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Searched refs:spills (Results 1 – 3 of 3) sorted by relevance

/art/test/451-spill-splot/
Dinfo.txt2 way it spills intervals of different types.
/art/compiler/optimizing/
Dcode_generator.cc998 uint32_t spills = GetSlowPathSpills(locations, /* core_registers */ true); in RecordPcInfo() local
999 register_mask &= ~spills; in RecordPcInfo()
1412 HParallelMove* spills) const { in ClearSpillSlotsFromLoopPhisInStackMap()
1417 DCHECK(block->GetFirstInstruction() == spills); in ClearSpillSlotsFromLoopPhisInStackMap()
1419 for (size_t i = 0, num_moves = spills->NumMoves(); i != num_moves; ++i) { in ClearSpillSlotsFromLoopPhisInStackMap()
1420 Location dest = spills->MoveOperandsAt(i)->GetDestination(); in ClearSpillSlotsFromLoopPhisInStackMap()
Dcode_generator.h383 HParallelMove* spills) const;