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Searched refs:CreateChild (Results 1 – 3 of 3) sorted by relevance

/art/runtime/
Dsubtype_check_info_test.cc323 SubtypeCheckInfo childC = root.CreateChild(/*assign*/true); in TEST_F()
343 SubtypeCheckInfo childC = root.CreateChild(/*assign*/true); in TEST_F()
353 SubtypeCheckInfo childA = root.CreateChild(/*assign*/false); in TEST_F()
358 SubtypeCheckInfo childB = root.CreateChild(/*assign*/false); in TEST_F()
363 SubtypeCheckInfo childC = root.CreateChild(/*assign*/true); in TEST_F()
372 latest_child = latest_child.CreateChild(/*assign*/true); in TEST_F()
379 SubtypeCheckInfo child_of_deep = latest_child.CreateChild(/*assign*/true); in TEST_F()
384 SubtypeCheckInfo child_of_deep_2 = child_of_deep.CreateChild(/*assign*/true); in TEST_F()
396 SubtypeCheckInfo child = root.CreateChild(/*assign*/true); in TEST_F()
406 SubtypeCheckInfo child = root.CreateChild(/*assign*/false); in TEST_F()
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Dsubtype_check_info.h216 SubtypeCheckInfo CreateChild(bool assign_next) { in CreateChild() function
Dsubtype_check.h412 sci = parent_sci.CreateChild(assign); // Note: Parent could be mutated. in InitializeOrAssign()