1 /**************************************************************************
2  *
3  * Copyright 2010-2012 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20  * USE OR OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * The above copyright notice and this permission notice (including the
23  * next paragraph) shall be included in all copies or substantial portions
24  * of the Software.
25  *
26  **************************************************************************/
27 
28 
29 #ifndef LP_BLD_LIMITS_H_
30 #define LP_BLD_LIMITS_H_
31 
32 
33 #include <limits.h>
34 
35 #include "pipe/p_state.h"
36 #include "pipe/p_defines.h"
37 
38 
39 /*
40  * TGSI translation limits.
41  *
42  * Some are slightly above SM 3.0 requirements to give some wiggle room to
43  * the state trackers.
44  */
45 
46 #define LP_MAX_TGSI_TEMPS 4096
47 
48 #define LP_MAX_TGSI_ADDRS 16
49 
50 #define LP_MAX_TGSI_IMMEDIATES 4096
51 
52 #define LP_MAX_TGSI_PREDS 16
53 
54 #define LP_MAX_TGSI_CONSTS 4096
55 
56 #define LP_MAX_TGSI_CONST_BUFFERS 16
57 
58 #define LP_MAX_TGSI_CONST_BUFFER_SIZE (LP_MAX_TGSI_CONSTS * sizeof(float[4]))
59 
60 /*
61  * For quick access we cache registers in statically
62  * allocated arrays. Here we define the maximum size
63  * for those arrays.
64  */
65 #define LP_MAX_INLINED_TEMPS 256
66 
67 #define LP_MAX_INLINED_IMMEDIATES 256
68 
69 /**
70  * Maximum control flow nesting
71  *
72  * SM4.0 requires 64 (per subroutine actually, subroutine nesting itself is 32)
73  * SM3.0 requires 24 (most likely per subroutine too)
74  * add 2 more (some translation could add one more)
75  */
76 #define LP_MAX_TGSI_NESTING 66
77 
78 /**
79  * Maximum iterations before loop termination
80  * Shared between every loop in a TGSI shader
81  */
82 #define LP_MAX_TGSI_LOOP_ITERATIONS 65535
83 
84 
85 /**
86  * Some of these limits are actually infinite (i.e., only limited by available
87  * memory), however advertising INT_MAX would cause some test problems to
88  * actually try to allocate the maximum and run out of memory and crash.  So
89  * stick with something reasonable here.
90  */
91 static inline int
gallivm_get_shader_param(enum pipe_shader_cap param)92 gallivm_get_shader_param(enum pipe_shader_cap param)
93 {
94    switch(param) {
95    case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
96    case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
97    case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
98    case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
99       return 1 * 1024 * 1024;
100    case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
101       return LP_MAX_TGSI_NESTING;
102    case PIPE_SHADER_CAP_MAX_INPUTS:
103       return 32;
104    case PIPE_SHADER_CAP_MAX_OUTPUTS:
105       return 32;
106    case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
107       return LP_MAX_TGSI_CONST_BUFFER_SIZE;
108    case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
109       return PIPE_MAX_CONSTANT_BUFFERS;
110    case PIPE_SHADER_CAP_MAX_TEMPS:
111       return LP_MAX_TGSI_TEMPS;
112    case PIPE_SHADER_CAP_MAX_PREDS:
113       return LP_MAX_TGSI_PREDS;
114    case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
115       return 1;
116    case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
117    case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
118    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
119    case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
120       return 1;
121    case PIPE_SHADER_CAP_SUBROUTINES:
122       return 1;
123    case PIPE_SHADER_CAP_INTEGERS:
124       return 1;
125    case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
126       return PIPE_MAX_SAMPLERS;
127    case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
128       return PIPE_MAX_SHADER_SAMPLER_VIEWS;
129    case PIPE_SHADER_CAP_PREFERRED_IR:
130       return PIPE_SHADER_IR_TGSI;
131    case PIPE_SHADER_CAP_SUPPORTED_IRS:
132       return 1 << PIPE_SHADER_IR_TGSI;
133    case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
134    case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
135       return 1;
136    case PIPE_SHADER_CAP_DOUBLES:
137       return 1;
138    case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
139    case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
140    case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
141    case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
142    case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
143    case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
144       return 0;
145    case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
146       return 32;
147    }
148    /* if we get here, we missed a shader cap above (and should have seen
149     * a compiler warning.)
150     */
151    return 0;
152 }
153 
154 
155 #endif /* LP_BLD_LIMITS_H_ */
156