Searched refs:COORDS_PER_VERTEX (Results 1 – 5 of 5) sorted by relevance
32 static final int COORDS_PER_VERTEX = 3; field in Triangle75 COORDS_PER_VERTEX, in draw()79 triangleCoords.length / COORDS_PER_VERTEX); in draw()
34 static final int COORDS_PER_VERTEX = 3; field in Square82 COORDS_PER_VERTEX, in draw()
55 static final int COORDS_PER_VERTEX = 3; field in Triangle62 private final int vertexCount = triangleCoords.length / COORDS_PER_VERTEX;63 private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex116 mPositionHandle, COORDS_PER_VERTEX, in draw()
57 static final int COORDS_PER_VERTEX = 3; field in Square66 private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex124 mPositionHandle, COORDS_PER_VERTEX, in draw()
38 private static final int COORDS_PER_VERTEX = 3; field in Gles2ColoredTriangleList44 private static final int VERTEX_STRIDE = COORDS_PER_VERTEX * BYTES_PER_FLOAT;83 if (triangleCoords.length % (VERTICE_PER_TRIANGLE * COORDS_PER_VERTEX) != 0) { in Gles2ColoredTriangleList()107 mNumCoords = triangleCoords.length / COORDS_PER_VERTEX; in Gles2ColoredTriangleList()269 GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, in bind()