Searched refs:shader_program_ (Results 1 – 2 of 2) sorted by relevance
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
D | shadertoy_shader.cpp | 47 uiChannel0_(-1), unViewport_(-1), unCorners_(-1), shader_program_(0) { in ShadertoyShader() 68 glUseProgram(shader_program_); in GetUniformLocations() 69 uiResolution_ = glGetUniformLocation(shader_program_, "iResolution"); in GetUniformLocations() 70 uiGlobalTime_ = glGetUniformLocation(shader_program_, "iGlobalTime"); in GetUniformLocations() 71 uiFrame_ = glGetUniformLocation(shader_program_, "iFrame"); in GetUniformLocations() 72 uiTimeDelta_ = glGetUniformLocation(shader_program_, "iTimeDelta"); in GetUniformLocations() 73 uiChannel0_ = glGetUniformLocation(shader_program_, "iChannel0"); in GetUniformLocations() 78 unViewport_ = glGetUniformLocation(shader_program_, "unViewport"); in GetUniformLocations() 79 unCorners_ = glGetUniformLocation(shader_program_, "unCorners"); in GetUniformLocations() 124 shader_program_ = glCreateProgram(); in CreateShader() [all …]
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D | shadertoy_shader.h | 52 GLuint shader_program_; variable
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