Searched refs:ScreenRecoveryUI (Results 1 – 5 of 5) sorted by relevance
56 ScreenRecoveryUI::ScreenRecoveryUI() in ScreenRecoveryUI() function in ScreenRecoveryUI89 GRSurface* ScreenRecoveryUI::GetCurrentFrame() const { in GetCurrentFrame()96 GRSurface* ScreenRecoveryUI::GetCurrentText() const { in GetCurrentText()111 int ScreenRecoveryUI::PixelsFromDp(int dp) const { in PixelsFromDp()139 int ScreenRecoveryUI::GetAnimationBaseline() const { in GetAnimationBaseline()143 int ScreenRecoveryUI::GetTextBaseline() const { in GetTextBaseline()148 int ScreenRecoveryUI::GetProgressBaseline() const { in GetProgressBaseline()158 void ScreenRecoveryUI::draw_background_locked() { in draw_background_locked()185 void ScreenRecoveryUI::draw_foreground_locked() { in draw_foreground_locked()232 void ScreenRecoveryUI::SetColor(UIElement e) const { in SetColor()[all …]
21 return new Device(new ScreenRecoveryUI); in make_device()
22 class WearRecoveryUI : public ScreenRecoveryUI {
22 class VrRecoveryUI : public ScreenRecoveryUI {
33 class ScreenRecoveryUI : public RecoveryUI {46 ScreenRecoveryUI();