Searched refs:Min (Results 1 – 3 of 3) sorted by relevance
80 Value Min() const { in Min() function
211 << PrettySize(Max()) << " Min: " << PrettySize(Min()) << "\n"; in PrintMemoryUse()
150 static ValueBound Min() { return ValueBound(nullptr, std::numeric_limits<int32_t>::min()); } in Min() function in art::ValueBound262 return Min(); in Add()273 return Min(); in Add()376 : ValueRange(allocator, ValueBound::Min(), ValueBound::Max()), in MonotonicValueRange()739 lower = ValueBound::Min(); in HandleIf()753 &allocator_, ValueBound::Min(), new_upper); in HandleIf()758 if (!lower.Equals(ValueBound::Min()) && !lower.IsRelatedToArrayLength()) { in HandleIf()770 if (!lower.Equals(ValueBound::Min()) && !lower.IsRelatedToArrayLength()) { in HandleIf()788 &allocator_, ValueBound::Min(), new_upper); in HandleIf()797 if (!lower.Equals(ValueBound::Min()) || !upper.Equals(ValueBound::Max())) { in HandleIf()[all …]