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Searched refs:AddIfNotEmpty (Results 1 – 2 of 2) sorted by relevance

/art/dexlayout/
Ddex_writer.cc685 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeHeaderItem, 1, 0)); in GenerateAndWriteMapItems()
686 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeStringIdItem, in GenerateAndWriteMapItems()
689 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeTypeIdItem, in GenerateAndWriteMapItems()
692 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeProtoIdItem, in GenerateAndWriteMapItems()
695 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeFieldIdItem, in GenerateAndWriteMapItems()
698 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeMethodIdItem, in GenerateAndWriteMapItems()
701 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeClassDefItem, in GenerateAndWriteMapItems()
704 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeCallSiteIdItem, in GenerateAndWriteMapItems()
707 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeMethodHandleItem, in GenerateAndWriteMapItems()
711 queue.AddIfNotEmpty(MapItem(DexFile::kDexTypeMapList, 1, collection.MapListOffset())); in GenerateAndWriteMapItems()
[all …]
Ddex_writer.h59 void AddIfNotEmpty(const MapItem& item);