Searched refs:sy (Results 1 – 5 of 5) sorted by relevance
27 final int sy = 32; field in Intrinsic3DLut45 int dat[] = new int[sx * sy * sz]; in genCubeIdent()47 for (int y = 0; y < sy; y++) { in genCubeIdent()51 v |= (0xff * y / (sy - 1)) << 8; in genCubeIdent()53 dat[z*sy*sx + y*sx + x] = v; in genCubeIdent()63 int dat[] = new int[sx * sy * sz]; in genCubeRand()65 for (int y = 0; y < sy; y++) { in genCubeRand()71 dat[z*sy*sx + y*sx + x] = v; in genCubeRand()82 tb.setY(sy); in initCube()
151 float sy = fz * upX - fx * upZ; in newLookAt() local155 float rls = 1.0f / (float) sqrt(sx * sx + sy * sy + sz * sz); in newLookAt()157 sy *= rls; in newLookAt()161 float ux = sy * fz - sz * fy; in newLookAt()163 float uz = sx * fy - sy * fx; in newLookAt()171 d[4] = sy; in newLookAt()
137 float sy = mContentBounds.height() / 100.0f; in normalizedToSurface() local139 inOut.top = (int) (inOut.top * sy); in normalizedToSurface()141 inOut.bottom = (int) (inOut.bottom * sy + 0.5f); in normalizedToSurface()
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