1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef RENDERPROXY_H_ 18 #define RENDERPROXY_H_ 19 20 #include <SkBitmap.h> 21 #include <cutils/compiler.h> 22 #include <gui/Surface.h> 23 #include <utils/Functor.h> 24 25 #include "../FrameMetricsObserver.h" 26 #include "../IContextFactory.h" 27 #include "DrawFrameTask.h" 28 #include "SwapBehavior.h" 29 #include "hwui/Bitmap.h" 30 31 namespace android { 32 class GraphicBuffer; 33 34 namespace uirenderer { 35 36 class DeferredLayerUpdater; 37 class RenderNode; 38 class Rect; 39 40 namespace renderthread { 41 42 class CanvasContext; 43 class RenderThread; 44 class RenderProxyBridge; 45 46 namespace DumpFlags { 47 enum { 48 FrameStats = 1 << 0, 49 Reset = 1 << 1, 50 JankStats = 1 << 2, 51 }; 52 }; 53 54 /* 55 * RenderProxy is strictly single threaded. All methods must be invoked on the owning 56 * thread. It is important to note that RenderProxy may be deleted while it has 57 * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not 58 * reference RenderProxy or any of its fields. The exception here is that postAndWait() 59 * references RenderProxy fields. This is safe as RenderProxy cannot 60 * be deleted if it is blocked inside a call. 61 */ 62 class ANDROID_API RenderProxy { 63 public: 64 ANDROID_API RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory); 65 ANDROID_API virtual ~RenderProxy(); 66 67 // Won't take effect until next EGLSurface creation 68 ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior); 69 ANDROID_API bool loadSystemProperties(); 70 ANDROID_API void setName(const char* name); 71 72 ANDROID_API void initialize(const sp<Surface>& surface); 73 ANDROID_API void updateSurface(const sp<Surface>& surface); 74 ANDROID_API bool pauseSurface(const sp<Surface>& surface); 75 ANDROID_API void setStopped(bool stopped); 76 ANDROID_API void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 77 ANDROID_API void setLightCenter(const Vector3& lightCenter); 78 ANDROID_API void setOpaque(bool opaque); 79 ANDROID_API void setWideGamut(bool wideGamut); 80 ANDROID_API int64_t* frameInfo(); 81 ANDROID_API int syncAndDrawFrame(); 82 ANDROID_API void destroy(); 83 84 ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion); 85 86 ANDROID_API DeferredLayerUpdater* createTextureLayer(); 87 ANDROID_API void buildLayer(RenderNode* node); 88 ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap); 89 ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer); 90 ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer); 91 ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer); 92 93 ANDROID_API void destroyHardwareResources(); 94 ANDROID_API static void trimMemory(int level); 95 ANDROID_API static void overrideProperty(const char* name, const char* value); 96 97 ANDROID_API void fence(); 98 ANDROID_API static void staticFence(); 99 ANDROID_API void stopDrawing(); 100 ANDROID_API void notifyFramePending(); 101 102 ANDROID_API void dumpProfileInfo(int fd, int dumpFlags); 103 // Not exported, only used for testing 104 void resetProfileInfo(); 105 uint32_t frameTimePercentile(int p); 106 ANDROID_API static void dumpGraphicsMemory(int fd); 107 108 ANDROID_API static void rotateProcessStatsBuffer(); 109 ANDROID_API static void setProcessStatsBuffer(int fd); 110 ANDROID_API int getRenderThreadTid(); 111 112 ANDROID_API void serializeDisplayListTree(); 113 114 ANDROID_API void addRenderNode(RenderNode* node, bool placeFront); 115 ANDROID_API void removeRenderNode(RenderNode* node); 116 ANDROID_API void drawRenderNode(RenderNode* node); 117 ANDROID_API void setContentDrawBounds(int left, int top, int right, int bottom); 118 ANDROID_API void setFrameCallback(std::function<void(int64_t)>&& callback); 119 ANDROID_API void setFrameCompleteCallback(std::function<void(int64_t)>&& callback); 120 121 ANDROID_API void addFrameMetricsObserver(FrameMetricsObserver* observer); 122 ANDROID_API void removeFrameMetricsObserver(FrameMetricsObserver* observer); 123 ANDROID_API long getDroppedFrameReportCount(); 124 125 ANDROID_API static int copySurfaceInto(sp<Surface>& surface, int left, int top, int right, 126 int bottom, SkBitmap* bitmap); 127 ANDROID_API static void prepareToDraw(Bitmap& bitmap); 128 129 static sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& bitmap); 130 131 static int copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap); 132 133 static void onBitmapDestroyed(uint32_t pixelRefId); 134 135 ANDROID_API static void disableVsync(); 136 137 static void repackVectorDrawableAtlas(); 138 139 static void releaseVDAtlasEntries(); 140 141 private: 142 RenderThread& mRenderThread; 143 CanvasContext* mContext; 144 145 DrawFrameTask mDrawFrameTask; 146 147 void destroyContext(); 148 149 // Friend class to help with bridging 150 friend class RenderProxyBridge; 151 }; 152 153 } /* namespace renderthread */ 154 } /* namespace uirenderer */ 155 } /* namespace android */ 156 #endif /* RENDERPROXY_H_ */ 157