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Searched refs:IsConflict (Results 1 – 5 of 5) sorted by relevance

/art/runtime/verifier/
Dreg_type_test.cc95 EXPECT_FALSE(bool_reg_type.IsConflict()); in TEST_F()
128 EXPECT_FALSE(byte_reg_type.IsConflict()); in TEST_F()
161 EXPECT_FALSE(char_reg_type.IsConflict()); in TEST_F()
194 EXPECT_FALSE(short_reg_type.IsConflict()); in TEST_F()
227 EXPECT_FALSE(int_reg_type.IsConflict()); in TEST_F()
260 EXPECT_FALSE(long_reg_type.IsConflict()); in TEST_F()
293 EXPECT_FALSE(float_reg_type.IsConflict()); in TEST_F()
326 EXPECT_FALSE(double_reg_type.IsConflict()); in TEST_F()
Dregister_line-inl.h110 if (!type.IsConflict() && // Allow conflicts to be copied around. in CopyRegister1()
Dreg_type.cc599 DCHECK_EQ(this == &conflict, IsConflict()); in Merge()
600 DCHECK_EQ(&incoming_type == &conflict, incoming_type.IsConflict()); in Merge()
870 CHECK(!resolved_part_.IsConflict()); in CheckInvariants()
Dreg_type.h55 virtual bool IsConflict() const { return false; } in IsConflict() function
308 } else if (IsConflict()) { in GetAssignmentType()
383 bool IsConflict() const OVERRIDE { return true; } in IsConflict() function
Dreg_type_cache.cc425 if (resolved_parts_merged.IsConflict()) { in FromUnresolvedMerge()