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Searched refs:loop_effects (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dlicm.cc101 SideEffects loop_effects = side_effects_.GetLoopEffects(block); in Run() local
142 } else if (!instruction->GetSideEffects().MayDependOn(loop_effects)) { in Run()
146 } else if (!instruction->GetSideEffects().MayDependOn(loop_effects)) { in Run()
Dbounds_check_elimination.cc1248 SideEffects loop_effects = side_effects_.GetLoopEffects(loop->GetHeader()); in VisitArrayGet() local
1249 if (!array_get->GetSideEffects().MayDependOn(loop_effects)) { in VisitArrayGet()