Searched refs:mLightPosHandle (Results 1 – 6 of 6) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | PerspectiveProgram.h | 39 int mLightPosHandle; variable
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D | PerspectiveProgram.cpp | 29 mLightPosHandle = glGetUniformLocation(programId, "u_LightPos"); in PerspectiveProgram()
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D | PerspectiveMeshNode.cpp | 58 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1], in before()
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
D | ConeRenderable.java | 48 private int mLightPosHandle; field in ConeRenderable 125 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos"); in draw() 132 GLES20.glUniform3f(mLightPosHandle, in draw()
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D | RingRenderable.java | 47 private int mLightPosHandle; field in RingRenderable 133 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos"); in draw() 140 GLES20.glUniform3f(mLightPosHandle, in draw()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 62 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1], in before()
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