1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_HEAP_SCAVENGER_INL_H_
6 #define V8_HEAP_SCAVENGER_INL_H_
7 
8 #include "src/heap/scavenger.h"
9 
10 namespace v8 {
11 namespace internal {
12 
ScavengeObject(HeapObject ** p,HeapObject * object)13 void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object) {
14   DCHECK(object->GetIsolate()->heap()->InFromSpace(object));
15 
16   // We use the first word (where the map pointer usually is) of a heap
17   // object to record the forwarding pointer.  A forwarding pointer can
18   // point to an old space, the code space, or the to space of the new
19   // generation.
20   MapWord first_word = object->map_word();
21 
22   // If the first word is a forwarding address, the object has already been
23   // copied.
24   if (first_word.IsForwardingAddress()) {
25     HeapObject* dest = first_word.ToForwardingAddress();
26     DCHECK(object->GetIsolate()->heap()->InFromSpace(*p));
27     *p = dest;
28     return;
29   }
30 
31   object->GetHeap()->UpdateAllocationSite<Heap::kGlobal>(
32       object, object->GetHeap()->global_pretenuring_feedback_);
33 
34   // AllocationMementos are unrooted and shouldn't survive a scavenge
35   DCHECK(object->map() != object->GetHeap()->allocation_memento_map());
36   // Call the slow part of scavenge object.
37   return ScavengeObjectSlow(p, object);
38 }
39 
CheckAndScavengeObject(Heap * heap,Address slot_address)40 SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap,
41                                                      Address slot_address) {
42   Object** slot = reinterpret_cast<Object**>(slot_address);
43   Object* object = *slot;
44   if (heap->InFromSpace(object)) {
45     HeapObject* heap_object = reinterpret_cast<HeapObject*>(object);
46     DCHECK(heap_object->IsHeapObject());
47 
48     ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object);
49 
50     object = *slot;
51     // If the object was in from space before and is after executing the
52     // callback in to space, the object is still live.
53     // Unfortunately, we do not know about the slot. It could be in a
54     // just freed free space object.
55     if (heap->InToSpace(object)) {
56       return KEEP_SLOT;
57     }
58   }
59   // Slots can point to "to" space if the slot has been recorded multiple
60   // times in the remembered set. We remove the redundant slot now.
61   return REMOVE_SLOT;
62 }
63 
64 // static
VisitPointer(Heap * heap,HeapObject * obj,Object ** p)65 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj,
66                                          Object** p) {
67   Object* object = *p;
68   if (!heap->InNewSpace(object)) return;
69   Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p),
70                             reinterpret_cast<HeapObject*>(object));
71 }
72 
73 }  // namespace internal
74 }  // namespace v8
75 
76 #endif  // V8_HEAP_SCAVENGER_INL_H_
77