1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /* This file declares stripped-down versions of functions that
25  * normally exist outside of the glsl folder, so that they can be used
26  * when running the GLSL compiler standalone (for unit testing or
27  * compiling builtins).
28  */
29 
30 #pragma once
31 #ifndef STANDALONE_SCAFFOLDING_H
32 #define STANDALONE_SCAFFOLDING_H
33 
34 #include <assert.h>
35 #include "main/mtypes.h"
36 #include "program/prog_statevars.h"
37 
38 extern "C" void
39 _mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
40 
41 extern "C" void
42 _mesa_reference_shader_program_data(struct gl_context *ctx,
43                                     struct gl_shader_program_data **ptr,
44                                     struct gl_shader_program_data *data);
45 
46 extern "C" void
47 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
48                        struct gl_shader *sh);
49 
50 extern "C" void
51 _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
52                          struct gl_program *prog);
53 
54 extern "C" struct gl_shader *
55 _mesa_new_shader(GLuint name, gl_shader_stage stage);
56 
57 extern "C" void
58 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
59 
60 extern "C" void
61 _mesa_delete_linked_shader(struct gl_context *ctx,
62                            struct gl_linked_shader *sh);
63 
64 extern "C" void
65 _mesa_clear_shader_program_data(struct gl_context *ctx,
66                                 struct gl_shader_program *);
67 
68 extern "C" void
69 _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
70                    const char *msg);
71 
72 extern "C" GLbitfield
73 _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
74 
75 
76 extern "C" char *
77 _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
78 
79 static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)80 _mesa_shader_enum_to_shader_stage(GLenum v)
81 {
82    switch (v) {
83    case GL_VERTEX_SHADER:
84       return MESA_SHADER_VERTEX;
85    case GL_FRAGMENT_SHADER:
86       return MESA_SHADER_FRAGMENT;
87    case GL_GEOMETRY_SHADER:
88       return MESA_SHADER_GEOMETRY;
89    case GL_TESS_CONTROL_SHADER:
90       return MESA_SHADER_TESS_CTRL;
91    case GL_TESS_EVALUATION_SHADER:
92       return MESA_SHADER_TESS_EVAL;
93    case GL_COMPUTE_SHADER:
94       return MESA_SHADER_COMPUTE;
95    default:
96       assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
97       return MESA_SHADER_VERTEX;
98    }
99 }
100 
101 /**
102  * Initialize the given gl_context structure to a reasonable set of
103  * defaults representing the minimum capabilities required by the
104  * OpenGL spec.
105  *
106  * This is used when compiling builtin functions and in testing, when
107  * we don't have a connection to an actual driver.
108  */
109 void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
110 
111 
112 #endif /* STANDALONE_SCAFFOLDING_H */
113