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Searched refs:ScreenRecoveryUI (Results 1 – 5 of 5) sorted by relevance

/bootable/recovery/
Dscreen_ui.cpp56 ScreenRecoveryUI::ScreenRecoveryUI() in ScreenRecoveryUI() function in ScreenRecoveryUI
89 GRSurface* ScreenRecoveryUI::GetCurrentFrame() const { in GetCurrentFrame()
96 GRSurface* ScreenRecoveryUI::GetCurrentText() const { in GetCurrentText()
111 int ScreenRecoveryUI::PixelsFromDp(int dp) const { in PixelsFromDp()
139 int ScreenRecoveryUI::GetAnimationBaseline() const { in GetAnimationBaseline()
143 int ScreenRecoveryUI::GetTextBaseline() const { in GetTextBaseline()
148 int ScreenRecoveryUI::GetProgressBaseline() const { in GetProgressBaseline()
158 void ScreenRecoveryUI::draw_background_locked() { in draw_background_locked()
185 void ScreenRecoveryUI::draw_foreground_locked() { in draw_foreground_locked()
232 void ScreenRecoveryUI::SetColor(UIElement e) const { in SetColor()
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Ddefault_device.cpp21 return new Device(new ScreenRecoveryUI); in make_device()
Dwear_ui.h22 class WearRecoveryUI : public ScreenRecoveryUI {
Dvr_ui.h22 class VrRecoveryUI : public ScreenRecoveryUI {
Dscreen_ui.h33 class ScreenRecoveryUI : public RecoveryUI {
46 ScreenRecoveryUI();