Searched refs:block_order_ (Results 1 – 3 of 3) sorted by relevance
313 DCHECK_EQ((*block_order_)[current_block_index_], current); in GoesToNextBlock()318 for (size_t i = current_block_index_ + 1; i < block_order_->size(); ++i) { in GetNextBlockToEmit()319 HBasicBlock* block = (*block_order_)[i]; in GetNextBlockToEmit()387 DCHECK(block_order_ != nullptr); in Compile()400 for (size_t e = block_order_->size(); current_block_index_ < e; ++current_block_index_) { in Compile()401 HBasicBlock* block = (*block_order_)[current_block_index_]; in Compile()454 block_order_ = &block_order; in InitializeCodeGeneration()850 block_order_(nullptr), in CodeGenerator()1103 for (HBasicBlock* block : *block_order_) { in RecordCatchBlockInfo()
92 code_gen_->block_order_ = &blocks_; in SetUpFrame()
730 const ArenaVector<HBasicBlock*>* block_order_; variable