt>.</li>
235    <li>Point #1 is evidenced by noticing the type of the first operand of
236    the GEP instruction (<tt>%MyStruct</tt>) which is
237    <tt>{ float*, i32 }*</tt>.</li>
238    <li>The first index, <tt>i64 0</tt> is required to step over the global
239    variable <tt>%MyStruct</tt>.  Since the first argument to the GEP
240    instruction must always be a value of pointer type, the first index
241    steps through that pointer. A value of 0 means 0 elements offset from that
242    pointer.</li>
243    <li>The second index, <tt>i32 1</tt> selects the second field of the
244    structure (the <tt>i32</tt>). </li>
245  </ol>
246</div>
247
248<!-- *********************************************************************** -->
249<h3>
250  <a name="deref">What is dereferenced by GEP?</a>
251</h3>
252<div>
253  <p>Quick answer: nothing.</p>
254  <p>The GetElementPtr instruction dereferences nothing. That is, it doesn't
255  access memory in any way. That's what the Load and Store instructions are for.
256  GEP is only involved in the computation of addresses. For example, consider
257  this:</p>
258
259<div class="doc_code">
260<pre>
261%MyVar = uninitialized global { [40 x i32 ]* }
262...
263%idx = getelementptr { [40 x i32]* }* %MyVar, i64 0, i32 0, i64 0, i64 17
264</pre>
265</div>
266
267  <p>In this example, we have a global variable, <tt>%MyVar</tt> that is a
268  pointer to a structure containing a pointer to an array of 40 ints. The
269  GEP instruction seems to be accessing the 18th integer of the structure's
270  array of ints. However, this is actually an illegal GEP instruction. It
271  won't compile. The reason is that the pointer in the structure <i>must</i>
272  be dereferenced in order to index into the array of 40 ints. Since the
273  GEP instruction never accesses memory, it is illegal.</p>
274  <p>In order to access the 18th integer in the array, you would need to do the
275  following:</p>
276
277<div class="doc_code">
278<pre>
279%idx = getelementptr { [40 x i32]* }* %, i64 0, i32 0
280%arr = load [40 x i32]** %idx
281%idx = getelementptr [40 x i32]* %arr, i64 0, i64 17
282</pre>
283</div>
284
285  <p>In this case, we have to load the pointer in the structure with a load
286  instruction before we can index into the array. If the example was changed
287  to:</p>
288
289<div class="doc_code">
290<pre>
291%MyVar = uninitialized global { [40 x i32 ] }
292...
293%idx = getelementptr { [40 x i32] }*, i64 0, i32 0, i64 17
294</pre>
295</div>
296
297  <p>then everything works fine. In this case, the structure does not contain a
298  pointer and the GEP instruction can index through the global variable,
299  into the first field of the structure and access the 18th <tt>i32</tt> in the
300  array there.</p>
301</div>
302
303<!-- *********************************************************************** -->
304<h3>
305  <a name="lead0">Why don't GEP x,0,0,1 and GEP x,1 alias?</a>
306</h3>
307<div>
308  <p>Quick Answer: They compute different address locations.</p>
309  <p>If you look at the first indices in these GEP
310  instructions you find that they are different (0 and 1), therefore the address
311  computation diverges with that index. Consider this example:</p>
312
313<div class="doc_code">
314<pre>
315%MyVar = global { [10 x i32 ] }
316%idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 0, i32 0, i64 1
317%idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
318</pre>
319</div>
320
321  <p>In this example, <tt>idx1</tt> computes the address of the second integer
322  in the array that is in the structure in <tt>%MyVar</tt>, that is
323  <tt>MyVar+4</tt>. The type of <tt>idx1</tt> is <tt>i32*</tt>. However,
324  <tt>idx2</tt> computes the address of <i>the next</i> structure after
325  <tt>%MyVar</tt>. The type of <tt>idx2</tt> is <tt>{ [10 x i32] }*</tt> and its
326  value is equivalent to <tt>MyVar + 40</tt> because it indexes past the ten
327  4-byte integers in <tt>MyVar</tt>. Obviously, in such a situation, the
328  pointers don't alias.</p>
329
330</div>
331
332<!-- *********************************************************************** -->
333<h3>
334  <a name="trail0">Why do GEP x,1,0,0 and GEP x,1 alias?</a>
335</h3>
336<div>
337  <p>Quick Answer: They compute the same address location.</p>
338  <p>These two GEP instructions will compute the same address because indexing
339  through the 0th element does not change the address. However, it does change
340  the type. Consider this example:</p>
341
342<div class="doc_code">
343<pre>
344%MyVar = global { [10 x i32 ] }
345%idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 1, i32 0, i64 0
346%idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
347</pre>
348</div>
349
350  <p>In this example, the value of <tt>%idx1</tt> is <tt>%MyVar+40</tt> and
351  its type is <tt>i32*</tt>. The value of <tt>%idx2</tt> is also
352  <tt>MyVar+40</tt> but its type is <tt>{ [10 x i32] }*</tt>.</p>
353</div>
354
355<!-- *********************************************************************** -->
356
357<h3>
358  <a name="vectors">Can GEP index into vector elements?</a>
359</h3>
360<div>
361  <p>This hasn't always been forcefully disallowed, though it's not recommended.
362     It leads to awkward special cases in the optimizers, and fundamental
363     inconsistency in the IR. In the future, it will probably be outright
364     disallowed.</p>
365
366</div>
367
368<!-- *********************************************************************** -->
369
370<h3>
371  <a name="addrspace">What effect do address spaces have on GEPs?</a>
372</h3>
373<div>
374   <p>None, except that the address space qualifier on the first operand pointer
375      type always matches the address space qualifier on the result type.</p>
376
377</div>
378
379<!-- *********************************************************************** -->
380
381<h3>
382  <a name="int">
383    How is GEP different from ptrtoint, arithmetic, and inttoptr?
384  </a>
385</h3>
386<div>
387  <p>It's very similar; there are only subtle differences.</p>
388
389  <p>With ptrtoint, you have to pick an integer type. One approach is to pick i64;
390     this is safe on everything LLVM supports (LLVM internally assumes pointers
391     are never wider than 64 bits in many places), and the optimizer will actually
392     narrow the i64 arithmetic down to the actual pointer size on targets which
393     don't support 64-bit arithmetic in most cases. However, there are some cases
394     where it doesn't do this. With GEP you can avoid this problem.
395
396  <p>Also, GEP carries additional pointer aliasing rules. It's invalid to take a
397     GEP from one object, address into a different separately allocated
398     object, and dereference it. IR producers (front-ends) must follow this rule,
399     and consumers (optimizers, specifically alias analysis) benefit from being
400     able to rely on it. See the <a href="#rules">Rules</a> section for more
401     information.</p>
402
403  <p>And, GEP is more concise in common cases.</p>
404
405  <p>However, for the underlying integer computation implied, there
406     is no difference.</p>
407
408</div>
409
410<!-- *********************************************************************** -->
411
412<h3>
413  <a name="be">
414    I'm writing a backend for a target which needs custom lowering for GEP.
415    How do I do this?
416  </a>
417</h3>
418<div>
419  <p>You don't. The integer computation implied by a GEP is target-independent.
420     Typically what you'll need to do is make your backend pattern-match
421     expressions trees involving ADD, MUL, etc., which are what GEP is lowered
422     into. This has the advantage of letting your code work correctly in more
423     cases.</p>
424
425  <p>GEP does use target-dependent parameters for the size and layout of data
426     types, which targets can customize.</p>
427
428  <p>If you require support for addressing units which are not 8 bits, you'll
429     need to fix a lot of code in the backend, with GEP lowering being only a
430     small piece of the overall picture.</p>
431
432</div>
433
434<!-- *********************************************************************** -->
435
436<h3>
437  <a name="vla">How does VLA addressing work with GEPs?</a>
438</h3>
439<div>
440  <p>GEPs don't natively support VLAs. LLVM's type system is entirely static,
441     and GEP address computations are guided by an LLVM type.</p>
442
443  <p>VLA indices can be implemented as linearized indices. For example, an
444     expression like X[a][b][c], must be effectively lowered into a form
445     like X[a*m+b*n+c], so that it appears to the GEP as a single-dimensional
446     array reference.</p>
447
448  <p>This means if you want to write an analysis which understands array
449     indices and you want to support VLAs, your code will have to be
450     prepared to reverse-engineer the linearization. One way to solve this
451     problem is to use the ScalarEvolution library, which always presents
452     VLA and non-VLA indexing in the same manner.</p>
453</div>
454
455</div>
456
457<!-- *********************************************************************** -->
458<h2><a name="rules">Rules</a></h2>
459<!-- *********************************************************************** -->
460<div>
461<!-- *********************************************************************** -->
462
463<h3>
464  <a name="bounds">What happens if an array index is out of bounds?</a>
465</h3>
466<div>
467  <p>There are two senses in which an array index can be out of bounds.</p>
468
469  <p>First, there's the array type which comes from the (static) type of
470     the first operand to the GEP. Indices greater than the number of elements
471     in the corresponding static array type are valid. There is no problem with
472     out of bounds indices in this sense. Indexing into an array only depends
473     on the size of the array element, not the number of elements.</p>
474
475  <p>A common example of how this is used is arrays where the size is not known.
476     It's common to use array types with zero length to represent these. The
477     fact that the static type says there are zero elements is irrelevant; it's
478     perfectly valid to compute arbitrary element indices, as the computation
479     only depends on the size of the array element, not the number of
480     elements. Note that zero-sized arrays are not a special case here.</p>
481
482  <p>This sense is unconnected with <tt>inbounds</tt> keyword. The
483     <tt>inbounds</tt> keyword is designed to describe low-level pointer
484     arithmetic overflow conditions, rather than high-level array
485     indexing rules.
486
487  <p>Analysis passes which wish to understand array indexing should not
488     assume that the static array type bounds are respected.</p>
489
490  <p>The second sense of being out of bounds is computing an address that's
491     beyond the actual underlying allocated object.</p>
492
493  <p>With the <tt>inbounds</tt> keyword, the result value of the GEP is
494     undefined if the address is outside the actual underlying allocated
495     object and not the address one-past-the-end.</p>
496
497  <p>Without the <tt>inbounds</tt> keyword, there are no restrictions
498     on computing out-of-bounds addresses. Obviously, performing a load or
499     a store requires an address of allocated and sufficiently aligned
500     memory. But the GEP itself is only concerned with computing addresses.</p>
501
502</div>
503
504<!-- *********************************************************************** -->
505<h3>
506  <a name="negative">Can array indices be negative?</a>
507</h3>
508<div>
509  <p>Yes. This is basically a special case of array indices being out
510     of bounds.</p>
511
512</div>
513
514<!-- *********************************************************************** -->
515<h3>
516  <a name="compare">Can I compare two values computed with GEPs?</a>
517</h3>
518<div>
519  <p>Yes. If both addresses are within the same allocated object, or
520     one-past-the-end, you'll get the comparison result you expect. If either
521     is outside of it, integer arithmetic wrapping may occur, so the
522     comparison may not be meaningful.</p>
523
524</div>
525
526<!-- *********************************************************************** -->
527<h3>
528  <a name="types">
529    Can I do GEP with a different pointer type than the type of
530    the underlying object?
531  </a>
532</h3>
533<div>
534  <p>Yes. There are no restrictions on bitcasting a pointer value to an arbitrary
535     pointer type. The types in a GEP serve only to define the parameters for the
536     underlying integer computation. They need not correspond with the actual
537     type of the underlying object.</p>
538
539  <p>Furthermore, loads and stores don't have to use the same types as the type
540     of the underlying object. Types in this context serve only to specify
541     memory size and alignment. Beyond that there are merely a hint to the
542     optimizer indicating how the value will likely be used.</p>
543
544</div>
545
546<!-- *********************************************************************** -->
547<h3>
548  <a name="null">
549    Can I cast an object's address to integer and add it to null?
550  </a>
551</h3>
552<div>
553  <p>You can compute an address that way, but if you use GEP to do the add,
554     you can't use that pointer to actually access the object, unless the
555     object is managed outside of LLVM.</p>
556
557  <p>The underlying integer computation is sufficiently defined; null has a
558     defined value -- zero -- and you can add whatever value you want to it.</p>
559
560  <p>However, it's invalid to access (load from or store to) an LLVM-aware
561     object with such a pointer. This includes GlobalVariables, Allocas, and
562     objects pointed to by noalias pointers.</p>
563
564  <p>If you really need this functionality, you can do the arithmetic with
565     explicit integer instructions, and use inttoptr to convert the result to
566     an address. Most of GEP's special aliasing rules do not apply to pointers
567     computed from ptrtoint, arithmetic, and inttoptr sequences.</p>
568
569</div>
570
571<!-- *********************************************************************** -->
572<h3>
573  <a name="ptrdiff">
574    Can I compute the distance between two objects, and add
575    that value to one address to compute the other address?
576  </a>
577</h3>
578<div>
579  <p>As with arithmetic on null, You can use GEP to compute an address that
580     way, but you can't use that pointer to actually access the object if you
581     do, unless the object is managed outside of LLVM.</p>
582
583  <p>Also as above, ptrtoint and inttoptr provide an alternative way to do this
584     which do not have this restriction.</p>
585
586</div>
587
588<!-- *********************************************************************** -->
589<h3>
590  <a name="tbaa">Can I do type-based alias analysis on LLVM IR?</a>
591</h3>
592<div>
593  <p>You can't do type-based alias analysis using LLVM's built-in type system,
594     because LLVM has no restrictions on mixing types in addressing, loads or
595     stores.</p>
596
597  <p>It would be possible to add special annotations to the IR, probably using
598     metadata, to describe a different type system (such as the C type system),
599     and do type-based aliasing on top of that. This is a much bigger
600     undertaking though.</p>
601
602</div>
603
604<!-- *********************************************************************** -->
605
606<h3>
607  <a name="overflow">What happens if a GEP computation overflows?</a>
608</h3>
609<div>
610   <p>If the GEP lacks the <tt>inbounds</tt> keyword, the value is the result
611      from evaluating the implied two's complement integer computation. However,
612      since there's no guarantee of where an object will be allocated in the
613      address space, such values have limited meaning.</p>
614
615  <p>If the GEP has the <tt>inbounds</tt> keyword, the result value is
616     undefined (a "<a href="LangRef.html#trapvalues">trap value</a>") if the GEP
617     overflows (i.e. wraps around the end of the address space).</p>
618
619  <p>As such, there are some ramifications of this for inbounds GEPs: scales
620     implied by array/vector/pointer indices are always known to be "nsw" since
621     they are signed values that are scaled by the element size.  These values
622     are also allowed to be negative (e.g. "gep i32 *%P, i32 -1") but the
623     pointer itself is logically treated as an unsigned value.  This means that
624     GEPs have an asymmetric relation between the pointer base (which is treated
625     as unsigned) and the offset applied to it (which is treated as signed). The
626     result of the additions within the offset calculation cannot have signed
627     overflow, but when applied to the base pointer, there can be signed
628     overflow.
629  </p>
630
631
632</div>
633
634<!-- *********************************************************************** -->
635
636<h3>
637  <a name="check">
638    How can I tell if my front-end is following the rules?
639  </a>
640</h3>
641<div>
642   <p>There is currently no checker for the getelementptr rules. Currently,
643      the only way to do this is to manually check each place in your front-end
644      where GetElementPtr operators are created.</p>
645
646   <p>It's not possible to write a checker which could find all rule
647      violations statically. It would be possible to write a checker which
648      works by instrumenting the code with dynamic checks though. Alternatively,
649      it would be possible to write a static checker which catches a subset of
650      possible problems. However, no such checker exists today.</p>
651
652</div>
653
654</div>
655
656<!-- *********************************************************************** -->
657<h2><a name="rationale">Rationale</a></h2>
658<!-- *********************************************************************** -->
659<div>
660<!-- *********************************************************************** -->
661
662<h3>
663  <a name="goals">Why is GEP designed this way?</a>
664</h3>
665<div>
666   <p>The design of GEP has the following goals, in rough unofficial
667      order of priority:</p>
668   <ul>
669     <li>Support C, C-like languages, and languages which can be
670         conceptually lowered into C (this covers a lot).</li>
671     <li>Support optimizations such as those that are common in
672         C compilers. In particular, GEP is a cornerstone of LLVM's
673         <a href="LangRef.html#pointeraliasing">pointer aliasing model</a>.</li>
674     <li>Provide a consistent method for computing addresses so that
675         address computations don't need to be a part of load and
676         store instructions in the IR.</li>
677     <li>Support non-C-like languages, to the extent that it doesn't
678         interfere with other goals.</li>
679     <li>Minimize target-specific information in the IR.</li>
680   </ul>
681</div>
682
683<!-- *********************************************************************** -->
684<h3>
685  <a name="i32">Why do struct member indices always use i32?</a>
686</h3>
687<div>
688  <p>The specific type i32 is probably just a historical artifact, however it's
689     wide enough for all practical purposes, so there's been no need to change it.
690     It doesn't necessarily imply i32 address arithmetic; it's just an identifier
691     which identifies a field in a struct. Requiring that all struct indices be
692     the same reduces the range of possibilities for cases where two GEPs are
693     effectively the same but have distinct operand types.</p>
694
695</div>
696
697<!-- *********************************************************************** -->
698
699<h3>
700  <a name="uglygep">What's an uglygep?</a>
701</h3>
702<div>
703  <p>Some LLVM optimizers operate on GEPs by internally lowering them into
704     more primitive integer expressions, which allows them to be combined
705     with other integer expressions and/or split into multiple separate
706     integer expressions. If they've made non-trivial changes, translating
707     back into LLVM IR can involve reverse-engineering the structure of
708     the addressing in order to fit it into the static type of the original
709     first operand. It isn't always possibly to fully reconstruct this
710     structure; sometimes the underlying addressing doesn't correspond with
711     the static type at all. In such cases the optimizer instead will emit
712     a GEP with the base pointer casted to a simple address-unit pointer,
713     using the name "uglygep". This isn't pretty, but it's just as
714     valid, and it's sufficient to preserve the pointer aliasing guarantees
715     that GEP provides.</p>
716
717</div>
718
719</div>
720
721<!-- *********************************************************************** -->
722<h2><a name="summary">Summary</a></h2>
723<!-- *********************************************************************** -->
724
725<div>
726  <p>In summary, here's some things to always remember about the GetElementPtr
727  instruction:</p>
728  <ol>
729    <li>The GEP instruction never accesses memory, it only provides pointer
730    computations.</li>
731    <li>The first operand to the GEP instruction is always a pointer and it must
732    be indexed.</li>
733    <li>There are no superfluous indices for the GEP instruction.</li>
734    <li>Trailing zero indices are superfluous for pointer aliasing, but not for
735    the types of the pointers.</li>
736    <li>Leading zero indices are not superfluous for pointer aliasing nor the
737    types of the pointers.</li>
738  </ol>
739</div>
740
741<!-- *********************************************************************** -->
742
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