1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Brian Paul
31   */
32 
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/macros.h"
36 
37 #include "st_context.h"
38 #include "st_texture.h"
39 #include "st_cb_bitmap.h"
40 #include "st_cb_blit.h"
41 #include "st_cb_fbo.h"
42 #include "st_manager.h"
43 #include "st_scissor.h"
44 
45 #include "util/u_format.h"
46 
47 static void
st_BlitFramebuffer(struct gl_context * ctx,struct gl_framebuffer * readFB,struct gl_framebuffer * drawFB,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)48 st_BlitFramebuffer(struct gl_context *ctx,
49                    struct gl_framebuffer *readFB,
50                    struct gl_framebuffer *drawFB,
51                    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
52                    GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
53                    GLbitfield mask, GLenum filter)
54 {
55    const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
56                                     GL_STENCIL_BUFFER_BIT);
57    struct st_context *st = st_context(ctx);
58    const uint pFilter = ((filter == GL_NEAREST)
59                          ? PIPE_TEX_FILTER_NEAREST
60                          : PIPE_TEX_FILTER_LINEAR);
61    struct {
62       GLint srcX0, srcY0, srcX1, srcY1;
63       GLint dstX0, dstY0, dstX1, dstY1;
64    } clip;
65    struct pipe_blit_info blit;
66 
67    st_manager_validate_framebuffers(st);
68 
69    /* Make sure bitmap rendering has landed in the framebuffers */
70    st_flush_bitmap_cache(st);
71    st_invalidate_readpix_cache(st);
72 
73    clip.srcX0 = srcX0;
74    clip.srcY0 = srcY0;
75    clip.srcX1 = srcX1;
76    clip.srcY1 = srcY1;
77    clip.dstX0 = dstX0;
78    clip.dstY0 = dstY0;
79    clip.dstX1 = dstX1;
80    clip.dstY1 = dstY1;
81 
82    /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
83     * the integer coordinates to account for clipping (or scissors) because that
84     * would make us cut off fractional parts, affecting the result of the blit.
85     *
86     * XXX: This should depend on mask !
87     */
88    if (!_mesa_clip_blit(ctx, readFB, drawFB,
89                         &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
90                         &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
91       return; /* nothing to draw/blit */
92    }
93    memset(&blit, 0, sizeof(struct pipe_blit_info));
94    blit.scissor_enable =
95       (dstX0 != clip.dstX0) ||
96       (dstY0 != clip.dstY0) ||
97       (dstX1 != clip.dstX1) ||
98       (dstY1 != clip.dstY1);
99 
100    if (st_fb_orientation(drawFB) == Y_0_TOP) {
101       /* invert Y for dest */
102       dstY0 = drawFB->Height - dstY0;
103       dstY1 = drawFB->Height - dstY1;
104       /* invert Y for clip */
105       clip.dstY0 = drawFB->Height - clip.dstY0;
106       clip.dstY1 = drawFB->Height - clip.dstY1;
107    }
108    if (blit.scissor_enable) {
109       blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
110       blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
111       blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
112       blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
113 #if 0
114       debug_printf("scissor = (%i,%i)-(%i,%i)\n",
115                    blit.scissor.minx,blit.scissor.miny,
116                    blit.scissor.maxx,blit.scissor.maxy);
117 #endif
118    }
119 
120    if (st_fb_orientation(readFB) == Y_0_TOP) {
121       /* invert Y for src */
122       srcY0 = readFB->Height - srcY0;
123       srcY1 = readFB->Height - srcY1;
124    }
125 
126    if (srcY0 > srcY1 && dstY0 > dstY1) {
127       /* Both src and dst are upside down.  Swap Y to make it
128        * right-side up to increase odds of using a fast path.
129        * Recall that all Gallium raster coords have Y=0=top.
130        */
131       GLint tmp;
132       tmp = srcY0;
133       srcY0 = srcY1;
134       srcY1 = tmp;
135       tmp = dstY0;
136       dstY0 = dstY1;
137       dstY1 = tmp;
138    }
139 
140    blit.src.box.depth = 1;
141    blit.dst.box.depth = 1;
142 
143    /* Destination dimensions have to be positive: */
144    if (dstX0 < dstX1) {
145       blit.dst.box.x = dstX0;
146       blit.src.box.x = srcX0;
147       blit.dst.box.width = dstX1 - dstX0;
148       blit.src.box.width = srcX1 - srcX0;
149    } else {
150       blit.dst.box.x = dstX1;
151       blit.src.box.x = srcX1;
152       blit.dst.box.width = dstX0 - dstX1;
153       blit.src.box.width = srcX0 - srcX1;
154    }
155    if (dstY0 < dstY1) {
156       blit.dst.box.y = dstY0;
157       blit.src.box.y = srcY0;
158       blit.dst.box.height = dstY1 - dstY0;
159       blit.src.box.height = srcY1 - srcY0;
160    } else {
161       blit.dst.box.y = dstY1;
162       blit.src.box.y = srcY1;
163       blit.dst.box.height = dstY0 - dstY1;
164       blit.src.box.height = srcY0 - srcY1;
165    }
166 
167    if (drawFB != ctx->WinSysDrawBuffer)
168       st_window_rectangles_to_blit(ctx, &blit);
169 
170    blit.filter = pFilter;
171    blit.render_condition_enable = TRUE;
172    blit.alpha_blend = FALSE;
173 
174    if (mask & GL_COLOR_BUFFER_BIT) {
175       struct gl_renderbuffer_attachment *srcAtt =
176          &readFB->Attachment[readFB->_ColorReadBufferIndex];
177 
178       blit.mask = PIPE_MASK_RGBA;
179 
180       if (srcAtt->Type == GL_TEXTURE) {
181          struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture);
182          GLuint i;
183 
184          if (!srcObj || !srcObj->pt) {
185             return;
186          }
187 
188          for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
189             struct st_renderbuffer *dstRb =
190                st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
191 
192             if (dstRb) {
193                struct pipe_surface *dstSurf;
194 
195                st_update_renderbuffer_surface(st, dstRb);
196 
197                dstSurf = dstRb->surface;
198 
199                if (dstSurf) {
200                   blit.dst.resource = dstSurf->texture;
201                   blit.dst.level = dstSurf->u.tex.level;
202                   blit.dst.box.z = dstSurf->u.tex.first_layer;
203                   blit.dst.format = dstSurf->format;
204 
205                   blit.src.resource = srcObj->pt;
206                   blit.src.level = srcAtt->TextureLevel;
207                   blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
208                   blit.src.format = srcObj->pt->format;
209 
210                   if (!ctx->Color.sRGBEnabled)
211                      blit.src.format = util_format_linear(blit.src.format);
212 
213                   st->pipe->blit(st->pipe, &blit);
214                   dstRb->defined = true; /* front buffer tracking */
215                }
216             }
217          }
218       }
219       else {
220          struct st_renderbuffer *srcRb =
221             st_renderbuffer(readFB->_ColorReadBuffer);
222          struct pipe_surface *srcSurf;
223          GLuint i;
224 
225          if (!srcRb)
226             return;
227 
228          st_update_renderbuffer_surface(st, srcRb);
229 
230          if (!srcRb->surface)
231             return;
232 
233          srcSurf = srcRb->surface;
234 
235          for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
236             struct st_renderbuffer *dstRb =
237                st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
238 
239             if (dstRb) {
240                struct pipe_surface *dstSurf;
241 
242                st_update_renderbuffer_surface(st, dstRb);
243 
244                dstSurf = dstRb->surface;
245 
246                if (dstSurf) {
247                   blit.dst.resource = dstSurf->texture;
248                   blit.dst.level = dstSurf->u.tex.level;
249                   blit.dst.box.z = dstSurf->u.tex.first_layer;
250                   blit.dst.format = dstSurf->format;
251 
252                   blit.src.resource = srcSurf->texture;
253                   blit.src.level = srcSurf->u.tex.level;
254                   blit.src.box.z = srcSurf->u.tex.first_layer;
255                   blit.src.format = srcSurf->format;
256 
257                   st->pipe->blit(st->pipe, &blit);
258                   dstRb->defined = true; /* front buffer tracking */
259                }
260             }
261          }
262       }
263    }
264 
265    if (mask & depthStencil) {
266       /* depth and/or stencil blit */
267 
268       /* get src/dst depth surfaces */
269       struct st_renderbuffer *srcDepthRb =
270          st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
271       struct st_renderbuffer *dstDepthRb =
272          st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
273       struct pipe_surface *dstDepthSurf =
274          dstDepthRb ? dstDepthRb->surface : NULL;
275 
276       struct st_renderbuffer *srcStencilRb =
277          st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
278       struct st_renderbuffer *dstStencilRb =
279          st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
280       struct pipe_surface *dstStencilSurf =
281          dstStencilRb ? dstStencilRb->surface : NULL;
282 
283       if (_mesa_has_depthstencil_combined(readFB) &&
284           _mesa_has_depthstencil_combined(drawFB)) {
285          blit.mask = 0;
286          if (mask & GL_DEPTH_BUFFER_BIT)
287             blit.mask |= PIPE_MASK_Z;
288          if (mask & GL_STENCIL_BUFFER_BIT)
289             blit.mask |= PIPE_MASK_S;
290 
291          blit.dst.resource = dstDepthSurf->texture;
292          blit.dst.level = dstDepthSurf->u.tex.level;
293          blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
294          blit.dst.format = dstDepthSurf->format;
295 
296          blit.src.resource = srcDepthRb->texture;
297          blit.src.level = srcDepthRb->surface->u.tex.level;
298          blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
299          blit.src.format = srcDepthRb->surface->format;
300 
301          st->pipe->blit(st->pipe, &blit);
302       }
303       else {
304          /* blitting depth and stencil separately */
305 
306          if (mask & GL_DEPTH_BUFFER_BIT) {
307             blit.mask = PIPE_MASK_Z;
308 
309             blit.dst.resource = dstDepthSurf->texture;
310             blit.dst.level = dstDepthSurf->u.tex.level;
311             blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
312             blit.dst.format = dstDepthSurf->format;
313 
314             blit.src.resource = srcDepthRb->texture;
315             blit.src.level = srcDepthRb->surface->u.tex.level;
316             blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
317             blit.src.format = srcDepthRb->surface->format;
318 
319             st->pipe->blit(st->pipe, &blit);
320          }
321 
322          if (mask & GL_STENCIL_BUFFER_BIT) {
323             blit.mask = PIPE_MASK_S;
324 
325             blit.dst.resource = dstStencilSurf->texture;
326             blit.dst.level = dstStencilSurf->u.tex.level;
327             blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
328             blit.dst.format = dstStencilSurf->format;
329 
330             blit.src.resource = srcStencilRb->texture;
331             blit.src.level = srcStencilRb->surface->u.tex.level;
332             blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
333             blit.src.format = srcStencilRb->surface->format;
334 
335             st->pipe->blit(st->pipe, &blit);
336          }
337       }
338    }
339 }
340 
341 
342 void
st_init_blit_functions(struct dd_function_table * functions)343 st_init_blit_functions(struct dd_function_table *functions)
344 {
345    functions->BlitFramebuffer = st_BlitFramebuffer;
346 }
347