Searched refs:AddIfNotEmpty (Results 1 – 2 of 2) sorted by relevance
/art/dexlayout/ |
D | dex_writer.cc | 685 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeHeaderItem, 1, 0)); in GenerateAndWriteMapItems() 686 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeStringIdItem, in GenerateAndWriteMapItems() 689 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeTypeIdItem, in GenerateAndWriteMapItems() 692 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeProtoIdItem, in GenerateAndWriteMapItems() 695 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeFieldIdItem, in GenerateAndWriteMapItems() 698 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeMethodIdItem, in GenerateAndWriteMapItems() 701 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeClassDefItem, in GenerateAndWriteMapItems() 704 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeCallSiteIdItem, in GenerateAndWriteMapItems() 707 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeMethodHandleItem, in GenerateAndWriteMapItems() 711 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeMapList, 1, collection.MapListOffset())); in GenerateAndWriteMapItems() [all …]
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D | dex_writer.h | 59 void AddIfNotEmpty(const MapItem& item);
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