1 /*
2  * Copyright © 2008 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Eric Anholt <eric@anholt.net>
25  *    Kenneth Graunke <kenneth@whitecape.org>
26  */
27 
28 /** @file gen6_queryobj.c
29  *
30  * Support for query objects (GL_ARB_occlusion_query, GL_ARB_timer_query,
31  * GL_EXT_transform_feedback, and friends) on platforms that support
32  * hardware contexts (Gen6+).
33  */
34 #include "main/imports.h"
35 
36 #include "brw_context.h"
37 #include "brw_defines.h"
38 #include "brw_state.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_buffer_objects.h"
41 
42 static inline void
set_query_availability(struct brw_context * brw,struct brw_query_object * query,bool available)43 set_query_availability(struct brw_context *brw, struct brw_query_object *query,
44                        bool available)
45 {
46    /* For platforms that support ARB_query_buffer_object, we write the
47     * query availability for "pipelined" queries.
48     *
49     * Most counter snapshots are written by the command streamer, by
50     * doing a CS stall and then MI_STORE_REGISTER_MEM.  For these
51     * counters, the CS stall guarantees that the results will be
52     * available when subsequent CS commands run.  So we don't need to
53     * do any additional tracking.
54     *
55     * Other counters (occlusion queries and timestamp) are written by
56     * PIPE_CONTROL, without a CS stall.  This means that we can't be
57     * sure whether the writes have landed yet or not.  Performing a
58     * PIPE_CONTROL with an immediate write will synchronize with
59     * those earlier writes, so we write 1 when the value has landed.
60     */
61    if (brw->ctx.Extensions.ARB_query_buffer_object &&
62        brw_is_query_pipelined(query)) {
63       brw_emit_pipe_control_write(brw,
64                                   PIPE_CONTROL_WRITE_IMMEDIATE,
65                                   query->bo, 2 * sizeof(uint64_t),
66                                   available, 0);
67    }
68 }
69 
70 static void
write_primitives_generated(struct brw_context * brw,drm_intel_bo * query_bo,int stream,int idx)71 write_primitives_generated(struct brw_context *brw,
72                            drm_intel_bo *query_bo, int stream, int idx)
73 {
74    brw_emit_mi_flush(brw);
75 
76    if (brw->gen >= 7 && stream > 0) {
77       brw_store_register_mem64(brw, query_bo,
78                                GEN7_SO_PRIM_STORAGE_NEEDED(stream),
79                                idx * sizeof(uint64_t));
80    } else {
81       brw_store_register_mem64(brw, query_bo, CL_INVOCATION_COUNT,
82                                idx * sizeof(uint64_t));
83    }
84 }
85 
86 static void
write_xfb_primitives_written(struct brw_context * brw,drm_intel_bo * bo,int stream,int idx)87 write_xfb_primitives_written(struct brw_context *brw,
88                              drm_intel_bo *bo, int stream, int idx)
89 {
90    brw_emit_mi_flush(brw);
91 
92    if (brw->gen >= 7) {
93       brw_store_register_mem64(brw, bo, GEN7_SO_NUM_PRIMS_WRITTEN(stream),
94                                idx * sizeof(uint64_t));
95    } else {
96       brw_store_register_mem64(brw, bo, GEN6_SO_NUM_PRIMS_WRITTEN,
97                                idx * sizeof(uint64_t));
98    }
99 }
100 
101 static inline int
pipeline_target_to_index(int target)102 pipeline_target_to_index(int target)
103 {
104    if (target == GL_GEOMETRY_SHADER_INVOCATIONS)
105       return MAX_PIPELINE_STATISTICS - 1;
106    else
107       return target - GL_VERTICES_SUBMITTED_ARB;
108 }
109 
110 static void
emit_pipeline_stat(struct brw_context * brw,drm_intel_bo * bo,int stream,int target,int idx)111 emit_pipeline_stat(struct brw_context *brw, drm_intel_bo *bo,
112                    int stream, int target, int idx)
113 {
114    /* One source of confusion is the tessellation shader statistics. The
115     * hardware has no statistics specific to the TE unit. Ideally we could have
116     * the HS primitives for TESS_CONTROL_SHADER_PATCHES_ARB, and the DS
117     * invocations as the register for TESS_CONTROL_SHADER_PATCHES_ARB.
118     * Unfortunately we don't have HS primitives, we only have HS invocations.
119     */
120 
121    /* Everything except GEOMETRY_SHADER_INVOCATIONS can be kept in a simple
122     * lookup table
123     */
124    static const uint32_t target_to_register[] = {
125       IA_VERTICES_COUNT,   /* VERTICES_SUBMITTED */
126       IA_PRIMITIVES_COUNT, /* PRIMITIVES_SUBMITTED */
127       VS_INVOCATION_COUNT, /* VERTEX_SHADER_INVOCATIONS */
128       HS_INVOCATION_COUNT, /* TESS_CONTROL_SHADER_PATCHES */
129       DS_INVOCATION_COUNT, /* TESS_EVALUATION_SHADER_INVOCATIONS */
130       GS_PRIMITIVES_COUNT, /* GEOMETRY_SHADER_PRIMITIVES_EMITTED */
131       PS_INVOCATION_COUNT, /* FRAGMENT_SHADER_INVOCATIONS */
132       CS_INVOCATION_COUNT, /* COMPUTE_SHADER_INVOCATIONS */
133       CL_INVOCATION_COUNT, /* CLIPPING_INPUT_PRIMITIVES */
134       CL_PRIMITIVES_COUNT, /* CLIPPING_OUTPUT_PRIMITIVES */
135       GS_INVOCATION_COUNT /* This one is special... */
136    };
137    STATIC_ASSERT(ARRAY_SIZE(target_to_register) == MAX_PIPELINE_STATISTICS);
138    uint32_t reg = target_to_register[pipeline_target_to_index(target)];
139    /* Gen6 GS code counts full primitives, that is, it won't count individual
140     * triangles in a triangle strip. Use CL_INVOCATION_COUNT for that.
141     */
142    if (brw->gen == 6 && target == GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)
143       reg = CL_INVOCATION_COUNT;
144    assert(reg != 0);
145 
146    /* Emit a flush to make sure various parts of the pipeline are complete and
147     * we get an accurate value
148     */
149    brw_emit_mi_flush(brw);
150 
151    brw_store_register_mem64(brw, bo, reg, idx * sizeof(uint64_t));
152 }
153 
154 
155 /**
156  * Wait on the query object's BO and calculate the final result.
157  */
158 static void
gen6_queryobj_get_results(struct gl_context * ctx,struct brw_query_object * query)159 gen6_queryobj_get_results(struct gl_context *ctx,
160                           struct brw_query_object *query)
161 {
162    struct brw_context *brw = brw_context(ctx);
163 
164    if (query->bo == NULL)
165       return;
166 
167    brw_bo_map(brw, query->bo, false, "query object");
168    uint64_t *results = query->bo->virtual;
169    switch (query->Base.Target) {
170    case GL_TIME_ELAPSED:
171       /* The query BO contains the starting and ending timestamps.
172        * Subtract the two and convert to nanoseconds.
173        */
174       query->Base.Result += 80 * (results[1] - results[0]);
175       break;
176 
177    case GL_TIMESTAMP:
178       /* Our timer is a clock that increments every 80ns (regardless of
179        * other clock scaling in the system).  The timestamp register we can
180        * read for glGetTimestamp() masks out the top 32 bits, so we do that
181        * here too to let the two counters be compared against each other.
182        *
183        * If we just multiplied that 32 bits of data by 80, it would roll
184        * over at a non-power-of-two, so an application couldn't use
185        * GL_QUERY_COUNTER_BITS to handle rollover correctly.  Instead, we
186        * report 36 bits and truncate at that (rolling over 5 times as often
187        * as the HW counter), and when the 32-bit counter rolls over, it
188        * happens to also be at a rollover in the reported value from near
189        * (1<<36) to 0.
190        *
191        * The low 32 bits rolls over in ~343 seconds.  Our 36-bit result
192        * rolls over every ~69 seconds.
193        *
194        * The query BO contains a single timestamp value in results[0].
195        */
196       query->Base.Result = 80 * (results[0] & 0xffffffff);
197       query->Base.Result &= (1ull << 36) - 1;
198       break;
199 
200    case GL_SAMPLES_PASSED_ARB:
201       /* We need to use += rather than = here since some BLT-based operations
202        * may have added additional samples to our occlusion query value.
203        */
204       query->Base.Result += results[1] - results[0];
205       break;
206 
207    case GL_ANY_SAMPLES_PASSED:
208    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
209       if (results[0] != results[1])
210          query->Base.Result = true;
211       break;
212 
213    case GL_PRIMITIVES_GENERATED:
214    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
215    case GL_VERTICES_SUBMITTED_ARB:
216    case GL_PRIMITIVES_SUBMITTED_ARB:
217    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
218    case GL_GEOMETRY_SHADER_INVOCATIONS:
219    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
220    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
221    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
222    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
223    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
224    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
225       query->Base.Result = results[1] - results[0];
226       break;
227 
228    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
229       query->Base.Result = (results[1] - results[0]);
230       /* Implement the "WaDividePSInvocationCountBy4:HSW,BDW" workaround:
231        * "Invocation counter is 4 times actual.  WA: SW to divide HW reported
232        *  PS Invocations value by 4."
233        *
234        * Prior to Haswell, invocation count was counted by the WM, and it
235        * buggily counted invocations in units of subspans (2x2 unit). To get the
236        * correct value, the CS multiplied this by 4. With HSW the logic moved,
237        * and correctly emitted the number of pixel shader invocations, but,
238        * whomever forgot to undo the multiply by 4.
239        */
240       if (brw->gen == 8 || brw->is_haswell)
241          query->Base.Result /= 4;
242       break;
243 
244    default:
245       unreachable("Unrecognized query target in brw_queryobj_get_results()");
246    }
247    drm_intel_bo_unmap(query->bo);
248 
249    /* Now that we've processed the data stored in the query's buffer object,
250     * we can release it.
251     */
252    drm_intel_bo_unreference(query->bo);
253    query->bo = NULL;
254 
255    query->Base.Ready = true;
256 }
257 
258 /**
259  * Driver hook for glBeginQuery().
260  *
261  * Initializes driver structures and emits any GPU commands required to begin
262  * recording data for the query.
263  */
264 static void
gen6_begin_query(struct gl_context * ctx,struct gl_query_object * q)265 gen6_begin_query(struct gl_context *ctx, struct gl_query_object *q)
266 {
267    struct brw_context *brw = brw_context(ctx);
268    struct brw_query_object *query = (struct brw_query_object *)q;
269 
270    /* Since we're starting a new query, we need to throw away old results. */
271    drm_intel_bo_unreference(query->bo);
272    query->bo = drm_intel_bo_alloc(brw->bufmgr, "query results", 4096, 4096);
273 
274    /* For ARB_query_buffer_object: The result is not available */
275    set_query_availability(brw, query, false);
276 
277    switch (query->Base.Target) {
278    case GL_TIME_ELAPSED:
279       /* For timestamp queries, we record the starting time right away so that
280        * we measure the full time between BeginQuery and EndQuery.  There's
281        * some debate about whether this is the right thing to do.  Our decision
282        * is based on the following text from the ARB_timer_query extension:
283        *
284        * "(5) Should the extension measure total time elapsed between the full
285        *      completion of the BeginQuery and EndQuery commands, or just time
286        *      spent in the graphics library?
287        *
288        *  RESOLVED:  This extension will measure the total time elapsed
289        *  between the full completion of these commands.  Future extensions
290        *  may implement a query to determine time elapsed at different stages
291        *  of the graphics pipeline."
292        *
293        * We write a starting timestamp now (at index 0).  At EndQuery() time,
294        * we'll write a second timestamp (at index 1), and subtract the two to
295        * obtain the time elapsed.  Notably, this includes time elapsed while
296        * the system was doing other work, such as running other applications.
297        */
298       brw_write_timestamp(brw, query->bo, 0);
299       break;
300 
301    case GL_ANY_SAMPLES_PASSED:
302    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
303    case GL_SAMPLES_PASSED_ARB:
304       brw_write_depth_count(brw, query->bo, 0);
305       break;
306 
307    case GL_PRIMITIVES_GENERATED:
308       write_primitives_generated(brw, query->bo, query->Base.Stream, 0);
309       if (query->Base.Stream == 0)
310          ctx->NewDriverState |= BRW_NEW_RASTERIZER_DISCARD;
311       break;
312 
313    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
314       write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 0);
315       break;
316 
317    case GL_VERTICES_SUBMITTED_ARB:
318    case GL_PRIMITIVES_SUBMITTED_ARB:
319    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
320    case GL_GEOMETRY_SHADER_INVOCATIONS:
321    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
322    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
323    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
324    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
325    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
326    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
327    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
328       emit_pipeline_stat(brw, query->bo, query->Base.Stream, query->Base.Target, 0);
329       break;
330 
331    default:
332       unreachable("Unrecognized query target in brw_begin_query()");
333    }
334 }
335 
336 /**
337  * Driver hook for glEndQuery().
338  *
339  * Emits GPU commands to record a final query value, ending any data capturing.
340  * However, the final result isn't necessarily available until the GPU processes
341  * those commands.  brw_queryobj_get_results() processes the captured data to
342  * produce the final result.
343  */
344 static void
gen6_end_query(struct gl_context * ctx,struct gl_query_object * q)345 gen6_end_query(struct gl_context *ctx, struct gl_query_object *q)
346 {
347    struct brw_context *brw = brw_context(ctx);
348    struct brw_query_object *query = (struct brw_query_object *)q;
349 
350    switch (query->Base.Target) {
351    case GL_TIME_ELAPSED:
352       brw_write_timestamp(brw, query->bo, 1);
353       break;
354 
355    case GL_ANY_SAMPLES_PASSED:
356    case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
357    case GL_SAMPLES_PASSED_ARB:
358       brw_write_depth_count(brw, query->bo, 1);
359       break;
360 
361    case GL_PRIMITIVES_GENERATED:
362       write_primitives_generated(brw, query->bo, query->Base.Stream, 1);
363       if (query->Base.Stream == 0)
364          ctx->NewDriverState |= BRW_NEW_RASTERIZER_DISCARD;
365       break;
366 
367    case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
368       write_xfb_primitives_written(brw, query->bo, query->Base.Stream, 1);
369       break;
370 
371    case GL_VERTICES_SUBMITTED_ARB:
372    case GL_PRIMITIVES_SUBMITTED_ARB:
373    case GL_VERTEX_SHADER_INVOCATIONS_ARB:
374    case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
375    case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
376    case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
377    case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
378    case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
379    case GL_GEOMETRY_SHADER_INVOCATIONS:
380    case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
381    case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
382       emit_pipeline_stat(brw, query->bo,
383                          query->Base.Stream, query->Base.Target, 1);
384       break;
385 
386    default:
387       unreachable("Unrecognized query target in brw_end_query()");
388    }
389 
390    /* The current batch contains the commands to handle EndQuery(),
391     * but they won't actually execute until it is flushed.
392     */
393    query->flushed = false;
394 
395    /* For ARB_query_buffer_object: The result is now available */
396    set_query_availability(brw, query, true);
397 }
398 
399 /**
400  * Flush the batch if it still references the query object BO.
401  */
402 static void
flush_batch_if_needed(struct brw_context * brw,struct brw_query_object * query)403 flush_batch_if_needed(struct brw_context *brw, struct brw_query_object *query)
404 {
405    /* If the batch doesn't reference the BO, it must have been flushed
406     * (for example, due to being full).  Record that it's been flushed.
407     */
408    query->flushed = query->flushed ||
409       !drm_intel_bo_references(brw->batch.bo, query->bo);
410 
411    if (!query->flushed)
412       intel_batchbuffer_flush(brw);
413 }
414 
415 /**
416  * The WaitQuery() driver hook.
417  *
418  * Wait for a query result to become available and return it.  This is the
419  * backing for glGetQueryObjectiv() with the GL_QUERY_RESULT pname.
420  */
gen6_wait_query(struct gl_context * ctx,struct gl_query_object * q)421 static void gen6_wait_query(struct gl_context *ctx, struct gl_query_object *q)
422 {
423    struct brw_context *brw = brw_context(ctx);
424    struct brw_query_object *query = (struct brw_query_object *)q;
425 
426    /* If the application has requested the query result, but this batch is
427     * still contributing to it, flush it now to finish that work so the
428     * result will become available (eventually).
429     */
430    flush_batch_if_needed(brw, query);
431 
432    gen6_queryobj_get_results(ctx, query);
433 }
434 
435 /**
436  * The CheckQuery() driver hook.
437  *
438  * Checks whether a query result is ready yet.  If not, flushes.
439  * This is the backing for glGetQueryObjectiv()'s QUERY_RESULT_AVAILABLE pname.
440  */
gen6_check_query(struct gl_context * ctx,struct gl_query_object * q)441 static void gen6_check_query(struct gl_context *ctx, struct gl_query_object *q)
442 {
443    struct brw_context *brw = brw_context(ctx);
444    struct brw_query_object *query = (struct brw_query_object *)q;
445 
446    /* If query->bo is NULL, we've already gathered the results - this is a
447     * redundant CheckQuery call.  Ignore it.
448     */
449    if (query->bo == NULL)
450       return;
451 
452    /* From the GL_ARB_occlusion_query spec:
453     *
454     *     "Instead of allowing for an infinite loop, performing a
455     *      QUERY_RESULT_AVAILABLE_ARB will perform a flush if the result is
456     *      not ready yet on the first time it is queried.  This ensures that
457     *      the async query will return true in finite time.
458     */
459    flush_batch_if_needed(brw, query);
460 
461    if (!drm_intel_bo_busy(query->bo)) {
462       gen6_queryobj_get_results(ctx, query);
463    }
464 }
465 
466 static void
gen6_query_counter(struct gl_context * ctx,struct gl_query_object * q)467 gen6_query_counter(struct gl_context *ctx, struct gl_query_object *q)
468 {
469    struct brw_context *brw = brw_context(ctx);
470    struct brw_query_object *query = (struct brw_query_object *)q;
471    brw_query_counter(ctx, q);
472    set_query_availability(brw, query, true);
473 }
474 
475 /* Initialize Gen6+-specific query object functions. */
gen6_init_queryobj_functions(struct dd_function_table * functions)476 void gen6_init_queryobj_functions(struct dd_function_table *functions)
477 {
478    functions->BeginQuery = gen6_begin_query;
479    functions->EndQuery = gen6_end_query;
480    functions->CheckQuery = gen6_check_query;
481    functions->WaitQuery = gen6_wait_query;
482    functions->QueryCounter = gen6_query_counter;
483 }
484