Searched refs:fpu_spill_mask_ (Results 1 – 3 of 3) sorted by relevance
235 uint32_t GetFpuSpillMask() const { return fpu_spill_mask_; } in GetFpuSpillMask()244 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()655 return POPCOUNT(fpu_spill_mask_) * GetFloatingPointSpillSlotSize(); in GetFpuSpillSize()712 uint32_t fpu_spill_mask_; variable
2468 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()2473 if (fpu_spill_mask_ != 0) { in ComputeSpillMask()2474 uint32_t least_significant_bit = LeastSignificantBit(fpu_spill_mask_); in ComputeSpillMask()2475 uint32_t most_significant_bit = MostSignificantBit(fpu_spill_mask_); in ComputeSpillMask()2477 fpu_spill_mask_ |= (1 << i); in ComputeSpillMask()2533 if (fpu_spill_mask_ != 0) { in GenerateFrameEntry()2534 uint32_t first = LeastSignificantBit(fpu_spill_mask_); in GenerateFrameEntry()2537 DCHECK_EQ(fpu_spill_mask_ >> CTZ(fpu_spill_mask_), ~0u >> (32 - POPCOUNT(fpu_spill_mask_))); in GenerateFrameEntry()2539 __ Vpush(SRegisterList(vixl32::SRegister(first), POPCOUNT(fpu_spill_mask_))); in GenerateFrameEntry()2540 GetAssembler()->cfi().AdjustCFAOffset(kArmWordSize * POPCOUNT(fpu_spill_mask_)); in GenerateFrameEntry()[all …]
838 fpu_spill_mask_(0), in CodeGenerator()