1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/context.h"
30 #include "main/viewport.h"
31 #include "st_context.h"
32 #include "st_atom.h"
33 #include "pipe/p_context.h"
34 #include "cso_cache/cso_context.h"
35 
36 /**
37  * Update the viewport transformation matrix.  Depends on:
38  *  - viewport pos/size
39  *  - depthrange
40  *  - window pos/size or FBO size
41  */
42 static void
update_viewport(struct st_context * st)43 update_viewport( struct st_context *st )
44 {
45    struct gl_context *ctx = st->ctx;
46    GLfloat yScale, yBias;
47    unsigned i;
48    /* _NEW_BUFFERS
49     */
50    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
51       /* Drawing to a window.  The corresponding gallium surface uses
52        * Y=0=TOP but OpenGL is Y=0=BOTTOM.  So we need to invert the viewport.
53        */
54       yScale = -1;
55       yBias = (GLfloat)ctx->DrawBuffer->Height;
56    }
57    else {
58       /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
59       yScale = 1.0;
60       yBias = 0.0;
61    }
62 
63    /* _NEW_VIEWPORT
64     */
65    for (i = 0; i < ctx->Const.MaxViewports; i++)
66    {
67       float scale[3], translate[3];
68       _mesa_get_viewport_xform(ctx, i, scale, translate);
69 
70       st->state.viewport[i].scale[0] = scale[0];
71       st->state.viewport[i].scale[1] = scale[1] * yScale;
72       st->state.viewport[i].scale[2] = scale[2];
73 
74       st->state.viewport[i].translate[0] = translate[0];
75       st->state.viewport[i].translate[1] = translate[1] * yScale + yBias;
76       st->state.viewport[i].translate[2] = translate[2];
77    }
78 
79    cso_set_viewport(st->cso_context, &st->state.viewport[0]);
80    if (ctx->Const.MaxViewports > 1)
81       st->pipe->set_viewport_states(st->pipe, 1, ctx->Const.MaxViewports - 1, &st->state.viewport[1]);
82 }
83 
84 
85 const struct st_tracked_state st_update_viewport = {
86    update_viewport					/* update */
87 };
88