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Searched refs:mLightPosHandle (Results 1 – 6 of 6) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DPerspectiveProgram.h39 int mLightPosHandle; variable
DPerspectiveProgram.cpp29 mLightPosHandle = glGetUniformLocation(programId, "u_LightPos"); in PerspectiveProgram()
DPerspectiveMeshNode.cpp58 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1], in before()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
DConeRenderable.java48 private int mLightPosHandle; field in ConeRenderable
125 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos"); in draw()
132 GLES20.glUniform3f(mLightPosHandle, in draw()
DRingRenderable.java47 private int mLightPosHandle; field in RingRenderable
133 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos"); in draw()
140 GLES20.glUniform3f(mLightPosHandle, in draw()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp62 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1], in before()