Searched refs:mesh (Results 1 – 12 of 12) sorted by relevance
/cts/tests/openglperf2/ |
D | cob_exporter.py | 34 mesh = context.active_object 35 if mesh.type != 'MESH': 38 if mesh.mode != 'OBJECT': 40 print("Writing "+mesh.name+" to "+self.filepath) 41 uvtex = mesh.data.uv_textures.active # points to active texture 47 for vertex_index, vertex_itself in enumerate(mesh.data.faces[uv_index].vertices): 49 vertex = mesh.data.vertices[vertex_itself]
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/cts/tests/openglperf2/jni/graphics/ |
D | MeshNode.cpp | 16 MeshNode::MeshNode(const Mesh* mesh) : in MeshNode() argument 17 mMesh(mesh) { in MeshNode()
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D | TexturedMeshNode.cpp | 17 TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) : in TexturedMeshNode() argument 18 MeshNode(mesh), mTextureId(textureId) { in TexturedMeshNode()
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D | PerspectiveMeshNode.cpp | 19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) : in PerspectiveMeshNode() argument 20 TexturedMeshNode(mesh, textureId) { in PerspectiveMeshNode()
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D | PerspectiveMeshNode.h | 25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
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D | MeshNode.h | 24 explicit MeshNode(const Mesh* mesh);
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D | TexturedMeshNode.h | 25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.cpp | 17 BlurMeshNode::BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, in BlurMeshNode() argument 19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2), in BlurMeshNode()
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D | BlurMeshNode.h | 25 …BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, float width, f…
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : in WaterMeshNode() argument 20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()
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D | WaterMeshNode.h | 25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
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/cts/tests/tests/nativehardware/jni/ |
D | AHardwareBufferGLTest.cpp | 615 const float* mesh, float scale, int texture_unit = 0); 816 const float* mesh, float scale, int texture_unit) { in SetUpProgram() argument 846 if (mesh == kQuadPositions) { in SetUpProgram() 850 } else if (mesh == kPyramidPositions) { in SetUpProgram()
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