1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 import android.annotation.NonNull; 20 21 /** 22 * Shader used to draw a bitmap as a texture. The bitmap can be repeated or 23 * mirrored by setting the tiling mode. 24 */ 25 public class BitmapShader extends Shader { 26 /** 27 * Prevent garbage collection. 28 * @hide 29 */ 30 @SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) 31 public Bitmap mBitmap; 32 33 private int mTileX; 34 private int mTileY; 35 36 /** 37 * Call this to create a new shader that will draw with a bitmap. 38 * 39 * @param bitmap The bitmap to use inside the shader 40 * @param tileX The tiling mode for x to draw the bitmap in. 41 * @param tileY The tiling mode for y to draw the bitmap in. 42 */ BitmapShader(@onNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY)43 public BitmapShader(@NonNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY) { 44 this(bitmap, tileX.nativeInt, tileY.nativeInt); 45 } 46 BitmapShader(Bitmap bitmap, int tileX, int tileY)47 private BitmapShader(Bitmap bitmap, int tileX, int tileY) { 48 if (bitmap == null) { 49 throw new IllegalArgumentException("Bitmap must be non-null"); 50 } 51 if (bitmap == mBitmap && tileX == mTileX && tileY == mTileY) { 52 return; 53 } 54 mBitmap = bitmap; 55 mTileX = tileX; 56 mTileY = tileY; 57 } 58 59 @Override createNativeInstance(long nativeMatrix)60 long createNativeInstance(long nativeMatrix) { 61 return nativeCreate(nativeMatrix, mBitmap, mTileX, mTileY); 62 } 63 64 /** 65 * @hide 66 */ 67 @Override copy()68 protected Shader copy() { 69 final BitmapShader copy = new BitmapShader(mBitmap, mTileX, mTileY); 70 copyLocalMatrix(copy); 71 return copy; 72 } 73 nativeCreate(long nativeMatrix, Bitmap bitmap, int shaderTileModeX, int shaderTileModeY)74 private static native long nativeCreate(long nativeMatrix, Bitmap bitmap, 75 int shaderTileModeX, int shaderTileModeY); 76 } 77