Searched refs:loop_effects (Results 1 – 2 of 2) sorted by relevance
101 SideEffects loop_effects = side_effects_.GetLoopEffects(block); in Run() local142 } else if (!instruction->GetSideEffects().MayDependOn(loop_effects)) { in Run()146 } else if (!instruction->GetSideEffects().MayDependOn(loop_effects)) { in Run()
1248 SideEffects loop_effects = side_effects_.GetLoopEffects(loop->GetHeader()); in VisitArrayGet() local1249 if (!array_get->GetSideEffects().MayDependOn(loop_effects)) { in VisitArrayGet()