1 /* //device/java/android/android/view/IWindowSession.aidl 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 package android.view; 19 20 import android.content.ClipData; 21 import android.graphics.Rect; 22 import android.graphics.Region; 23 import android.os.Bundle; 24 import android.util.MergedConfiguration; 25 import android.view.DisplayCutout; 26 import android.view.InputChannel; 27 import android.view.IWindow; 28 import android.view.IWindowId; 29 import android.view.MotionEvent; 30 import android.view.WindowManager; 31 import android.view.Surface; 32 import android.view.SurfaceControl; 33 34 /** 35 * System private per-application interface to the window manager. 36 * 37 * {@hide} 38 */ 39 interface IWindowSession { add(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, out InputChannel outInputChannel)40 int add(IWindow window, int seq, in WindowManager.LayoutParams attrs, 41 in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, 42 out InputChannel outInputChannel); addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outFrame, out Rect outContentInsets, out Rect outStableInsets, out Rect outOutsets, out DisplayCutout.ParcelableWrapper displayCutout, out InputChannel outInputChannel)43 int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, 44 in int viewVisibility, in int layerStackId, out Rect outFrame, 45 out Rect outContentInsets, out Rect outStableInsets, out Rect outOutsets, 46 out DisplayCutout.ParcelableWrapper displayCutout, out InputChannel outInputChannel); addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets)47 int addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, 48 in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets); addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets)49 int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, 50 in int viewVisibility, in int layerStackId, out Rect outContentInsets, 51 out Rect outStableInsets); remove(IWindow window)52 void remove(IWindow window); 53 54 /** 55 * Change the parameters of a window. You supply the 56 * new parameters, it returns the new frame of the window on screen (the 57 * position should be ignored) and surface of the window. The surface 58 * will be invalid if the window is currently hidden, else you can use it 59 * to draw the window's contents. 60 * 61 * @param window The window being modified. 62 * @param seq Ordering sequence number. 63 * @param attrs If non-null, new attributes to apply to the window. 64 * @param requestedWidth The width the window wants to be. 65 * @param requestedHeight The height the window wants to be. 66 * @param viewVisibility Window root view's visibility. 67 * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING}, 68 * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}. 69 * @param frameNumber A frame number in which changes requested in this layout will be rendered. 70 * @param outFrame Rect in which is placed the new position/size on 71 * screen. 72 * @param outOverscanInsets Rect in which is placed the offsets from 73 * <var>outFrame</var> in which the content of the window are inside 74 * of the display's overlay region. 75 * @param outContentInsets Rect in which is placed the offsets from 76 * <var>outFrame</var> in which the content of the window should be 77 * placed. This can be used to modify the window layout to ensure its 78 * contents are visible to the user, taking into account system windows 79 * like the status bar or a soft keyboard. 80 * @param outVisibleInsets Rect in which is placed the offsets from 81 * <var>outFrame</var> in which the window is actually completely visible 82 * to the user. This can be used to temporarily scroll the window's 83 * contents to make sure the user can see it. This is different than 84 * <var>outContentInsets</var> in that these insets change transiently, 85 * so complex relayout of the window should not happen based on them. 86 * @param outOutsets Rect in which is placed the dead area of the screen that we would like to 87 * treat as real display. Example of such area is a chin in some models of wearable devices. 88 * @param outBackdropFrame Rect which is used draw the resizing background during a resize 89 * operation. 90 * @param outMergedConfiguration New config container that holds global, override and merged 91 * config for window, if it is now becoming visible and the merged configuration has changed 92 * since it was last displayed. 93 * @param outSurface Object in which is placed the new display surface. 94 * 95 * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS}, 96 * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}. 97 */ relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, long frameNumber, out Rect outFrame, out Rect outOverscanInsets, out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, out Rect outOutsets, out Rect outBackdropFrame, out DisplayCutout.ParcelableWrapper displayCutout, out MergedConfiguration outMergedConfiguration, out Surface outSurface)98 int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, 99 int requestedWidth, int requestedHeight, int viewVisibility, 100 int flags, long frameNumber, out Rect outFrame, out Rect outOverscanInsets, 101 out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, 102 out Rect outOutsets, out Rect outBackdropFrame, 103 out DisplayCutout.ParcelableWrapper displayCutout, 104 out MergedConfiguration outMergedConfiguration, out Surface outSurface); 105 106 /* 107 * Notify the window manager that an application is relaunching and 108 * windows should be prepared for replacement. 109 * 110 * @param appToken The application 111 * @param childrenOnly Whether to only prepare child windows for replacement 112 * (for example when main windows are being reused via preservation). 113 */ prepareToReplaceWindows(IBinder appToken, boolean childrenOnly)114 void prepareToReplaceWindows(IBinder appToken, boolean childrenOnly); 115 116 /** 117 * Called by a client to report that it ran out of graphics memory. 118 */ outOfMemory(IWindow window)119 boolean outOfMemory(IWindow window); 120 121 /** 122 * Give the window manager a hint of the part of the window that is 123 * completely transparent, allowing it to work with the surface flinger 124 * to optimize compositing of this part of the window. 125 */ setTransparentRegion(IWindow window, in Region region)126 void setTransparentRegion(IWindow window, in Region region); 127 128 /** 129 * Tell the window manager about the content and visible insets of the 130 * given window, which can be used to adjust the <var>outContentInsets</var> 131 * and <var>outVisibleInsets</var> values returned by 132 * {@link #relayout relayout()} for windows behind this one. 133 * 134 * @param touchableInsets Controls which part of the window inside of its 135 * frame can receive pointer events, as defined by 136 * {@link android.view.ViewTreeObserver.InternalInsetsInfo}. 137 */ setInsets(IWindow window, int touchableInsets, in Rect contentInsets, in Rect visibleInsets, in Region touchableRegion)138 void setInsets(IWindow window, int touchableInsets, in Rect contentInsets, 139 in Rect visibleInsets, in Region touchableRegion); 140 141 /** 142 * Return the current display size in which the window is being laid out, 143 * accounting for screen decorations around it. 144 */ getDisplayFrame(IWindow window, out Rect outDisplayFrame)145 void getDisplayFrame(IWindow window, out Rect outDisplayFrame); 146 finishDrawing(IWindow window)147 void finishDrawing(IWindow window); 148 setInTouchMode(boolean showFocus)149 void setInTouchMode(boolean showFocus); getInTouchMode()150 boolean getInTouchMode(); 151 performHapticFeedback(IWindow window, int effectId, boolean always)152 boolean performHapticFeedback(IWindow window, int effectId, boolean always); 153 154 /** 155 * Initiate the drag operation itself 156 * 157 * @param window Window which initiates drag operation. 158 * @param flags See {@code View#startDragAndDrop} 159 * @param surface Surface containing drag shadow image 160 * @param touchSource See {@code InputDevice#getSource()} 161 * @param touchX X coordinate of last touch point 162 * @param touchY Y coordinate of last touch point 163 * @param thumbCenterX X coordinate for the position within the shadow image that should be 164 * underneath the touch point during the drag and drop operation. 165 * @param thumbCenterY Y coordinate for the position within the shadow image that should be 166 * underneath the touch point during the drag and drop operation. 167 * @param data Data transferred by drag and drop 168 * @return Token of drag operation which will be passed to cancelDragAndDrop. 169 */ performDrag(IWindow window, int flags, in SurfaceControl surface, int touchSource, float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data)170 IBinder performDrag(IWindow window, int flags, in SurfaceControl surface, int touchSource, 171 float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data); 172 173 /** 174 * Report the result of a drop action targeted to the given window. 175 * consumed is 'true' when the drop was accepted by a valid recipient, 176 * 'false' otherwise. 177 */ reportDropResult(IWindow window, boolean consumed)178 void reportDropResult(IWindow window, boolean consumed); 179 180 /** 181 * Cancel the current drag operation. 182 */ cancelDragAndDrop(IBinder dragToken)183 void cancelDragAndDrop(IBinder dragToken); 184 185 /** 186 * Tell the OS that we've just dragged into a View that is willing to accept the drop 187 */ dragRecipientEntered(IWindow window)188 void dragRecipientEntered(IWindow window); 189 190 /** 191 * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop 192 */ dragRecipientExited(IWindow window)193 void dragRecipientExited(IWindow window); 194 195 /** 196 * For windows with the wallpaper behind them, and the wallpaper is 197 * larger than the screen, set the offset within the screen. 198 * For multi screen launcher type applications, xstep and ystep indicate 199 * how big the increment is from one screen to another. 200 */ setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep)201 void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep); 202 wallpaperOffsetsComplete(IBinder window)203 void wallpaperOffsetsComplete(IBinder window); 204 205 /** 206 * Apply a raw offset to the wallpaper service when shown behind this window. 207 */ setWallpaperDisplayOffset(IBinder windowToken, int x, int y)208 void setWallpaperDisplayOffset(IBinder windowToken, int x, int y); 209 sendWallpaperCommand(IBinder window, String action, int x, int y, int z, in Bundle extras, boolean sync)210 Bundle sendWallpaperCommand(IBinder window, String action, int x, int y, 211 int z, in Bundle extras, boolean sync); 212 wallpaperCommandComplete(IBinder window, in Bundle result)213 void wallpaperCommandComplete(IBinder window, in Bundle result); 214 215 /** 216 * Notifies that a rectangle on the screen has been requested. 217 */ onRectangleOnScreenRequested(IBinder token, in Rect rectangle)218 void onRectangleOnScreenRequested(IBinder token, in Rect rectangle); 219 getWindowId(IBinder window)220 IWindowId getWindowId(IBinder window); 221 222 /** 223 * When the system is dozing in a low-power partially suspended state, pokes a short 224 * lived wake lock and ensures that the display is ready to accept the next frame 225 * of content drawn in the window. 226 * 227 * This mechanism is bound to the window rather than to the display manager or the 228 * power manager so that the system can ensure that the window is actually visible 229 * and prevent runaway applications from draining the battery. This is similar to how 230 * FLAG_KEEP_SCREEN_ON works. 231 * 232 * This method is synchronous because it may need to acquire a wake lock before returning. 233 * The assumption is that this method will be called rather infrequently. 234 */ pokeDrawLock(IBinder window)235 void pokeDrawLock(IBinder window); 236 237 /** 238 * Starts a task window move with {startX, startY} as starting point. The amount of move 239 * will be the offset between {startX, startY} and the new cursor position. 240 * 241 * Returns true if the move started successfully; false otherwise. 242 */ startMovingTask(IWindow window, float startX, float startY)243 boolean startMovingTask(IWindow window, float startX, float startY); 244 updatePointerIcon(IWindow window)245 void updatePointerIcon(IWindow window); 246 247 /** 248 * Update a tap exclude region with a rectangular area identified by provided id in the window. 249 * Touches on this region will not switch focus to this window. Passing an empty rect will 250 * remove the area from the exclude region of this window. 251 */ updateTapExcludeRegion(IWindow window, int regionId, int left, int top, int width, int height)252 void updateTapExcludeRegion(IWindow window, int regionId, int left, int top, int width, 253 int height); 254 } 255