1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <layerproto/LayerProtoHeader.h> 18 19 #include <ui/GraphicBuffer.h> 20 #include <ui/Rect.h> 21 #include <ui/Region.h> 22 23 #include <Transform.h> 24 25 #include <math/vec4.h> 26 27 namespace android { 28 namespace surfaceflinger { 29 class LayerProtoHelper { 30 public: 31 static void writeToProto(const Rect& rect, RectProto* rectProto); 32 static void writeToProto(const FloatRect& rect, FloatRectProto* rectProto); 33 static void writeToProto(const Region& region, RegionProto* regionProto); 34 static void writeToProto(const half4 color, ColorProto* colorProto); 35 static void writeToProto(const Transform& transform, TransformProto* transformProto); 36 static void writeToProto(const sp<GraphicBuffer>& buffer, ActiveBufferProto* activeBufferProto); 37 }; 38 39 } // namespace surfaceflinger 40 } // namespace android 41