Searched refs:CompressedTextureLoader (Results 1 – 4 of 4) sorted by relevance
44 CompressedTextureLoader.Texture compressed = null; in onCreate()51 if (formatTest.equals(CompressedTextureLoader.TEXTURE_ETC1)) { in onCreate()52 compressed = CompressedTextureLoader.createFromUncompressedETC1(bitmap); in onCreate()53 } else if (formatTest.equals(CompressedTextureLoader.TEXTURE_S3TC)) { in onCreate()54 compressed = CompressedTextureLoader.loadTextureDXT(mResources, R.raw.ddstex); in onCreate()55 } else if (formatTest.equals(CompressedTextureLoader.TEXTURE_ATC)) { in onCreate()56 compressed = CompressedTextureLoader.loadTextureATC(mResources, 0); //cts for now in onCreate()57 } else if (formatTest.equals(CompressedTextureLoader.TEXTURE_PVRTC)) { in onCreate()58 compressed = CompressedTextureLoader.loadTexturePVRTC(mResources, R.raw.pvrtex); in onCreate()
50 launchTest(CompressedTextureLoader.TEXTURE_UNCOMPRESSED); in testTextureUncompressed()55 launchTest(CompressedTextureLoader.TEXTURE_ETC1); in testTextureETC1()60 launchTest(CompressedTextureLoader.TEXTURE_PVRTC); in testTexturePVRTC()65 launchTest(CompressedTextureLoader.TEXTURE_S3TC); in testTextureS3TC()71 launchTest(CompressedTextureLoader.TEXTURE_ATC); in testTextureATC()
42 CompressedTextureLoader.Texture compressed) { in CompressedTextureSurfaceView()108 CompressedTextureLoader.Texture mCompressedTexture;124 CompressedTextureLoader.Texture compressed) { in CompressedTextureRender()
30 public class CompressedTextureLoader { class