1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 import android.annotation.ColorInt; 20 import android.annotation.NonNull; 21 import android.annotation.Nullable; 22 23 public class LinearGradient extends Shader { 24 25 private static final int TYPE_COLORS_AND_POSITIONS = 1; 26 private static final int TYPE_COLOR_START_AND_COLOR_END = 2; 27 28 /** 29 * Type of the LinearGradient: can be either TYPE_COLORS_AND_POSITIONS or 30 * TYPE_COLOR_START_AND_COLOR_END. 31 */ 32 private int mType; 33 34 private float mX0; 35 private float mY0; 36 private float mX1; 37 private float mY1; 38 private int[] mColors; 39 private float[] mPositions; 40 private int mColor0; 41 private int mColor1; 42 43 private TileMode mTileMode; 44 45 /** 46 * Create a shader that draws a linear gradient along a line. 47 * 48 * @param x0 The x-coordinate for the start of the gradient line 49 * @param y0 The y-coordinate for the start of the gradient line 50 * @param x1 The x-coordinate for the end of the gradient line 51 * @param y1 The y-coordinate for the end of the gradient line 52 * @param colors The colors to be distributed along the gradient line 53 * @param positions May be null. The relative positions [0..1] of 54 * each corresponding color in the colors array. If this is null, 55 * the the colors are distributed evenly along the gradient line. 56 * @param tile The Shader tiling mode 57 */ LinearGradient(float x0, float y0, float x1, float y1, @NonNull @ColorInt int colors[], @Nullable float positions[], @NonNull TileMode tile)58 public LinearGradient(float x0, float y0, float x1, float y1, @NonNull @ColorInt int colors[], 59 @Nullable float positions[], @NonNull TileMode tile) { 60 if (colors.length < 2) { 61 throw new IllegalArgumentException("needs >= 2 number of colors"); 62 } 63 if (positions != null && colors.length != positions.length) { 64 throw new IllegalArgumentException("color and position arrays must be of equal length"); 65 } 66 mType = TYPE_COLORS_AND_POSITIONS; 67 mX0 = x0; 68 mY0 = y0; 69 mX1 = x1; 70 mY1 = y1; 71 mColors = colors.clone(); 72 mPositions = positions != null ? positions.clone() : null; 73 mTileMode = tile; 74 } 75 76 /** 77 * Create a shader that draws a linear gradient along a line. 78 * 79 * @param x0 The x-coordinate for the start of the gradient line 80 * @param y0 The y-coordinate for the start of the gradient line 81 * @param x1 The x-coordinate for the end of the gradient line 82 * @param y1 The y-coordinate for the end of the gradient line 83 * @param color0 The color at the start of the gradient line. 84 * @param color1 The color at the end of the gradient line. 85 * @param tile The Shader tiling mode 86 */ LinearGradient(float x0, float y0, float x1, float y1, @ColorInt int color0, @ColorInt int color1, @NonNull TileMode tile)87 public LinearGradient(float x0, float y0, float x1, float y1, 88 @ColorInt int color0, @ColorInt int color1, 89 @NonNull TileMode tile) { 90 mType = TYPE_COLOR_START_AND_COLOR_END; 91 mX0 = x0; 92 mY0 = y0; 93 mX1 = x1; 94 mY1 = y1; 95 mColor0 = color0; 96 mColor1 = color1; 97 mColors = null; 98 mPositions = null; 99 mTileMode = tile; 100 } 101 102 @Override createNativeInstance(long nativeMatrix)103 long createNativeInstance(long nativeMatrix) { 104 if (mType == TYPE_COLORS_AND_POSITIONS) { 105 return nativeCreate1(nativeMatrix, mX0, mY0, mX1, mY1, 106 mColors, mPositions, mTileMode.nativeInt); 107 } else { // TYPE_COLOR_START_AND_COLOR_END 108 return nativeCreate2(nativeMatrix, mX0, mY0, mX1, mY1, 109 mColor0, mColor1, mTileMode.nativeInt); 110 } 111 } 112 113 /** 114 * @hide 115 */ 116 @Override copy()117 protected Shader copy() { 118 final LinearGradient copy; 119 if (mType == TYPE_COLORS_AND_POSITIONS) { 120 copy = new LinearGradient(mX0, mY0, mX1, mY1, mColors.clone(), 121 mPositions != null ? mPositions.clone() : null, mTileMode); 122 } else { // TYPE_COLOR_START_AND_COLOR_END 123 copy = new LinearGradient(mX0, mY0, mX1, mY1, mColor0, mColor1, mTileMode); 124 } 125 copyLocalMatrix(copy); 126 return copy; 127 } 128 nativeCreate1(long matrix, float x0, float y0, float x1, float y1, int colors[], float positions[], int tileMode)129 private native long nativeCreate1(long matrix, float x0, float y0, float x1, float y1, 130 int colors[], float positions[], int tileMode); nativeCreate2(long matrix, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode)131 private native long nativeCreate2(long matrix, float x0, float y0, float x1, float y1, 132 int color0, int color1, int tileMode); 133 } 134